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Began adding Wizard's Waltz
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197
Assets/Resources/Games/wizardsWaltz.prefab
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Assets/Scripts/Games/WizardsWaltz.meta
Normal file
8
Assets/Scripts/Games/WizardsWaltz.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9218a00714b3e4a4c9a0868a33e17c2f
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
23
Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
Normal file
23
Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.WizardWaltz
|
||||||
|
{
|
||||||
|
public class WizardsWaltz : Minigame
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs.meta
Normal file
11
Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8f2919d01c742294387031de86ef710b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue