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_Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAlpha: {r: 1, g: 1, b: 1, a: 1} - _ColorBravo: {r: 1, g: 0, b: 0, a: 1} - - _ColorDelta: {r: 0.81, g: 0.81, b: 0.81, a: 1} + - _ColorDelta: {r: 0.7647867, g: 0.7568468, b: 0.8092505, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index a90a23e4..6c99f4ae 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -25,23 +25,25 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!") { - function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"]); }, + function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"], e["toggle2"]); }, defaultLength = 8, parameters = new List() { - new Param("toggle", false, "Disable call", "Disable the idol's call") + new Param("toggle", false, "Disable call", "Disable the idol's call"), + new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);}, preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"]); } }, new GameAction("I suppose", "I Suppose!") { - function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]); }, + function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], e["toggle2"], 0, e["type"], e["alt"]); }, defaultLength = 6, parameters = new List() { new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"), new Param("toggle", false, "Disable call", "Disable the idol's call"), + new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response"), new Param("alt", false, "Alternate cue", "Use an alternate cue") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);}, @@ -114,6 +116,7 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { + using System.Windows.Forms.VisualStyles; using Scripts_FanClub; public class FanClub : Minigame @@ -631,7 +634,7 @@ namespace HeavenStudio.Games } const float HAIS_LENGTH = 4.5f; - public void CallHai(double beat, bool noSound = false, int type = 0) + public void CallHai(double beat, bool noSound = false, bool noResponse = false, int type = 0) { responseToggle = false; DisableBop(beat, 8f); @@ -655,7 +658,7 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}), }); - PlaySoundSequence("fanClub", "crowd_hai", beat + 4f); + if (!noResponse) PlaySoundSequence("fanClub", "crowd_hai", beat + 4f); } public static void WarnHai(double beat, bool noSound = false, int type = 0) @@ -672,11 +675,11 @@ namespace HeavenStudio.Games public void ContinueHais(double beat, int type = 0) { - CallHai(beat, true, type); + CallHai(beat, true, true, type); } const float CALL_LENGTH = 2.5f; - public void CallKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false) + public void CallKamone(double beat, bool noSound = false, bool noResponse = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false) { bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast); bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast); @@ -716,7 +719,8 @@ namespace HeavenStudio.Games }), }); - PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f); + + if (!noResponse) PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f); } public static void WarnKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false) @@ -741,7 +745,7 @@ namespace HeavenStudio.Games public void ContinueKamone(double beat, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false) { - CallKamone(beat, true, type, responseType, alt); + CallKamone(beat, true, true, type, responseType, alt); } const float BIGCALL_LENGTH = 2.75f; diff --git a/Packages/manifest.json b/Packages/manifest.json index b7a70618..1c1b1a31 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -10,6 +10,7 @@ "com.unity.ide.visualstudio": "2.0.21", "com.unity.nuget.newtonsoft-json": "3.0.2", "com.unity.postprocessing": "3.2.2", + "com.unity.recorder": "3.0.3", "com.unity.test-framework": "1.1.31", "com.unity.textmeshpro": "3.2.0-pre.5", "com.unity.timeline": "1.6.4", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index b33517e8..7344afda 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -85,6 +85,15 @@ }, "url": "https://packages.unity.com" }, + "com.unity.recorder": { + "version": "3.0.3", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.timeline": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.test-framework": { "version": "1.1.31", "depth": 0,