diff --git a/Assets/Resources/Games/lockstep.prefab b/Assets/Resources/Games/lockstep.prefab
index 8c726b0e..343e1a04 100644
--- a/Assets/Resources/Games/lockstep.prefab
+++ b/Assets/Resources/Games/lockstep.prefab
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bones: []
spriteID: 4d684528c9a8ae280800000000000000
internalID: -9013239299422517548
@@ -337,16 +343,16 @@ TextureImporter:
name: locksteptiled_9
rect:
serializedVersion: 2
- x: 1636
- y: 1024
- width: 409
- height: 512
+ x: 3726
+ y: 2100
+ width: 929
+ height: 996
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: c58287ada35091b10800000000000000
internalID: 1952597663773370460
@@ -358,16 +364,16 @@ TextureImporter:
name: locksteptiled_10
rect:
serializedVersion: 2
- x: 0
- y: 512
- width: 409
- height: 512
+ x: 2
+ y: 1102
+ width: 929
+ height: 996
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 913b9c913843065e0800000000000000
internalID: -1918475703581822183
@@ -379,16 +385,16 @@ TextureImporter:
name: locksteptiled_11
rect:
serializedVersion: 2
- x: 409
- y: 512
- width: 409
- height: 512
+ x: 933
+ y: 1102
+ width: 929
+ height: 996
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 1a653a852de838130800000000000000
internalID: 3567852363888940705
@@ -400,16 +406,16 @@ TextureImporter:
name: locksteptiled_12
rect:
serializedVersion: 2
- x: 818
- y: 512
- width: 409
- height: 512
+ x: 1864
+ y: 1102
+ width: 929
+ height: 996
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 4c93fe53b8c95c5a0800000000000000
internalID: -6501618365320185404
@@ -421,16 +427,16 @@ TextureImporter:
name: locksteptiled_13
rect:
serializedVersion: 2
- x: 1227
- y: 512
- width: 409
- height: 512
+ x: 2795
+ y: 1102
+ width: 929
+ height: 996
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: a0b260a009c79a340800000000000000
internalID: 4875565029690583818
@@ -442,16 +448,16 @@ TextureImporter:
name: locksteptiled_14
rect:
serializedVersion: 2
- x: 1636
- y: 512
- width: 409
- height: 512
+ x: 3726
+ y: 1102
+ width: 929
+ height: 996
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: cfb4ac6894400e570800000000000000
internalID: 8493793611061283836
@@ -463,16 +469,16 @@ TextureImporter:
name: locksteptiled_15
rect:
serializedVersion: 2
- x: 0
- y: 0
- width: 409
- height: 512
+ x: 2
+ y: 104
+ width: 929
+ height: 996
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 4a9f5275695bbaa30800000000000000
internalID: 4227672332529170852
@@ -484,16 +490,16 @@ TextureImporter:
name: locksteptiled_16
rect:
serializedVersion: 2
- x: 409
- y: 0
- width: 409
- height: 512
+ x: 933
+ y: 104
+ width: 929
+ height: 996
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 35ba70e1011fd4980800000000000000
internalID: -8552915065781114029
@@ -505,19 +511,61 @@ TextureImporter:
name: locksteptiled_17
rect:
serializedVersion: 2
- x: 818
- y: 0
- width: 409
- height: 512
+ x: 1864
+ y: 104
+ width: 929
+ height: 996
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: -1
+ bones: []
+ spriteID: 00754e489c3082130800000000000000
+ internalID: 3542085270979761920
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: locksteptiled_18
+ rect:
+ serializedVersion: 2
+ x: 2795
+ y: 104
+ width: 929
+ height: 996
+ alignment: 0
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
- spriteID: 00754e489c3082130800000000000000
- internalID: 3542085270979761920
+ spriteID: 75bd85e3b3cd0b980800000000000000
+ internalID: -8525071947605157033
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: locksteptiled_19
+ rect:
+ serializedVersion: 2
+ x: 3726
+ y: 104
+ width: 929
+ height: 996
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 052aa22b26f44ce90800000000000000
