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Merge branch 'release_1'
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2613dcd724
11 changed files with 24 additions and 415 deletions
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@ -86,6 +86,6 @@ Material:
|
|||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _ColorDelta: {r: 0.81, g: 0.81, b: 0.81, a: 1}
|
||||
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|
||||
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|
||||
m_BuildTextureStacks: []
|
||||
|
|
|
@ -25,23 +25,25 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"]); },
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"], e["toggle2"]); },
|
||||
defaultLength = 8,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call"),
|
||||
new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response")
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);},
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"]); }
|
||||
},
|
||||
new GameAction("I suppose", "I Suppose!")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]); },
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], e["toggle2"], 0, e["type"], e["alt"]); },
|
||||
defaultLength = 6,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call"),
|
||||
new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response"),
|
||||
new Param("alt", false, "Alternate cue", "Use an alternate cue")
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);},
|
||||
|
@ -114,6 +116,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using System.Windows.Forms.VisualStyles;
|
||||
using Scripts_FanClub;
|
||||
|
||||
public class FanClub : Minigame
|
||||
|
@ -631,7 +634,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
const float HAIS_LENGTH = 4.5f;
|
||||
public void CallHai(double beat, bool noSound = false, int type = 0)
|
||||
public void CallHai(double beat, bool noSound = false, bool noResponse = false, int type = 0)
|
||||
{
|
||||
responseToggle = false;
|
||||
DisableBop(beat, 8f);
|
||||
|
@ -655,7 +658,7 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
|
||||
});
|
||||
|
||||
PlaySoundSequence("fanClub", "crowd_hai", beat + 4f);
|
||||
if (!noResponse) PlaySoundSequence("fanClub", "crowd_hai", beat + 4f);
|
||||
}
|
||||
|
||||
public static void WarnHai(double beat, bool noSound = false, int type = 0)
|
||||
|
@ -672,11 +675,11 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void ContinueHais(double beat, int type = 0)
|
||||
{
|
||||
CallHai(beat, true, type);
|
||||
CallHai(beat, true, true, type);
|
||||
}
|
||||
|
||||
const float CALL_LENGTH = 2.5f;
|
||||
public void CallKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
||||
public void CallKamone(double beat, bool noSound = false, bool noResponse = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
||||
{
|
||||
bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
|
||||
bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast);
|
||||
|
@ -716,7 +719,8 @@ namespace HeavenStudio.Games
|
|||
}),
|
||||
});
|
||||
|
||||
PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f);
|
||||
|
||||
if (!noResponse) PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f);
|
||||
}
|
||||
|
||||
public static void WarnKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
||||
|
@ -741,7 +745,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void ContinueKamone(double beat, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
||||
{
|
||||
CallKamone(beat, true, type, responseType, alt);
|
||||
CallKamone(beat, true, true, type, responseType, alt);
|
||||
}
|
||||
|
||||
const float BIGCALL_LENGTH = 2.75f;
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
"com.unity.ide.visualstudio": "2.0.21",
|
||||
"com.unity.nuget.newtonsoft-json": "3.0.2",
|
||||
"com.unity.postprocessing": "3.2.2",
|
||||
"com.unity.recorder": "3.0.3",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.textmeshpro": "3.2.0-pre.5",
|
||||
"com.unity.timeline": "1.6.4",
|
||||
|
|
|
@ -85,6 +85,15 @@
|
|||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.recorder": {
|
||||
"version": "3.0.3",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.timeline": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.31",
|
||||
"depth": 0,
|
||||
|
|
Loading…
Reference in a new issue