The biggest of boi refactors

This commit is contained in:
Jenny Crowe 2022-03-14 07:21:05 -07:00
parent a1e98409bc
commit 2d80cb05b1
118 changed files with 186 additions and 186 deletions

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@ -1,9 +1,9 @@
using UnityEditor; using UnityEditor;
using UnityEditor.UI; using UnityEditor.UI;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania; using HeavenStudio;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
[CustomEditor(typeof(TempoFinderButton))] [CustomEditor(typeof(TempoFinderButton))]
public class TempoFinderButtonEditor : ButtonEditor public class TempoFinderButtonEditor : ButtonEditor

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@ -3,7 +3,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
public class AudioDspTimeKeeper : MonoBehaviour public class AudioDspTimeKeeper : MonoBehaviour
{ {

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@ -4,9 +4,9 @@ using UnityEngine;
using Newtonsoft.Json; using Newtonsoft.Json;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
[Serializable] [Serializable]
public class Beatmap public class Beatmap

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@ -4,7 +4,7 @@ using UnityEngine;
using DG.Tweening; using DG.Tweening;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
public class CircleCursor : MonoBehaviour public class CircleCursor : MonoBehaviour
{ {

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.Common namespace HeavenStudio.Common
{ {
public class Billboard : MonoBehaviour public class Billboard : MonoBehaviour
{ {

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.Common namespace HeavenStudio.Common
{ {
public class FollowMouse : MonoBehaviour public class FollowMouse : MonoBehaviour
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace RhythmHeavenMania.Common namespace HeavenStudio.Common
{ {
public class Parallax : MonoBehaviour public class Parallax : MonoBehaviour
{ {

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.Common namespace HeavenStudio.Common
{ {
public class Scroll : MonoBehaviour public class Scroll : MonoBehaviour
{ {

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@ -5,7 +5,7 @@ using UnityEngine.Audio;
using Starpelly; using Starpelly;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
// [RequireComponent(typeof(AudioSource))] // [RequireComponent(typeof(AudioSource))]
public class Conductor : MonoBehaviour public class Conductor : MonoBehaviour

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
public static class Datamodel public static class Datamodel
{ {

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@ -4,7 +4,7 @@ using UnityEngine;
using TMPro; using TMPro;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
public class DebugUI : MonoBehaviour public class DebugUI : MonoBehaviour
{ {

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@ -5,9 +5,9 @@ using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
using TMPro; using TMPro;
using RhythmHeavenMania.Common; using HeavenStudio.Common;
namespace RhythmHeavenMania.Deprecated namespace HeavenStudio.Deprecated
{ {
public class Tooltip : MonoBehaviour public class Tooltip : MonoBehaviour
{ {

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@ -6,7 +6,7 @@ using System.Text;
using Discord; using Discord;
using System; using System;
namespace RhythmHeavenMania.DiscordRPC namespace HeavenStudio.DiscordRPC
{ {
public class DiscordController : MonoBehaviour public class DiscordController : MonoBehaviour
{ {

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@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.DiscordRPC namespace HeavenStudio.DiscordRPC
{ {
public class DiscordRPC : MonoBehaviour public class DiscordRPC : MonoBehaviour
{ {

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@ -4,7 +4,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
public class EventCaller : MonoBehaviour public class EventCaller : MonoBehaviour
{ {

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
public class GameCamera : MonoBehaviour public class GameCamera : MonoBehaviour
{ {

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@ -1,4 +1,4 @@
namespace RhythmHeavenMania namespace HeavenStudio
{ {
public class GameEvent public class GameEvent
{ {

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@ -6,9 +6,9 @@ using UnityEngine;
using Starpelly; using Starpelly;
using Newtonsoft.Json; using Newtonsoft.Json;
using RhythmHeavenMania.Games; using HeavenStudio.Games;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
public class GameManager : MonoBehaviour public class GameManager : MonoBehaviour
{ {

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
public class GameProfiler : MonoBehaviour public class GameProfiler : MonoBehaviour
{ {

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
public class GameProperties public class GameProperties
{ {

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@ -1,11 +1,11 @@
using DG.Tweening; using DG.Tweening;
using NaughtyBezierCurves; using NaughtyBezierCurves;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_BlueBear; using Scripts_BlueBear;
public class BlueBear : Minigame public class BlueBear : Minigame