+ internalID: -7006387834967121328
vertices: []
indices:
edges: []
diff --git a/Assets/Resources/Sprites/Games/Lockstep/reference.meta b/Assets/Resources/Sprites/Games/Lockstep/reference.meta
new file mode 100644
index 00000000..1f8ad6fe
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/Lockstep/reference.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 17c0cbeaf35705941b892f713db07a87
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity
index 9eb0fc15..1f77c159 100644
--- a/Assets/Scenes/Editor.unity
+++ b/Assets/Scenes/Editor.unity
@@ -3689,7 +3689,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0}
- m_AnchoredPosition: {x: -289.15002, y: 2}
+ m_AnchoredPosition: {x: -289.15005, y: 2}
m_SizeDelta: {x: -578.29, y: 49.92}
m_Pivot: {x: 0.5, y: 0}
--- !u!114 &156962255
@@ -12996,7 +12996,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 704039020}
m_Direction: 0
m_Value: 0
- m_Size: 0.1051881
+ m_Size: 0.10518809
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
@@ -14922,7 +14922,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
- m_AnchoredPosition: {x: -84, y: -128.09998}
+ m_AnchoredPosition: {x: -84, y: -128.1}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0}
--- !u!114 &683816223
@@ -19474,7 +19474,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1589389272}
m_HandleRect: {fileID: 1589389271}
m_Direction: 2
- m_Value: 1
+ m_Value: 0
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
@@ -22883,7 +22883,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: -408.97998, y: -17}
+ m_AnchoredPosition: {x: -408.98004, y: -17}
m_SizeDelta: {x: -817.96, y: -46.29}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1121370303
@@ -24039,7 +24039,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 129.87315}
+ m_AnchoredPosition: {x: 0, y: 171.96332}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1154875944
@@ -24618,7 +24618,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: 0, y: -49.999878}
+ m_AnchoredPosition: {x: 0, y: -49.99991}
m_SizeDelta: {x: -48, y: -148}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1182686745
@@ -28488,7 +28488,6 @@ MonoBehaviour:
m_EditorClassIdentifier:
MainCanvas: {fileID: 1791483802}
EditorCamera: {fileID: 2047408675}
- GameLetterbox: {fileID: 0}
ScreenRenderTexture: {fileID: 8400000, guid: d3f3d6ca32122da4d9e3a8e7aa2ede16, type: 2}
Screen: {fileID: 558010761}
GridGameSelector: {fileID: 1154875943}
@@ -32413,7 +32412,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1292844878}
m_HandleRect: {fileID: 1292844877}
m_Direction: 2
- m_Value: 1
+ m_Value: 0
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
@@ -33264,7 +33263,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 111.50012, y: -29.533966}
+ m_AnchoredPosition: {x: 111.50012, y: -29.533981}
m_SizeDelta: {x: 223, y: -108.27}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1671351976
@@ -38703,7 +38702,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: 0, y: -29.529938}
+ m_AnchoredPosition: {x: 0, y: -29.529953}
m_SizeDelta: {x: 0, y: -108.26}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1980243267
diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs
index 150b94c8..658529ae 100644
--- a/Assets/Scripts/Games/KarateMan/KarateMan.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs
@@ -382,7 +382,7 @@ namespace HeavenStudio.Games
[Header("Colour Map")]
public Material MappingMaterial;
public static Color BodyColor = Color.white;
- public static Color HighlightColor = Color.white;
+ public static Color HighlightColor = new Color(0.81f,0.81f,0.81f,1);
public static Color ItemColor = Color.white;
[Header("Word")]
diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs b/Assets/Scripts/Games/Lockstep/Lockstep.cs
