Lockstep Additions (#360)

* tiled stepswitchers

* recolourable step switchers

change text used in the properties edit menu

* fix colour setup on game load

* colourize text based on track

* B
This commit is contained in:
minenice55 2023-03-26 22:26:01 -04:00 committed by GitHub
parent c60cce17dd
commit 26248b0f83
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31 changed files with 3517 additions and 297 deletions

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m_Pivot: {x: 0.5, y: 0} m_Pivot: {x: 0.5, y: 0}
--- !u!114 &156962255 --- !u!114 &156962255
@ -12996,7 +12996,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 704039020} m_HandleRect: {fileID: 704039020}
m_Direction: 0 m_Direction: 0
m_Value: 0 m_Value: 0
m_Size: 0.1051881 m_Size: 0.10518809
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:
@ -14922,7 +14922,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0} m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0} m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: -84, y: -128.09998} m_AnchoredPosition: {x: -84, y: -128.1}
m_SizeDelta: {x: 100, y: 100} m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0} m_Pivot: {x: 0.5, y: 0}
--- !u!114 &683816223 --- !u!114 &683816223
@ -19474,7 +19474,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1589389272} m_TargetGraphic: {fileID: 1589389272}
m_HandleRect: {fileID: 1589389271} m_HandleRect: {fileID: 1589389271}
m_Direction: 2 m_Direction: 2
m_Value: 1 m_Value: 0
m_Size: 1 m_Size: 1
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
@ -22883,7 +22883,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5} m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -408.97998, y: -17} m_AnchoredPosition: {x: -408.98004, y: -17}
m_SizeDelta: {x: -817.96, y: -46.29} m_SizeDelta: {x: -817.96, y: -46.29}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1121370303 --- !u!1 &1121370303
@ -24039,7 +24039,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5} m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 129.87315} m_AnchoredPosition: {x: 0, y: 171.96332}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1} m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1154875944 --- !u!114 &1154875944
@ -24618,7 +24618,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -49.999878} m_AnchoredPosition: {x: 0, y: -49.99991}
m_SizeDelta: {x: -48, y: -148} m_SizeDelta: {x: -48, y: -148}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1182686745 --- !u!114 &1182686745
@ -28488,7 +28488,6 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
MainCanvas: {fileID: 1791483802} MainCanvas: {fileID: 1791483802}
EditorCamera: {fileID: 2047408675} EditorCamera: {fileID: 2047408675}
GameLetterbox: {fileID: 0}
ScreenRenderTexture: {fileID: 8400000, guid: d3f3d6ca32122da4d9e3a8e7aa2ede16, type: 2} ScreenRenderTexture: {fileID: 8400000, guid: d3f3d6ca32122da4d9e3a8e7aa2ede16, type: 2}
Screen: {fileID: 558010761} Screen: {fileID: 558010761}
GridGameSelector: {fileID: 1154875943} GridGameSelector: {fileID: 1154875943}
@ -32413,7 +32412,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1292844878} m_TargetGraphic: {fileID: 1292844878}
m_HandleRect: {fileID: 1292844877} m_HandleRect: {fileID: 1292844877}
m_Direction: 2 m_Direction: 2
m_Value: 1 m_Value: 0
m_Size: 1 m_Size: 1
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
@ -33264,7 +33263,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 111.50012, y: -29.533966} m_AnchoredPosition: {x: 111.50012, y: -29.533981}
m_SizeDelta: {x: 223, y: -108.27} m_SizeDelta: {x: 223, y: -108.27}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1671351976 --- !u!114 &1671351976
@ -38703,7 +38702,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -29.529938} m_AnchoredPosition: {x: 0, y: -29.529953}
m_SizeDelta: {x: 0, y: -108.26} m_SizeDelta: {x: 0, y: -108.26}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1980243267 --- !u!114 &1980243267

