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-817.96, y: -46.29} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &1121370303 @@ -24039,7 +24039,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: 0, y: 129.87315} + m_AnchoredPosition: {x: 0, y: 171.96332} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!114 &1154875944 @@ -24618,7 +24618,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: -49.999878} + m_AnchoredPosition: {x: 0, y: -49.99991} m_SizeDelta: {x: -48, y: -148} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1182686745 @@ -28488,7 +28488,6 @@ MonoBehaviour: m_EditorClassIdentifier: MainCanvas: {fileID: 1791483802} EditorCamera: {fileID: 2047408675} - GameLetterbox: {fileID: 0} ScreenRenderTexture: {fileID: 8400000, guid: d3f3d6ca32122da4d9e3a8e7aa2ede16, type: 2} Screen: {fileID: 558010761} GridGameSelector: {fileID: 1154875943} @@ -32413,7 +32412,7 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1292844878} m_HandleRect: {fileID: 1292844877} m_Direction: 2 - m_Value: 1 + m_Value: 0 m_Size: 1 m_NumberOfSteps: 0 m_OnValueChanged: @@ -33264,7 +33263,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 111.50012, y: -29.533966} + m_AnchoredPosition: {x: 111.50012, y: -29.533981} m_SizeDelta: {x: 223, y: -108.27} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1671351976 @@ -38703,7 +38702,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: -29.529938} + m_AnchoredPosition: {x: 0, y: -29.529953} m_SizeDelta: {x: 0, y: -108.26} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1980243267 diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 150b94c8..658529ae 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -382,7 +382,7 @@ namespace HeavenStudio.Games [Header("Colour Map")] public Material MappingMaterial; public static Color BodyColor = Color.white; - public static Color HighlightColor = Color.white; + public static Color HighlightColor = new Color(0.81f,0.81f,0.81f,1); public static Color ItemColor = Color.white; [Header("Word")] diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs b/Assets/Scripts/Games/Lockstep/Lockstep.cs index 70aa6c6c..6f846a17 100644 --- a/Assets/Scripts/Games/Lockstep/Lockstep.cs +++ b/Assets/Scripts/Games/Lockstep/Lockstep.cs @@ -55,13 +55,16 @@ namespace HeavenStudio.Games.Loaders defaultLength = 1f, inactiveFunction = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Ho(e.beat);} }, - new GameAction("set colours", "Set Background Colours") + new GameAction("set colours", "Set Colours") { - function = delegate {var e = eventCaller.currentEntity; Lockstep.instance.SetbackgroundColours(e["colorA"], e["colorB"]); }, + function = delegate {var e = eventCaller.currentEntity; Lockstep.instance.SetBackgroundColours(e["colorA"], e["colorB"], e["objColA"], e["objColB"], e["objColC"]); }, parameters = new List() { - new Param("colorA", Lockstep.defaultBGColorOn, "Onbeat", "Select the color that appears for the onbeat."), - new Param("colorB", Lockstep.defaultBGColorOff, "Offbeat", "Select the color that appears for the offbeat."), + new Param("colorA", Lockstep.defaultBGColorOn, "Background Onbeat", "Select the color that appears for the onbeat."), + new Param("colorB", Lockstep.defaultBGColorOff, "Background Offbeat", "Select the color that appears for the offbeat."), + new Param("objColA", Lockstep.stepperOut, "Stepper Outline", "Select the color used for the outline of the stepswitchers."), + new Param("objColB", Lockstep.stepperDark, "Stepper Dark", "Select the color that appears for the dark side of the stepwitchers."), + new Param("objColC", Lockstep.stepperLight, "Stepper Light", "Select the color that appears for the light side of the stepwitchers."), }, defaultLength = 0.5f, } @@ -96,19 +99,62 @@ namespace HeavenStudio.Games } } + private static Color _stepperDark; + public static Color stepperDark + { + get + { + ColorUtility.TryParseHtmlString("#737373", out _stepperDark); + return _stepperDark; + } + } + + private static Color _stepperLight; + public static Color stepperLight + { + get + { + ColorUtility.TryParseHtmlString("#FFFFFF", out _stepperLight); + return _stepperLight; + } + } + + private static Color _stepperOut; + public static Color stepperOut + { + get + { + ColorUtility.TryParseHtmlString("#9A2760", out _stepperOut); + return _stepperOut; + } + } + public