index 70aa6c6c..6f846a17 100644
--- a/Assets/Scripts/Games/Lockstep/Lockstep.cs
+++ b/Assets/Scripts/Games/Lockstep/Lockstep.cs
@@ -55,13 +55,16 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 1f,
inactiveFunction = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Ho(e.beat);}
},
- new GameAction("set colours", "Set Background Colours")
+ new GameAction("set colours", "Set Colours")
{
- function = delegate {var e = eventCaller.currentEntity; Lockstep.instance.SetbackgroundColours(e["colorA"], e["colorB"]); },
+ function = delegate {var e = eventCaller.currentEntity; Lockstep.instance.SetBackgroundColours(e["colorA"], e["colorB"], e["objColA"], e["objColB"], e["objColC"]); },
parameters = new List()
{
- new Param("colorA", Lockstep.defaultBGColorOn, "Onbeat", "Select the color that appears for the onbeat."),
- new Param("colorB", Lockstep.defaultBGColorOff, "Offbeat", "Select the color that appears for the offbeat."),
+ new Param("colorA", Lockstep.defaultBGColorOn, "Background Onbeat", "Select the color that appears for the onbeat."),
+ new Param("colorB", Lockstep.defaultBGColorOff, "Background Offbeat", "Select the color that appears for the offbeat."),
+ new Param("objColA", Lockstep.stepperOut, "Stepper Outline", "Select the color used for the outline of the stepswitchers."),
+ new Param("objColB", Lockstep.stepperDark, "Stepper Dark", "Select the color that appears for the dark side of the stepwitchers."),
+ new Param("objColC", Lockstep.stepperLight, "Stepper Light", "Select the color that appears for the light side of the stepwitchers."),
},
defaultLength = 0.5f,
}
@@ -96,19 +99,62 @@ namespace HeavenStudio.Games
}
}
+ private static Color _stepperDark;
+ public static Color stepperDark
+ {
+ get
+ {
+ ColorUtility.TryParseHtmlString("#737373", out _stepperDark);
+ return _stepperDark;
+ }
+ }
+
+ private static Color _stepperLight;
+ public static Color stepperLight
+ {
+ get
+ {
+ ColorUtility.TryParseHtmlString("#FFFFFF", out _stepperLight);
+ return _stepperLight;
+ }
+ }
+
+ private static Color _stepperOut;
+ public static Color stepperOut
+ {
+ get
+ {
+ ColorUtility.TryParseHtmlString("#9A2760", out _stepperOut);
+ return _stepperOut;
+ }
+ }
+
public Color currentBGOnColor;
public Color currentBGOffColor;
[Header("Components")]
- [SerializeField] Animator stepswitcherP;
- [SerializeField] Animator stepswitcher0;
- [SerializeField] Animator stepswitcher1;
- [SerializeField] SpriteRenderer background;
+ [SerializeField] Animator stepswitcherPlayer;
+ [SerializeField] Animator stepswitcherLeft;
+ [SerializeField] Animator stepswitcherRight;
+ // master stepper dictates what sprite the slave steppers use
+ [SerializeField] Animator masterStepperAnim;
+ [SerializeField] SpriteRenderer masterStepperSprite;
+
+ // slave steppers copy the sprite of the master stepper
+ [SerializeField] SpriteRenderer[] slaveSteppers;
+
+ // rendertextures update when the slave steppers change sprites
+ [SerializeField] CustomRenderTexture[] renderTextures;
+
+ [SerializeField] SpriteRenderer background;
+ [SerializeField] Material stepperMaterial;
[Header("Properties")]
static List queuedInputs = new List();
+ Sprite masterSprite;
HowMissed currentMissStage;
+ bool lessSteppers = false;
public enum HowMissed
{
NotMissed = 0,
@@ -128,11 +174,46 @@ namespace HeavenStudio.Games
currentBGOffColor = defaultBGColorOff;
}
+ void Start() {
+ stepperMaterial.SetColor("_ColorAlpha", stepperOut);
+ stepperMaterial.SetColor("_ColorBravo", stepperDark);
+ stepperMaterial.SetColor("_ColorDelta", stepperLight);
+
+ masterSprite = masterStepperSprite.sprite;
+ stepswitcherLeft.gameObject.SetActive(lessSteppers);
