Proper editor button sprites and Tooltip improvements
7
.editorconfig
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[*.cs]
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# Default severity for analyzer diagnostics with category 'Style'
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# IDE0044: Add readonly modifier
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dotnet_diagnostic.IDE0044.severity = none
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Assets/Resources/Sprites/Editor/ui/stop.png
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@ -9,22 +9,14 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
public GridGameSelector GridGameSelector;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Tooltip.instance.AddTooltip(this.gameObject, this.gameObject.name);
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
GridGameSelector.SelectGame(this.gameObject.name, this.transform.GetSiblingIndex());
|
||||
}
|
||||
|
||||
public void OnEnter()
|
||||
{
|
||||
GameTitlePreview.GetComponent<Image>().enabled = true;
|
||||
GameTitlePreview.transform.GetChild(0).GetComponent<TMPro.TMP_Text>().text = this.gameObject.name;
|
||||
GameTitlePreview.transform.GetChild(0).gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void OnExit()
|
||||
{
|
||||
GameTitlePreview.GetComponent<Image>().enabled = false;
|
||||
GameTitlePreview.transform.GetChild(0).gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,6 +30,12 @@ namespace RhythmHeavenMania.Editor
|
|||
[SerializeField] private RectTransform LayersRect;
|
||||
private RectTransform TimelineSongPosLine;
|
||||
|
||||
[Header("Timeline Playbar")]
|
||||
[SerializeField] private Button PlayBTN;
|
||||
[SerializeField] private Button PauseBTN;
|
||||
[SerializeField] private Button StopBTN;
|
||||
[SerializeField] private Button MetronomeBTN;
|
||||
|
||||
public static Timeline instance { get; private set; }
|
||||
|
||||
#region Initializers
|
||||
|
@ -51,6 +57,23 @@ namespace RhythmHeavenMania.Editor
|
|||
TimelineSlider.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
|
||||
|
||||
PlayBTN.onClick.AddListener(delegate
|
||||
{
|
||||
if (Conductor.instance.isPaused)
|
||||
PlayCheck(false);
|
||||
else
|
||||
PlayCheck(true);
|
||||
});
|
||||
PauseBTN.onClick.AddListener(delegate { PlayCheck(false); });
|
||||
StopBTN.onClick.AddListener(delegate { PlayCheck(true); });
|
||||
|
||||
Tooltip.instance.AddTooltip(PlayBTN.gameObject, "Play <color=#adadad>[Space]</color>");
|
||||
Tooltip.instance.AddTooltip(PauseBTN.gameObject, "Pause <color=#adadad>[Shift + Space]</color>");
|
||||
Tooltip.instance.AddTooltip(StopBTN.gameObject, "Stop <color=#adadad>[Space]</color>");
|
||||
Tooltip.instance.AddTooltip(MetronomeBTN.gameObject, "Metronome");
|
||||
|
||||
SetTimeButtonColors(true, false, false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -92,6 +115,20 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
|
||||
}
|
||||
|
||||
float moveSpeed = 750;
|
||||
if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2;
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftArrow))
|
||||
{
|
||||
TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
|
||||
}
|
||||
else if (Input.GetKey(KeyCode.RightArrow))
|
||||
{
|
||||
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
|
||||
}
|
||||
|
||||
TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y);
|
||||
}
|
||||
|
||||
private void SliderControl()
|
||||
|
@ -144,12 +181,16 @@ namespace RhythmHeavenMania.Editor
|
|||
}
|
||||
|
||||
GameManager.instance.Play(time);
|
||||
|
||||
SetTimeButtonColors(false, true, true);
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
{
|
||||
// isPaused = true;
|
||||
GameManager.instance.Pause();
|
||||
|
||||
SetTimeButtonColors(true, false, true);
|
||||
}
|
||||
|
||||
public void Stop(float time)
|
||||
|
@ -161,6 +202,37 @@ namespace RhythmHeavenMania.Editor
|
|||
Destroy(TimelineSongPosLine.gameObject);
|
||||
|
||||
GameManager.instance.Stop(time);
|
||||
|
||||
SetTimeButtonColors(true, false, false);
|
||||
}
|
||||
|
||||
public void SetTimeButtonColors(bool playEnabled, bool pauseEnabled, bool stopEnabled)
|
||||
{
|
||||
if (playEnabled)
|
||||
{
|
||||
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||
}
|
||||
|
||||
if (pauseEnabled)
|
||||
{
|
||||
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.blue;
|
||||
}
|
||||
else
|
||||
{ PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||
}
|
||||
|
||||
if (stopEnabled)
|
||||
{
|
||||
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.red;
|
||||
}
|
||||
else
|
||||
{
|
||||
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
50
Assets/Scripts/LevelEditor/Tooltip.cs
Normal file
|
@ -0,0 +1,50 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using TMPro;
|
||||
using RhythmHeavenMania.Common;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
public class Tooltip : MonoBehaviour
|
||||
{
|
||||
public static Tooltip instance { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
public void OnEnter(string tooltipText)
|
||||
{
|
||||
this.GetComponent<Image>().enabled = true;
|
||||
this.transform.GetChild(0).GetComponent<TMP_Text>().text = tooltipText;
|
||||
this.transform.GetChild(0).gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void OnExit()
|
||||
{
|
||||
this.GetComponent<Image>().enabled = false;
|
||||
this.transform.GetChild(0).gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void AddTooltip(GameObject g, string tooltipText)
|
||||
{
|
||||
EventTrigger et = g.AddComponent<EventTrigger>();
|
||||
|
||||
EventTrigger.Entry pointerEnter = new EventTrigger.Entry();
|
||||
pointerEnter.eventID = EventTriggerType.PointerEnter;
|
||||
pointerEnter.callback.AddListener((data) => { OnEnter(tooltipText); });
|
||||
|
||||
EventTrigger.Entry pointerExit = new EventTrigger.Entry();
|
||||
pointerExit.eventID = EventTriggerType.PointerExit;
|
||||
pointerExit.callback.AddListener((data) => { OnExit(); });
|
||||
|
||||
et.triggers.Add(pointerEnter);
|
||||
et.triggers.Add(pointerExit);
|
||||
}
|
||||
}
|
||||
}
|
11
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Normal file
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