View file

@ -382,7 +382,7 @@ namespace HeavenStudio.Games
[Header("Colour Map")] [Header("Colour Map")]
public Material MappingMaterial; public Material MappingMaterial;
public static Color BodyColor = Color.white; public static Color BodyColor = Color.white;
public static Color HighlightColor = Color.white; public static Color HighlightColor = new Color(0.81f,0.81f,0.81f,1);
public static Color ItemColor = Color.white; public static Color ItemColor = Color.white;
[Header("Word")] [Header("Word")]

View file

@ -55,13 +55,16 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 1f, defaultLength = 1f,
inactiveFunction = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Ho(e.beat);} inactiveFunction = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Ho(e.beat);}
}, },
new GameAction("set colours", "Set Background Colours") new GameAction("set colours", "Set Colours")
{ {
function = delegate {var e = eventCaller.currentEntity; Lockstep.instance.SetbackgroundColours(e["colorA"], e["colorB"]); }, function = delegate {var e = eventCaller.currentEntity; Lockstep.instance.SetBackgroundColours(e["colorA"], e["colorB"], e["objColA"], e["objColB"], e["objColC"]); },
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("colorA", Lockstep.defaultBGColorOn, "Onbeat", "Select the color that appears for the onbeat."), new Param("colorA", Lockstep.defaultBGColorOn, "Background Onbeat", "Select the color that appears for the onbeat."),
new Param("colorB", Lockstep.defaultBGColorOff, "Offbeat", "Select the color that appears for the offbeat."), new Param("colorB", Lockstep.defaultBGColorOff, "Background Offbeat", "Select the color that appears for the offbeat."),
new Param("objColA", Lockstep.stepperOut, "Stepper Outline", "Select the color used for the outline of the stepswitchers."),
new Param("objColB", Lockstep.stepperDark, "Stepper Dark", "Select the color that appears for the dark side of the stepwitchers."),
new Param("objColC", Lockstep.stepperLight, "Stepper Light", "Select the color that appears for the light side of the stepwitchers."),
}, },
defaultLength = 0.5f, defaultLength = 0.5f,
} }
@ -96,19 +99,62 @@ namespace HeavenStudio.Games
} }
} }
private static Color _stepperDark;
public static Color stepperDark
{
get
{
ColorUtility.TryParseHtmlString("#737373", out _stepperDark);
return _stepperDark;
}
}
private static Color _stepperLight;
public static Color stepperLight
{
get
{
ColorUtility.TryParseHtmlString("#FFFFFF", out _stepperLight);
return _stepperLight;
}
}
private static Color _stepperOut;
public static Color stepperOut
{
get
{
ColorUtility.TryParseHtmlString("#9A2760", out _stepperOut);
return _stepperOut;
}
}
public Color currentBGOnColor; public Color currentBGOnColor;
public Color currentBGOffColor; public Color currentBGOffColor;
[Header("Components")] [Header("Components")]
[SerializeField] Animator stepswitcherP; [SerializeField] Animator stepswitcherPlayer;
[SerializeField] Animator stepswitcher0; [SerializeField] Animator stepswitcherLeft;
[SerializeField] Animator stepswitcher1; [SerializeField] Animator stepswitcherRight;
[SerializeField] SpriteRenderer background;
// master stepper dictates what sprite the slave steppers use
[SerializeField] Animator masterStepperAnim;
[SerializeField] SpriteRenderer masterStepperSprite;
// slave steppers copy the sprite of the master stepper
[SerializeField] SpriteRenderer[] slaveSteppers;
// rendertextures update when the slave steppers change sprites
[SerializeField] CustomRenderTexture[] renderTextures;
[SerializeField] SpriteRenderer background;
[SerializeField] Material stepperMaterial;
[Header("Properties")] [Header("Properties")]
static List<float> queuedInputs = new List<float>(); static List<float> queuedInputs = new List<float>();
Sprite masterSprite;
HowMissed currentMissStage; HowMissed currentMissStage;
bool lessSteppers = false;
public enum HowMissed public enum HowMissed
{ {
NotMissed = 0, NotMissed = 0,
@ -128,11 +174,46 @@ namespace HeavenStudio.Games