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@ -4,9 +4,9 @@ using System;
using UnityEngine; using UnityEngine;
using NaughtyBezierCurves; using NaughtyBezierCurves;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_BlueBear namespace HeavenStudio.Games.Scripts_BlueBear
{ {
public class Treat : PlayerActionObject public class Treat : PlayerActionObject
{ {

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@ -2,8 +2,8 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
{ {
public class BTSPiece : MonoBehaviour public class BTSPiece : MonoBehaviour
{ {

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using System; using System;
namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
{ {
using RhythmHeavenMania.Util; using HeavenStudio.Util;
public class Blocks : PlayerActionObject public class Blocks : PlayerActionObject
{ {
public float createBeat; public float createBeat;

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@ -5,8 +5,8 @@ using NaughtyBezierCurves;
using DG.Tweening; using DG.Tweening;
using System; using System;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_BuiltToScaleDS; using Scripts_BuiltToScaleDS;

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_ClappyTrio; using Scripts_ClappyTrio;

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_ClappyTrio namespace HeavenStudio.Games.Scripts_ClappyTrio
{ {
public class ClappyTrioPlayer : PlayerActionObject public class ClappyTrioPlayer : PlayerActionObject
{ {

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@ -1,11 +1,11 @@
using DG.Tweening; using DG.Tweening;
using NaughtyBezierCurves; using NaughtyBezierCurves;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_CropStomp; using Scripts_CropStomp;

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_CropStomp namespace HeavenStudio.Games.Scripts_CropStomp
{ {
public class Farmer : PlayerActionObject public class Farmer : PlayerActionObject
{ {

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@ -4,9 +4,9 @@ using UnityEngine;
using NaughtyBezierCurves; using NaughtyBezierCurves;
using DG.Tweening; using DG.Tweening;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_CropStomp namespace HeavenStudio.Games.Scripts_CropStomp
{ {
public class Veggie : PlayerActionObject public class Veggie : PlayerActionObject
{ {

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@ -1,9 +1,9 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_DJSchool; using Scripts_DJSchool;

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@ -3,10 +3,10 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using DG.Tweening; using DG.Tweening;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
using Starpelly; using Starpelly;
namespace RhythmHeavenMania.Games.Scripts_DJSchool namespace HeavenStudio.Games.Scripts_DJSchool
{ {
public class Student : PlayerActionObject public class Student : PlayerActionObject
{ {

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@ -4,9 +4,9 @@ using UnityEngine;
using System; using System;
using Starpelly; using Starpelly;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice namespace HeavenStudio.Games.Scripts_DrummingPractice
{ {
public class Drummer : MonoBehaviour public class Drummer : MonoBehaviour
{ {

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice namespace HeavenStudio.Games.Scripts_DrummingPractice
{ {
public class DrummerHit : PlayerActionObject public class DrummerHit : PlayerActionObject
{ {

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@ -4,9 +4,9 @@ using UnityEngine;
using System; using System;
using Starpelly; using Starpelly;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_DrummingPractice; using Scripts_DrummingPractice;

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@ -1,9 +1,9 @@
using RhythmHeavenMania.Util; using HeavenStudio.Util;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_Fireworks; using Scripts_Fireworks;
public class Fireworks : Minigame public class Fireworks : Minigame

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_Fireworks namespace HeavenStudio.Games.Scripts_Fireworks
{ {
public class Rocket : PlayerActionObject public class Rocket : PlayerActionObject
{ {

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@ -2,11 +2,11 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
using DG.Tweening; using DG.Tweening;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_ForkLifter; using Scripts_ForkLifter;

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_ForkLifter namespace HeavenStudio.Games.Scripts_ForkLifter
{ {
public class ForkLifterHand : MonoBehaviour public class ForkLifterHand : MonoBehaviour
{ {

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@ -4,9 +4,9 @@ using UnityEngine;
using DG.Tweening; using DG.Tweening;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_ForkLifter namespace HeavenStudio.Games.Scripts_ForkLifter
{ {
public class ForkLifterPlayer : MonoBehaviour public class ForkLifterPlayer : MonoBehaviour
{ {