+ stepswitcherRight.gameObject.SetActive(lessSteppers);
+ masterStepperAnim.gameObject.SetActive(!lessSteppers);
+
+ UpdateAndRenderSlaves();
+ }
+
void OnDestroy()
{
if (queuedInputs.Count > 0) queuedInputs.Clear();
}
+ void UpdateAndRenderSlaves()
+ {
+ foreach (var stepper in slaveSteppers)
+ {
+ stepper.sprite = masterSprite;
+ }
+ }
+
+ void PlayStepperAnim(string animName, bool player, float timescale = 1f, float startpos = 0f, int layer = -1)
+ {
+ if (player) stepswitcherPlayer.DoScaledAnimationAsync(animName, timescale, startpos, layer);
+ if (lessSteppers)
+ {
+ stepswitcherLeft.DoScaledAnimationAsync(animName, timescale, startpos, layer);
+ stepswitcherRight.DoScaledAnimationAsync(animName, timescale, startpos, layer);
+ }
+ else
+ {
+ masterStepperAnim.DoScaledAnimationAsync(animName, timescale, startpos, layer);
+ }
+ }
+
public void Update()
{
var cond = Conductor.instance;
@@ -142,9 +223,7 @@ namespace HeavenStudio.Games
{
if (goBop)
{
- stepswitcher0.DoScaledAnimationAsync("Bop", 0.5f);
- stepswitcher1.DoScaledAnimationAsync("Bop", 0.5f);
- stepswitcherP.DoScaledAnimationAsync("Bop", 0.5f);
+ PlayStepperAnim("Bop", true, 0.5f);
}
}
if (queuedInputs.Count > 0)
@@ -162,14 +241,24 @@ namespace HeavenStudio.Games
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{
currentMissStage = HowMissed.NotMissed;
- var beatAnimCheck = Math.Round(cond.songPositionInBeats * 2);
- var stepPlayerAnim = (beatAnimCheck % 2 != 0 ? "OffbeatMarch" : "OnbeatMarch");
+ double beatAnimCheck = cond.songPositionInBeatsAsDouble - 0.25;
+ if (beatAnimCheck % 1.0 >= 0.5)
+ {
+ stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
+ }
+ else
+ {
+ stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
+ }
Jukebox.PlayOneShotGame("lockstep/miss");
- stepswitcherP.DoScaledAnimationAsync(stepPlayerAnim, 0.5f);
ScoreMiss();
}
}
-
+ if (masterSprite != masterStepperSprite.sprite)
+ {
+ masterSprite = masterStepperSprite.sprite;
+ UpdateAndRenderSlaves();
+ }
}
public void Bop(float beat, float length, bool shouldBop, bool autoBop)
@@ -183,9 +272,7 @@ namespace HeavenStudio.Games
{
new BeatAction.Action(beat + i, delegate
{
- stepswitcher0.DoScaledAnimationAsync("Bop", 0.5f);
- stepswitcher1.DoScaledAnimationAsync("Bop", 0.5f);
- stepswitcherP.DoScaledAnimationAsync("Bop", 0.5f);
+ PlayStepperAnim("Bop", true, 0.5f);
})
});
}
@@ -247,14 +334,13 @@ namespace HeavenStudio.Games
{
if (GameManager.instance.currentGame == "lockstep")
{
+ List actions = new List();
for (int i = 0; i < length; i++)
{
Lockstep.instance.ScheduleInput(beat - 1, 1 + i, InputType.STANDARD_DOWN, Lockstep.instance.Just, Lockstep.instance.Miss, Lockstep.instance.Nothing);
- BeatAction.New(instance.gameObject, new List()
- {
- new BeatAction.Action(beat + i, delegate { Lockstep.instance.EvaluateMarch(); }),
- });
+ actions.Add(new BeatAction.Action(beat + i, delegate { Lockstep.instance.EvaluateMarch(); }));
}
+ BeatAction.New(instance.gameObject, actions);
}
else
{
@@ -271,50 +357,48 @@ namespace HeavenStudio.Games
var beatAnimCheck = Math.Round(cond.songPositionInBeats * 2);
if (beatAnimCheck % 2 != 0)
{
- stepswitcher0.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
- stepswitcher1.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
+ PlayStepperAnim("OffbeatMarch", false, 0.5f);
}
else
{
- stepswitcher0.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
- stepswitcher1.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
+ PlayStepperAnim("OnbeatMarch", false, 0.5f);
}
}
public void Just(PlayerActionEvent caller, float state)
{
currentMissStage = HowMissed.NotMissed;
+ var cond = Conductor.instance;
if (state >= 1f || state <= -1f)
{