currentBGOffColor = defaultBGColorOff; currentBGOffColor = defaultBGColorOff;
} }
void Start() {
stepperMaterial.SetColor("_ColorAlpha", stepperOut);
stepperMaterial.SetColor("_ColorBravo", stepperDark);
stepperMaterial.SetColor("_ColorDelta", stepperLight);
masterSprite = masterStepperSprite.sprite;
stepswitcherLeft.gameObject.SetActive(lessSteppers);
stepswitcherRight.gameObject.SetActive(lessSteppers);
masterStepperAnim.gameObject.SetActive(!lessSteppers);
UpdateAndRenderSlaves();
}
void OnDestroy() void OnDestroy()
{ {
if (queuedInputs.Count > 0) queuedInputs.Clear(); if (queuedInputs.Count > 0) queuedInputs.Clear();
} }
void UpdateAndRenderSlaves()
{
foreach (var stepper in slaveSteppers)
{
stepper.sprite = masterSprite;
}
}
void PlayStepperAnim(string animName, bool player, float timescale = 1f, float startpos = 0f, int layer = -1)
{
if (player) stepswitcherPlayer.DoScaledAnimationAsync(animName, timescale, startpos, layer);
if (lessSteppers)
{
stepswitcherLeft.DoScaledAnimationAsync(animName, timescale, startpos, layer);
stepswitcherRight.DoScaledAnimationAsync(animName, timescale, startpos, layer);
}
else
{
masterStepperAnim.DoScaledAnimationAsync(animName, timescale, startpos, layer);
}
}
public void Update() public void Update()
{ {
var cond = Conductor.instance; var cond = Conductor.instance;
@ -142,9 +223,7 @@ namespace HeavenStudio.Games
{ {
if (goBop) if (goBop)
{ {
stepswitcher0.DoScaledAnimationAsync("Bop", 0.5f); PlayStepperAnim("Bop", true, 0.5f);
stepswitcher1.DoScaledAnimationAsync("Bop", 0.5f);
stepswitcherP.DoScaledAnimationAsync("Bop", 0.5f);
} }
} }
if (queuedInputs.Count > 0) if (queuedInputs.Count > 0)
@ -162,14 +241,24 @@ namespace HeavenStudio.Games
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{ {
currentMissStage = HowMissed.NotMissed; currentMissStage = HowMissed.NotMissed;
var beatAnimCheck = Math.Round(cond.songPositionInBeats * 2); double beatAnimCheck = cond.songPositionInBeatsAsDouble - 0.25;
var stepPlayerAnim = (beatAnimCheck % 2 != 0 ? "OffbeatMarch" : "OnbeatMarch"); if (beatAnimCheck % 1.0 >= 0.5)
{
stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
}
else
{
stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
}
Jukebox.PlayOneShotGame("lockstep/miss"); Jukebox.PlayOneShotGame("lockstep/miss");
stepswitcherP.DoScaledAnimationAsync(stepPlayerAnim, 0.5f);
ScoreMiss(); ScoreMiss();
} }
} }
if (masterSprite != masterStepperSprite.sprite)
{
masterSprite = masterStepperSprite.sprite;
UpdateAndRenderSlaves();
}
} }
public void Bop(float beat, float length, bool shouldBop, bool autoBop) public void Bop(float beat, float length, bool shouldBop, bool autoBop)
@ -183,9 +272,7 @@ namespace HeavenStudio.Games
{ {
new BeatAction.Action(beat + i, delegate new BeatAction.Action(beat + i, delegate
{ {
stepswitcher0.DoScaledAnimationAsync("Bop", 0.5f); PlayStepperAnim("Bop", true, 0.5f);
stepswitcher1.DoScaledAnimationAsync("Bop", 0.5f);
stepswitcherP.DoScaledAnimationAsync("Bop", 0.5f);
}) })
}); });
} }
@ -247,14 +334,13 @@ namespace HeavenStudio.Games
{ {
if (GameManager.instance.currentGame == "lockstep") if (GameManager.instance.currentGame == "lockstep")
{ {
List<BeatAction.Action> actions = new List<BeatAction.Action>();
for (int i = 0; i < length; i++) for (int i = 0; i < length; i++)
{ {
Lockstep.instance.ScheduleInput(beat - 1, 1 + i, InputType.STANDARD_DOWN, Lockstep.instance.Just, Lockstep.instance.Miss, Lockstep.instance.Nothing); Lockstep.instance.ScheduleInput(beat - 1, 1 + i, InputType.STANDARD_DOWN, Lockstep.instance.Just, Lockstep.instance.Miss, Lockstep.instance.Nothing);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() actions.Add(new BeatAction.Action(beat + i, delegate { Lockstep.instance.EvaluateMarch(); }));
{
new BeatAction.Action(beat + i, delegate { Lockstep.instance.EvaluateMarch(); }),
});
} }
BeatAction.New(instance.gameObject, actions);
} }
else else
{ {
@ -271,50 +357,48 @@ namespace HeavenStudio.Games