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@ -2,11 +2,11 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
using DG.Tweening; using DG.Tweening;
namespace RhythmHeavenMania.Games.Scripts_ForkLifter namespace HeavenStudio.Games.Scripts_ForkLifter
{ {
public class Pea : PlayerActionObject public class Pea : PlayerActionObject
{ {

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@ -2,10 +2,10 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
using System.Linq; using System.Linq;
namespace RhythmHeavenMania.Games.Global namespace HeavenStudio.Games.Global
{ {
public class Flash : MonoBehaviour public class Flash : MonoBehaviour
{ {

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@ -4,7 +4,7 @@ using UnityEngine;
using DG.Tweening; using DG.Tweening;
namespace RhythmHeavenMania.Games.Scripts_KarateMan namespace HeavenStudio.Games.Scripts_KarateMan
{ {
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy // Physics in Rhythm Heaven Mania? nah im just fuckin lazy
public class BarrelDestroyEffect : MonoBehaviour public class BarrelDestroyEffect : MonoBehaviour

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_KarateMan namespace HeavenStudio.Games.Scripts_KarateMan
{ {
public class Bomb : PlayerActionObject public class Bomb : PlayerActionObject
{ {

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@ -4,7 +4,7 @@ using UnityEngine;
using DG.Tweening; using DG.Tweening;
namespace RhythmHeavenMania.Games.Scripts_KarateMan namespace HeavenStudio.Games.Scripts_KarateMan
{ {
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy // Physics in Rhythm Heaven Mania? nah im just fuckin lazy
public class CookingPotDestroyEffect : MonoBehaviour public class CookingPotDestroyEffect : MonoBehaviour

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_KarateMan namespace HeavenStudio.Games.Scripts_KarateMan
{ {
public class KarateJoe : MonoBehaviour public class KarateJoe : MonoBehaviour
{ {

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_KarateMan; using Scripts_KarateMan;

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_KarateMan namespace HeavenStudio.Games.Scripts_KarateMan
{ {
public class Pot : PlayerActionObject public class Pot : PlayerActionObject
{ {

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
public class Minigame : MonoBehaviour public class Minigame : MonoBehaviour
{ {

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@ -5,9 +5,9 @@ using UnityEngine;
using System; using System;
using Starpelly; using Starpelly;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_MrUpbeat; using Scripts_MrUpbeat;

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@ -4,9 +4,9 @@ using UnityEngine;
using System; using System;
using Starpelly; using Starpelly;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat namespace HeavenStudio.Games.Scripts_MrUpbeat
{ {
public class UpbeatMan : MonoBehaviour public class UpbeatMan : MonoBehaviour
{ {

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@ -4,9 +4,9 @@ using UnityEngine;
using System; using System;
using Starpelly; using Starpelly;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat namespace HeavenStudio.Games.Scripts_MrUpbeat
{ {
public class UpbeatStep : PlayerActionObject public class UpbeatStep : PlayerActionObject
{ {

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Editor.Track; using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
public class PlayerActionObject : MonoBehaviour public class PlayerActionObject : MonoBehaviour
{ {

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@ -4,9 +4,9 @@ using UnityEngine;
using DG.Tweening; using DG.Tweening;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_RhythmRally namespace HeavenStudio.Games.Scripts_RhythmRally
{ {
public class Paddlers : PlayerActionObject public class Paddlers : PlayerActionObject
{ {

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@ -4,8 +4,8 @@ using UnityEngine;
using NaughtyBezierCurves; using NaughtyBezierCurves;
using DG.Tweening; using DG.Tweening;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_RhythmRally; using Scripts_RhythmRally;

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using System; using System;
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers namespace HeavenStudio.Games.Scripts_RhythmTweezers
{ {
public class Hair : PlayerActionObject public class Hair : PlayerActionObject
{ {

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers namespace HeavenStudio.Games.Scripts_RhythmTweezers
{ {
public class LongHair : PlayerActionObject public class LongHair : PlayerActionObject
{ {

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@ -5,9 +5,9 @@ using System;
using Starpelly; using Starpelly;
using DG.Tweening; using DG.Tweening;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_RhythmTweezers; using Scripts_RhythmTweezers;

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using System; using System;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers namespace HeavenStudio.Games.Scripts_RhythmTweezers
{ {
public class Tweezers : MonoBehaviour public class Tweezers : MonoBehaviour
{ {

