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Audio mixers
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7 changed files with 250 additions and 0 deletions
190
Assets/Resources/MainMixer.mixer
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190
Assets/Resources/MainMixer.mixer
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8
Assets/Resources/MainMixer.mixer.meta
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8
Assets/Resources/MainMixer.mixer.meta
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fileFormatVersion: 2
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@ -83,12 +83,16 @@ namespace RhythmHeavenMania.Games.DJSchool
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{
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FlashFX(true);
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}
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// Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
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}
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public void UnHold()
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{
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anim.speed = -1;
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anim.Play("Hold", 0, 0);
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// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
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}
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public void Swipe()
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@ -104,6 +108,8 @@ namespace RhythmHeavenMania.Games.DJSchool
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TurnTable.GetComponent<Animator>().Play("Student_Turntable_Swipe", 0, 0);
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Instantiate(slamFX).SetActive(true);
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// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
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}
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private void FlashFX(bool inverse)
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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namespace RhythmHeavenMania
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{
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@ -50,6 +51,7 @@ namespace RhythmHeavenMania
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source.clip = music;
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Conductor.AddComponent<Conductor>();
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Conductor.GetComponent<Conductor>().musicSource = source;
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source.outputAudioMixerGroup = Settings.GetMusicMixer();
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// Conductor.AddComponent<AudioDspTimeKeeper>();
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if (editor)
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32
Assets/Scripts/Settings.cs
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32
Assets/Scripts/Settings.cs
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using UnityEngine;
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using UnityEngine.Audio;
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namespace RhythmHeavenMania
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{
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public class Settings : MonoBehaviour
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{
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public static AudioMixerGroup GetMusicMixer()
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{
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AudioMixerGroup audioMixerGroup = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("Music")[0];
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AudioMixer audioMixer = GetMainMixer();
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// float vol = Mathf.Log10(GetMusicVolume()) * 20;
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// audioMixer.SetFloat("MusicVolume", vol);
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return audioMixerGroup;
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}
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public static AudioMixerGroup GetSFXMixer()
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{
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AudioMixerGroup audioMixerGroup = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("SFX")[0];
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AudioMixer audioMixer = GetMainMixer();
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// float vol = Mathf.Log10(GetSFXVolume()) * 20;
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// audioMixer.SetFloat("SFXVolume", vol);
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return audioMixerGroup;
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}
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public static AudioMixer GetMainMixer()
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{
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return Resources.Load<AudioMixer>("MainMixer");
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}
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}
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}
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11
Assets/Scripts/Settings.cs.meta
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11
Assets/Scripts/Settings.cs.meta
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@ -45,6 +45,7 @@ namespace RhythmHeavenMania.Util
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GameObject oneShot = new GameObject("oneShot");
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AudioSource audioSource = oneShot.AddComponent<AudioSource>();
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//audioSource.outputAudioMixerGroup = Settings.GetSFXMixer();
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audioSource.playOnAwake = false;
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Sound snd = oneShot.AddComponent<Sound>();
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