var beatAnimCheck = Math.Round(cond.songPositionInBeats * 2); var beatAnimCheck = Math.Round(cond.songPositionInBeats * 2);
if (beatAnimCheck % 2 != 0) if (beatAnimCheck % 2 != 0)
{ {
stepswitcher0.DoScaledAnimationAsync("OffbeatMarch", 0.5f); PlayStepperAnim("OffbeatMarch", false, 0.5f);
stepswitcher1.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
} }
else else
{ {
stepswitcher0.DoScaledAnimationAsync("OnbeatMarch", 0.5f); PlayStepperAnim("OnbeatMarch", false, 0.5f);
stepswitcher1.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
} }
} }
public void Just(PlayerActionEvent caller, float state) public void Just(PlayerActionEvent caller, float state)
{ {
currentMissStage = HowMissed.NotMissed; currentMissStage = HowMissed.NotMissed;
var cond = Conductor.instance;
if (state >= 1f || state <= -1f) if (state >= 1f || state <= -1f)
{ {
var cond = Conductor.instance; double beatAnimCheck = cond.songPositionInBeatsAsDouble - 0.25;
var beatAnimCheck = Math.Round(caller.startBeat * 2); if (beatAnimCheck % 1.0 >= 0.5)
if (beatAnimCheck % 2 != 0)
{ {
Jukebox.PlayOneShotGame("lockstep/tink"); Jukebox.PlayOneShotGame("lockstep/tink");
stepswitcherP.DoScaledAnimationAsync("OffbeatMarch", 0.5f); stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
} }
else else
{ {
Jukebox.PlayOneShotGame("lockstep/tink"); Jukebox.PlayOneShotGame("lockstep/tink");
stepswitcherP.DoScaledAnimationAsync("OnbeatMarch", 0.5f); stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
} }
return; return;
} }
Success(caller.startBeat); Success(cond.songPositionInBeatsAsDouble);
} }
public void Success(float beat) public void Success(double beat)
{ {
var beatAnimCheck = Math.Round(beat * 2); double beatAnimCheck = beat - 0.25;
if (beatAnimCheck % 2 != 0) if (beatAnimCheck % 1.0 >= 0.5)
{ {
Jukebox.PlayOneShotGame($"lockstep/marchOffbeat{UnityEngine.Random.Range(1, 3)}"); Jukebox.PlayOneShotGame($"lockstep/marchOnbeat{UnityEngine.Random.Range(1, 3)}");
stepswitcherP.DoScaledAnimationAsync("OffbeatMarch", 0.5f); stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
} }
else else
{ {
Jukebox.PlayOneShotGame($"lockstep/marchOnbeat{UnityEngine.Random.Range(1, 3)}"); Jukebox.PlayOneShotGame($"lockstep/marchOffbeat{UnityEngine.Random.Range(1, 3)}");
stepswitcherP.DoScaledAnimationAsync("OnbeatMarch", 0.5f); stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
} }
} }
@ -324,13 +408,13 @@ namespace HeavenStudio.Games
if (beatAnimCheck % 2 != 0 && currentMissStage != HowMissed.MissedOff) if (beatAnimCheck % 2 != 0 && currentMissStage != HowMissed.MissedOff)
{ {
stepswitcherP.Play("OffbeatMiss", 0, 0); stepswitcherPlayer.Play("OffbeatMiss", 0, 0);
Jukebox.PlayOneShotGame("lockstep/wayOff"); Jukebox.PlayOneShotGame("lockstep/wayOff");
currentMissStage = HowMissed.MissedOff; currentMissStage = HowMissed.MissedOff;
} }
else if (beatAnimCheck % 2 == 0 && currentMissStage != HowMissed.MissedOn) else if (beatAnimCheck % 2 == 0 && currentMissStage != HowMissed.MissedOn)
{ {
stepswitcherP.Play("OnbeatMiss", 0, 0); stepswitcherPlayer.Play("OnbeatMiss", 0, 0);
Jukebox.PlayOneShotGame("lockstep/wayOff"); Jukebox.PlayOneShotGame("lockstep/wayOff");
currentMissStage = HowMissed.MissedOn; currentMissStage = HowMissed.MissedOn;
} }
@ -350,7 +434,7 @@ namespace HeavenStudio.Games
} }
} }
public void SetbackgroundColours(Color onColor, Color offColor) public void SetBackgroundColours(Color onColor, Color offColor, Color outlineColor, Color darkColor, Color lightColor)
{ {
currentBGOnColor = onColor; currentBGOnColor = onColor;
currentBGOffColor = offColor; currentBGOffColor = offColor;
@ -363,6 +447,10 @@ namespace HeavenStudio.Games
{ {
background.color = currentBGOnColor; background.color = currentBGOnColor;
} }
stepperMaterial.SetColor("_ColorAlpha", outlineColor);
stepperMaterial.SetColor("_ColorBravo", darkColor);
stepperMaterial.SetColor("_ColorDelta", lightColor);
} }
public void Nothing(PlayerActionEvent caller) {} public void Nothing(PlayerActionEvent caller) {}