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using NaughtyBezierCurves; using NaughtyBezierCurves;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer namespace HeavenStudio.Games.Scripts_SpaceSoccer
{ {
public class Ball : MonoBehaviour public class Ball : MonoBehaviour
{ {

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer namespace HeavenStudio.Games.Scripts_SpaceSoccer
{ {
public class Kicker : PlayerActionObject public class Kicker : PlayerActionObject
{ {

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_SpaceSoccer; using Scripts_SpaceSoccer;

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.Games.Scripts_Spaceball namespace HeavenStudio.Games.Scripts_Spaceball
{ {
public class Alien : MonoBehaviour public class Alien : MonoBehaviour
{ {

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_Spaceball; using Scripts_Spaceball;

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@ -2,11 +2,11 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
using DG.Tweening; using DG.Tweening;
namespace RhythmHeavenMania.Games.Scripts_Spaceball namespace HeavenStudio.Games.Scripts_Spaceball
{ {
public class SpaceballBall : PlayerActionObject public class SpaceballBall : PlayerActionObject
{ {

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using DG.Tweening; using DG.Tweening;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_Spaceball namespace HeavenStudio.Games.Scripts_Spaceball
{ {
public class SpaceballPlayer : MonoBehaviour public class SpaceballPlayer : MonoBehaviour
{ {

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_TapTrial namespace HeavenStudio.Games.Scripts_TapTrial
{ {
public class Tap : PlayerActionObject public class Tap : PlayerActionObject
{ {

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_TapTrial; using Scripts_TapTrial;

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@ -1,8 +1,8 @@
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_TapTrial namespace HeavenStudio.Games.Scripts_TapTrial
{ {
public class TapTrialPlayer : MonoBehaviour public class TapTrialPlayer : MonoBehaviour
{ {

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz namespace HeavenStudio.Games.Scripts_WizardsWaltz
{ {
public class Girl : MonoBehaviour public class Girl : MonoBehaviour
{ {

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@ -1,10 +1,10 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
using System; using System;
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz namespace HeavenStudio.Games.Scripts_WizardsWaltz
{ {
public class MagicFX : MonoBehaviour public class MagicFX : MonoBehaviour
{ {

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using System; using System;
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz namespace HeavenStudio.Games.Scripts_WizardsWaltz
{ {
public class Plant : PlayerActionObject public class Plant : PlayerActionObject
{ {

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@ -1,9 +1,9 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz namespace HeavenStudio.Games.Scripts_WizardsWaltz
{ {
public class Wizard : MonoBehaviour public class Wizard : MonoBehaviour
{ {

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@ -5,9 +5,9 @@ using UnityEngine;
using System; using System;
using Starpelly; using Starpelly;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Games namespace HeavenStudio.Games
{ {
using Scripts_WizardsWaltz; using Scripts_WizardsWaltz;

View File

@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
using DG.Tweening; using DG.Tweening;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
public class GlobalGameManager : MonoBehaviour public class GlobalGameManager : MonoBehaviour
{ {

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
public class GoForAPerfect : MonoBehaviour public class GoForAPerfect : MonoBehaviour
{ {

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Audio; using UnityEngine.Audio;
namespace RhythmHeavenMania namespace HeavenStudio
{ {
public class Initializer : MonoBehaviour public class Initializer : MonoBehaviour
{ {
@ -56,7 +56,7 @@ namespace RhythmHeavenMania
if (editor) if (editor)
{ {
this.GetComponent<RhythmHeavenMania.Editor.Editor>().Init(); this.GetComponent<HeavenStudio.Editor.Editor>().Init();
} }
else else
{ {

View File

@ -3,7 +3,7 @@ using UnityEngine;
using TMPro; using TMPro;
using System.Linq; using System.Linq;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class BPMText : MonoBehaviour public class BPMText : MonoBehaviour
{ {

View File

@ -5,7 +5,7 @@ using UnityEngine.UI;
using TMPro; using TMPro;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class BeatGrid : MonoBehaviour public class BeatGrid : MonoBehaviour
{ {

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@ -5,9 +5,9 @@ using UnityEngine.UI;
using Starpelly; using Starpelly;
using RhythmHeavenMania.Editor.Track; using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class BoxSelection : MonoBehaviour public class BoxSelection : MonoBehaviour
{ {