- var cond = Conductor.instance;
- var beatAnimCheck = Math.Round(caller.startBeat * 2);
- if (beatAnimCheck % 2 != 0)
+ double beatAnimCheck = cond.songPositionInBeatsAsDouble - 0.25;
+ if (beatAnimCheck % 1.0 >= 0.5)
{
Jukebox.PlayOneShotGame("lockstep/tink");
- stepswitcherP.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
+ stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
}
else
{
Jukebox.PlayOneShotGame("lockstep/tink");
- stepswitcherP.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
+ stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
}
return;
}
- Success(caller.startBeat);
+ Success(cond.songPositionInBeatsAsDouble);
}
- public void Success(float beat)
+ public void Success(double beat)
{
- var beatAnimCheck = Math.Round(beat * 2);
- if (beatAnimCheck % 2 != 0)
+ double beatAnimCheck = beat - 0.25;
+ if (beatAnimCheck % 1.0 >= 0.5)
{
- Jukebox.PlayOneShotGame($"lockstep/marchOffbeat{UnityEngine.Random.Range(1, 3)}");
- stepswitcherP.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
+ Jukebox.PlayOneShotGame($"lockstep/marchOnbeat{UnityEngine.Random.Range(1, 3)}");
+ stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
}
else
{
- Jukebox.PlayOneShotGame($"lockstep/marchOnbeat{UnityEngine.Random.Range(1, 3)}");
- stepswitcherP.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
+ Jukebox.PlayOneShotGame($"lockstep/marchOffbeat{UnityEngine.Random.Range(1, 3)}");
+ stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
}
}
@@ -324,13 +408,13 @@ namespace HeavenStudio.Games
if (beatAnimCheck % 2 != 0 && currentMissStage != HowMissed.MissedOff)
{
- stepswitcherP.Play("OffbeatMiss", 0, 0);
+ stepswitcherPlayer.Play("OffbeatMiss", 0, 0);
Jukebox.PlayOneShotGame("lockstep/wayOff");
currentMissStage = HowMissed.MissedOff;
}
else if (beatAnimCheck % 2 == 0 && currentMissStage != HowMissed.MissedOn)
{
- stepswitcherP.Play("OnbeatMiss", 0, 0);
+ stepswitcherPlayer.Play("OnbeatMiss", 0, 0);
Jukebox.PlayOneShotGame("lockstep/wayOff");
currentMissStage = HowMissed.MissedOn;
}
@@ -350,7 +434,7 @@ namespace HeavenStudio.Games
}
}
- public void SetbackgroundColours(Color onColor, Color offColor)
+ public void SetBackgroundColours(Color onColor, Color offColor, Color outlineColor, Color darkColor, Color lightColor)
{
currentBGOnColor = onColor;
currentBGOffColor = offColor;
@@ -363,6 +447,10 @@ namespace HeavenStudio.Games
{
background.color = currentBGOnColor;
}
+
+ stepperMaterial.SetColor("_ColorAlpha", outlineColor);
+ stepperMaterial.SetColor("_ColorBravo", darkColor);
+ stepperMaterial.SetColor("_ColorDelta", lightColor);
}
public void Nothing(PlayerActionEvent caller) {}
diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
index 091f70ee..f6004260 100644
--- a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
+++ b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
@@ -67,6 +67,15 @@ namespace HeavenStudio.Editor
AddParams(entity);
}
+ static string TrackToThemeColour(int track) => track switch
+ {
+ 1 => EditorTheme.theme.properties.Layer2Col,
+ 2 => EditorTheme.theme.properties.Layer3Col,
+ 3 => EditorTheme.theme.properties.Layer4Col,
+ 4 => EditorTheme.theme.properties.Layer5Col,
+ _ => EditorTheme.theme.properties.Layer1Col
+ };
+
private void AddParams(DynamicBeatmap.DynamicEntity entity)
{
var minigame = EventCaller.instance.GetMinigame(entity.datamodel.Split(0));
@@ -78,7 +87,8 @@ namespace HeavenStudio.Editor
eventSelector.SetActive(false);
this.entity = entity;
- Editor.instance.SetGameEventTitle($"Properties for {entity.datamodel}");
+ string col = TrackToThemeColour(entity.track);
+ Editor.instance.SetGameEventTitle($"Properties for {action.displayName} on Beat {entity.beat}");
DestroyParams();