View file

@ -67,6 +67,15 @@ namespace HeavenStudio.Editor
AddParams(entity); AddParams(entity);
} }
static string TrackToThemeColour(int track) => track switch
{
1 => EditorTheme.theme.properties.Layer2Col,
2 => EditorTheme.theme.properties.Layer3Col,
3 => EditorTheme.theme.properties.Layer4Col,
4 => EditorTheme.theme.properties.Layer5Col,
_ => EditorTheme.theme.properties.Layer1Col
};
private void AddParams(DynamicBeatmap.DynamicEntity entity) private void AddParams(DynamicBeatmap.DynamicEntity entity)
{ {
var minigame = EventCaller.instance.GetMinigame(entity.datamodel.Split(0)); var minigame = EventCaller.instance.GetMinigame(entity.datamodel.Split(0));
@ -78,7 +87,8 @@ namespace HeavenStudio.Editor
eventSelector.SetActive(false); eventSelector.SetActive(false);
this.entity = entity; this.entity = entity;
Editor.instance.SetGameEventTitle($"Properties for {entity.datamodel}"); string col = TrackToThemeColour(entity.track);
Editor.instance.SetGameEventTitle($"Properties for <color=#{col}>{action.displayName}</color> on Beat {entity.beat}");
DestroyParams(); DestroyParams();