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Editor.Track; using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor.Commands namespace HeavenStudio.Editor.Commands
{ {
public class Selection : IAction public class Selection : IAction
{ {

View File

@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Editor.Commands; using HeavenStudio.Editor.Commands;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class CommandManager : MonoBehaviour public class CommandManager : MonoBehaviour
{ {

View File

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.Editor.Commands namespace HeavenStudio.Editor.Commands
{ {
public interface IAction public interface IAction
{ {

View File

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Editor.Commands; using HeavenStudio.Editor.Commands;
public class TestCommand : IAction public class TestCommand : IAction
{ {

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class DisableSelectOnHover : MonoBehaviour public class DisableSelectOnHover : MonoBehaviour
{ {

View File

@ -13,13 +13,13 @@ using TMPro;
using Starpelly; using Starpelly;
using SFB; using SFB;
using RhythmHeavenMania.Editor.Track; using HeavenStudio.Editor.Track;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
using System.IO.Compression; using System.IO.Compression;
using System.Text; using System.Text;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class Editor : MonoBehaviour public class Editor : MonoBehaviour
{ {

View File

@ -8,9 +8,9 @@ using TMPro;
using Starpelly; using Starpelly;
using RhythmHeavenMania.Editor.Track; using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class EditorTheme : MonoBehaviour public class EditorTheme : MonoBehaviour
{ {

View File

@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Editor.Track; using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class EventParameterManager : MonoBehaviour public class EventParameterManager : MonoBehaviour
{ {

View File

@ -7,9 +7,9 @@ using System;
using TMPro; using TMPro;
using Starpelly; using Starpelly;
using RhythmHeavenMania.Util; using HeavenStudio.Util;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class EventPropertyPrefab : MonoBehaviour public class EventPropertyPrefab : MonoBehaviour
{ {

View File

@ -7,9 +7,9 @@ using TMPro;
using DG.Tweening; using DG.Tweening;
using Starpelly; using Starpelly;
using RhythmHeavenMania.Editor.Track; using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class GridGameSelector : MonoBehaviour public class GridGameSelector : MonoBehaviour
{ {

View File

@ -1,7 +1,7 @@
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class GridGameSelectorGame : MonoBehaviour public class GridGameSelectorGame : MonoBehaviour
{ {

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
using RhythmHeavenMania.Editor.Track; using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class Selections : MonoBehaviour public class Selections : MonoBehaviour
{ {

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class Selector : MonoBehaviour public class Selector : MonoBehaviour
{ {

View File

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class TempoFinder : MonoBehaviour public class TempoFinder : MonoBehaviour
{ {

View File

@ -4,7 +4,7 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
public class TempoFinderButton : Button, IPointerDownHandler public class TempoFinderButton : Button, IPointerDownHandler
{ {

View File

@ -1,7 +1,7 @@
using System; using System;
using UnityEngine; using UnityEngine;
namespace RhythmHeavenMania.Editor namespace HeavenStudio.Editor
{ {
[Serializable] [Serializable]
public class Theme public class Theme

View File

@ -7,7 +7,7 @@ using System;
using TMPro; using TMPro;
using Starpelly; using Starpelly;
namespace RhythmHeavenMania.Editor.Track namespace HeavenStudio.Editor.Track
{ {
public class TempoTimeline : MonoBehaviour public class TempoTimeline : MonoBehaviour
{ {

View File

@ -6,7 +6,7 @@ using TMPro;
using DG.Tweening; using DG.Tweening;
namespace RhythmHeavenMania.Editor.Track namespace HeavenStudio.Editor.Track
{ {
public class TempoTimelineObj : MonoBehaviour public class TempoTimelineObj : MonoBehaviour
{ {

View File

@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
using TMPro; using TMPro;
using Starpelly; using Starpelly;
namespace RhythmHeavenMania.Editor.Track namespace HeavenStudio.Editor.Track
{ {
public class Timeline : MonoBehaviour public class Timeline : MonoBehaviour
{ {

View File

@ -6,7 +6,7 @@ using UnityEngine.UI;
using Starpelly; using Starpelly;
using DG.Tweening; using DG.Tweening;
namespace RhythmHeavenMania.Editor.Track namespace HeavenStudio.Editor.Track
{ {
public class TimelineEventObj : MonoBehaviour public class TimelineEventObj : MonoBehaviour
{ {

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