Color currentBGOnColor; public Color currentBGOffColor; [Header("Components")] - [SerializeField] Animator stepswitcherP; - [SerializeField] Animator stepswitcher0; - [SerializeField] Animator stepswitcher1; - [SerializeField] SpriteRenderer background; + [SerializeField] Animator stepswitcherPlayer; + [SerializeField] Animator stepswitcherLeft; + [SerializeField] Animator stepswitcherRight; + // master stepper dictates what sprite the slave steppers use + [SerializeField] Animator masterStepperAnim; + [SerializeField] SpriteRenderer masterStepperSprite; + + // slave steppers copy the sprite of the master stepper + [SerializeField] SpriteRenderer[] slaveSteppers; + + // rendertextures update when the slave steppers change sprites + [SerializeField] CustomRenderTexture[] renderTextures; + + [SerializeField] SpriteRenderer background; + [SerializeField] Material stepperMaterial; [Header("Properties")] static List queuedInputs = new List(); + Sprite masterSprite; HowMissed currentMissStage; + bool lessSteppers = false; public enum HowMissed { NotMissed = 0, @@ -128,11 +174,46 @@ namespace HeavenStudio.Games currentBGOffColor = defaultBGColorOff; } + void Start() { + stepperMaterial.SetColor("_ColorAlpha", stepperOut); + stepperMaterial.SetColor("_ColorBravo", stepperDark); + stepperMaterial.SetColor("_ColorDelta", stepperLight); + + masterSprite = masterStepperSprite.sprite; + stepswitcherLeft.gameObject.SetActive(lessSteppers); + stepswitcherRight.gameObject.SetActive(lessSteppers); + masterStepperAnim.gameObject.SetActive(!lessSteppers); + + UpdateAndRenderSlaves(); + } + void OnDestroy() { if (queuedInputs.Count > 0) queuedInputs.Clear(); } + void UpdateAndRenderSlaves() + { + foreach (var stepper in slaveSteppers) + { + stepper.sprite = masterSprite; + } + } + + void PlayStepperAnim(string animName, bool player, float timescale = 1f, float startpos = 0f, int layer = -1) + { + if (player) stepswitcherPlayer.DoScaledAnimationAsync(animName, timescale, startpos, layer); + if (lessSteppers) + { + stepswitcherLeft.DoScaledAnimationAsync(animName, timescale, startpos, layer); + stepswitcherRight.DoScaledAnimationAsync(animName, timescale, startpos, layer); + } + else + { + masterStepperAnim.DoScaledAnimationAsync(animName, timescale, startpos, layer); + } + } + public void Update() { var cond = Conductor.instance; @@ -142,9 +223,7 @@ namespace HeavenStudio.Games { if (goBop) { - stepswitcher0.DoScaledAnimationAsync("Bop", 0.5f); - stepswitcher1.DoScaledAnimationAsync("Bop", 0.5f); - stepswitcherP.DoScaledAnimationAsync("Bop", 0.5f); + PlayStepperAnim("Bop", true, 0.5f); } } if (queuedInputs.Count > 0) @@ -162,14 +241,24 @@ namespace HeavenStudio.Games if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { currentMissStage = HowMissed.NotMissed; - var beatAnimCheck = Math.Round(cond.songPositionInBeats * 2); - var stepPlayerAnim = (beatAnimCheck % 2 != 0 ? "OffbeatMarch" : "OnbeatMarch"); + double beatAnimCheck = cond.songPositionInBeatsAsDouble - 0.25; + if (beatAnimCheck % 1.0 >= 0.5) + { + stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f); + } + else + { + stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f); + } Jukebox.PlayOneShotGame("lockstep/miss"); - stepswitcherP.DoScaledAnimationAsync(stepPlayerAnim, 0.5f); ScoreMiss(); } } - + if (masterSprite != masterStepperSprite.sprite) + { + masterSprite = masterStepperSprite.sprite; + UpdateAndRenderSlaves(); + } } public void Bop(float beat, float length, bool shouldBop, bool autoBop) @@ -183,9 +272,7 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + i, delegate { - stepswitcher0.DoScaledAnimationAsync("Bop", 0.5f); - stepswitcher1.DoScaledAnimationAsync("Bop", 0.5f); - stepswitcherP.DoScaledAnimationAsync("Bop", 0.5f); + PlayStepperAnim("Bop", true, 0.5f); }) }); } @@ -247,14 +334,13 @@ namespace HeavenStudio.Games { if (GameManager.instance.currentGame == "lockstep") { + List actions = new List(); for (int i = 0; i < length; i++) { Lockstep.instance.ScheduleInput(beat - 1, 1 + i, InputType.STANDARD_DOWN, Lockstep.instance.Just, Lockstep.instance.Miss, Lockstep.instance.Nothing); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + i, delegate { Lockstep.instance.EvaluateMarch(); }), - }); + actions.Add(new BeatAction.Action(beat + i, delegate { Lockstep.instance.EvaluateMarch(); })); } + BeatAction.New(instance.gameObject, actions); } else { @@ -271,50 +357,48 @@ namespace HeavenStudio.Games var beatAnimCheck = Math.Round(cond.songPositionInBeats * 2); if (beatAnimCheck % 2 != 0) { - stepswitcher0.DoScaledAnimationAsync("OffbeatMarch", 0.5f); - stepswitcher1.DoScaledAnimationAsync("OffbeatMarch", 0.5f); + PlayStepperAnim("OffbeatMarch", false, 0.5f); } else { - stepswitcher0.DoScaledAnimationAsync("OnbeatMarch", 0.5f); - stepswitcher1.DoScaledAnimationAsync("OnbeatMarch", 0.5f); + PlayStepperAnim("OnbeatMarch", false, 0.5f); } } public void Just(PlayerActionEvent caller, float state) { currentMissStage = HowMissed.NotMissed; + var cond = Conductor.instance; if (state >= 1f || state <= -1f) { - var cond = Conductor.instance; - var beatAnimCheck = Math.Round(caller.startBeat * 2); - if (beatAnimCheck % 2 != 0) + double beatAnimCheck = cond.songPositionInBeatsAsDouble - 0.25; + if (beatAnimCheck % 1.0 >= 0.5) { Jukebox.PlayOneShotGame("lockstep/tink"); - stepswitcherP.DoScaledAnimationAsync("OffbeatMarch", 0.5f); + stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f); } else { Jukebox.PlayOneShotGame("lockstep/tink"); - stepswitcherP.DoScaledAnimationAsync("OnbeatMarch", 0.5f); + stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f); } return; } - Success(caller.startBeat); + Success(cond.songPositionInBeatsAsDouble); } - public void Success(float beat) + public void Success(double beat) { - var beatAnimCheck = Math.Round(beat * 2); - if (beatAnimCheck % 2 != 0) + double beatAnimCheck = beat - 0.25; + if (beatAnimCheck % 1.0 >= 0.5) { - Jukebox.PlayOneShotGame($"lockstep/marchOffbeat{UnityEngine.Random.Range(1, 3)}"); - stepswitcherP.DoScaledAnimationAsync("OffbeatMarch", 0.5f); + Jukebox.PlayOneShotGame($"lockstep/marchOnbeat{UnityEngine.Random.Range(1, 3)}"); + stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f); } else { - Jukebox.PlayOneShotGame($"lockstep/marchOnbeat{UnityEngine.Random.Range(1, 3)}"); - stepswitcherP.DoScaledAnimationAsync("OnbeatMarch", 0.5f); + Jukebox.PlayOneShotGame($"lockstep/marchOffbeat{UnityEngine.Random.Range(1, 3)}"); + stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f); } } @@ -324,13 +408,13 @@ namespace HeavenStudio.Games if (beatAnimCheck % 2 != 0 && currentMissStage != HowMissed.MissedOff) { - stepswitcherP.Play("OffbeatMiss", 0, 0); + stepswitcherPlayer.Play("OffbeatMiss", 0, 0); Jukebox.PlayOneShotGame("lockstep/wayOff"); currentMissStage = HowMissed.MissedOff; } else if (beatAnimCheck % 2 == 0 && currentMissStage != HowMissed.MissedOn) { - stepswitcherP.Play("OnbeatMiss", 0, 0); + stepswitcherPlayer.Play("OnbeatMiss", 0, 0); Jukebox.PlayOneShotGame("lockstep/wayOff"); currentMissStage = HowMissed.MissedOn; } @@ -350,7 +434,7 @@ namespace HeavenStudio.Games } } - public void SetbackgroundColours(Color onColor, Color offColor) + public void SetBackgroundColours(Color onColor, Color offColor, Color outlineColor, Color darkColor, Color lightColor) { currentBGOnColor = onColor; currentBGOffColor = offColor; @@ -363,6 +447,10 @@ namespace HeavenStudio.Games { background.color = currentBGOnColor; } + + stepperMaterial.SetColor("_ColorAlpha", outlineColor); + stepperMaterial.SetColor("_ColorBravo", darkColor); + stepperMaterial.SetColor("_ColorDelta", lightColor); } public void Nothing(PlayerActionEvent caller) {} diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs index 091f70ee..f6004260 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs @@ -67,6 +67,15 @@ namespace HeavenStudio.Editor AddParams(entity); } + static string TrackToThemeColour(int track) => track switch + { + 1 => EditorTheme.theme.properties.Layer2Col, + 2 => EditorTheme.theme.properties.Layer3Col, + 3 => EditorTheme.theme.properties.Layer4Col, + 4 => EditorTheme.theme.properties.Layer5Col, + _ => EditorTheme.theme.properties.Layer1Col + }; + private void AddParams(DynamicBeatmap.DynamicEntity entity) { var minigame = EventCaller.instance.GetMinigame(entity.datamodel.Split(0)); @@ -78,7 +87,8 @@ namespace HeavenStudio.Editor eventSelector.SetActive(false); this.entity = entity; - Editor.instance.SetGameEventTitle($"Properties for {entity.datamodel}"); + string col = TrackToThemeColour(entity.track); + Editor.instance.SetGameEventTitle($"Properties for {action.displayName} on Beat {entity.beat}"); DestroyParams();