From 11d111b0aceeb68b722de89a73bb2dd7f3f7b260 Mon Sep 17 00:00:00 2001 From: Braedon Date: Sat, 15 Jan 2022 00:20:47 -0500 Subject: [PATCH] Proper editor button sprites and Tooltip improvements --- .editorconfig | 7 + .../Resources/Sprites/Editor/ui/add-file.png | Bin 0 -> 17859 bytes .../Sprites/Editor/ui/add-file.png.meta | 96 + .../Resources/Sprites/Editor/ui/metronome.png | Bin 0 -> 21555 bytes .../Sprites/Editor/ui/metronome.png.meta | 96 + .../Sprites/Editor/ui/open-folder.png | Bin 0 -> 10852 bytes .../Sprites/Editor/ui/open-folder.png.meta | 96 + Assets/Resources/Sprites/Editor/ui/pause.png | Bin 0 -> 5927 bytes .../Sprites/Editor/ui/pause.png.meta | 96 + Assets/Resources/Sprites/Editor/ui/play.png | Bin 0 -> 9315 bytes .../Resources/Sprites/Editor/ui/play.png.meta | 96 + Assets/Resources/Sprites/Editor/ui/save.png | Bin 0 -> 11651 bytes .../Resources/Sprites/Editor/ui/save.png.meta | 96 + Assets/Resources/Sprites/Editor/ui/stop.png | Bin 0 -> 6047 bytes .../Resources/Sprites/Editor/ui/stop.png.meta | 96 + Assets/Scenes/Editor.unity | 2089 +++++++++++++---- .../LevelEditor/GridGameSelectorGame.cs | 18 +- Assets/Scripts/LevelEditor/Timeline.cs | 72 + Assets/Scripts/LevelEditor/Tooltip.cs | 50 + Assets/Scripts/LevelEditor/Tooltip.cs.meta | 11 + 20 files changed, 2495 insertions(+), 424 deletions(-) create mode 100644 .editorconfig create mode 100644 Assets/Resources/Sprites/Editor/ui/add-file.png create mode 100644 Assets/Resources/Sprites/Editor/ui/add-file.png.meta create mode 100644 Assets/Resources/Sprites/Editor/ui/metronome.png create mode 100644 Assets/Resources/Sprites/Editor/ui/metronome.png.meta create mode 100644 Assets/Resources/Sprites/Editor/ui/open-folder.png create mode 100644 Assets/Resources/Sprites/Editor/ui/open-folder.png.meta create mode 100644 Assets/Resources/Sprites/Editor/ui/pause.png create mode 100644 Assets/Resources/Sprites/Editor/ui/pause.png.meta create mode 100644 Assets/Resources/Sprites/Editor/ui/play.png create mode 100644 Assets/Resources/Sprites/Editor/ui/play.png.meta create mode 100644 Assets/Resources/Sprites/Editor/ui/save.png create mode 100644 Assets/Resources/Sprites/Editor/ui/save.png.meta create mode 100644 Assets/Resources/Sprites/Editor/ui/stop.png create mode 100644 Assets/Resources/Sprites/Editor/ui/stop.png.meta create mode 100644 Assets/Scripts/LevelEditor/Tooltip.cs create mode 100644 Assets/Scripts/LevelEditor/Tooltip.cs.meta diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 00000000..5d0ff79f --- /dev/null +++ b/.editorconfig @@ -0,0 +1,7 @@ +[*.cs] + +# Default severity for analyzer diagnostics with category 'Style' +dotnet_analyzer_diagnostic.category-Style.severity = suggestion + +# IDE0044: Add readonly modifier +dotnet_diagnostic.IDE0044.severity = none diff --git a/Assets/Resources/Sprites/Editor/ui/add-file.png b/Assets/Resources/Sprites/Editor/ui/add-file.png new file mode 100644 index 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diff --git a/Assets/Scripts/LevelEditor/GridGameSelectorGame.cs b/Assets/Scripts/LevelEditor/GridGameSelectorGame.cs index 2ec7ee41..7986805c 100644 --- a/Assets/Scripts/LevelEditor/GridGameSelectorGame.cs +++ b/Assets/Scripts/LevelEditor/GridGameSelectorGame.cs @@ -9,22 +9,14 @@ namespace RhythmHeavenMania.Editor public GridGameSelector GridGameSelector; + private void Start() + { + Tooltip.instance.AddTooltip(this.gameObject, this.gameObject.name); + } + public void OnClick() { GridGameSelector.SelectGame(this.gameObject.name, this.transform.GetSiblingIndex()); } - - public void OnEnter() - { - GameTitlePreview.GetComponent().enabled = true; - GameTitlePreview.transform.GetChild(0).GetComponent().text = this.gameObject.name; - GameTitlePreview.transform.GetChild(0).gameObject.SetActive(true); - } - - public void OnExit() - { - GameTitlePreview.GetComponent().enabled = false; - GameTitlePreview.transform.GetChild(0).gameObject.SetActive(false); - } } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/Timeline.cs b/Assets/Scripts/LevelEditor/Timeline.cs index e1d61601..e21e616d 100644 --- a/Assets/Scripts/LevelEditor/Timeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline.cs @@ -30,6 +30,12 @@ namespace RhythmHeavenMania.Editor [SerializeField] private RectTransform LayersRect; private RectTransform TimelineSongPosLine; + [Header("Timeline Playbar")] + [SerializeField] private Button PlayBTN; + [SerializeField] private Button PauseBTN; + [SerializeField] private Button StopBTN; + [SerializeField] private Button MetronomeBTN; + public static Timeline instance { get; private set; } #region Initializers @@ -51,6 +57,23 @@ namespace RhythmHeavenMania.Editor TimelineSlider.GetChild(2).GetComponent().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB(); TimelineSlider.GetChild(3).GetComponent().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB(); TimelineSongPosLineRef.GetComponent().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB(); + + PlayBTN.onClick.AddListener(delegate + { + if (Conductor.instance.isPaused) + PlayCheck(false); + else + PlayCheck(true); + }); + PauseBTN.onClick.AddListener(delegate { PlayCheck(false); }); + StopBTN.onClick.AddListener(delegate { PlayCheck(true); }); + + Tooltip.instance.AddTooltip(PlayBTN.gameObject, "Play [Space]"); + Tooltip.instance.AddTooltip(PauseBTN.gameObject, "Pause [Shift + Space]"); + Tooltip.instance.AddTooltip(StopBTN.gameObject, "Stop [Space]"); + Tooltip.instance.AddTooltip(MetronomeBTN.gameObject, "Metronome"); + + SetTimeButtonColors(true, false, false); } #endregion @@ -92,6 +115,20 @@ namespace RhythmHeavenMania.Editor Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x); } + + float moveSpeed = 750; + if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2; + + if (Input.GetKey(KeyCode.LeftArrow)) + { + TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0); + } + else if (Input.GetKey(KeyCode.RightArrow)) + { + TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0); + } + + TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y); } private void SliderControl() @@ -144,12 +181,16 @@ namespace RhythmHeavenMania.Editor } GameManager.instance.Play(time); + + SetTimeButtonColors(false, true, true); } public void Pause() { // isPaused = true; GameManager.instance.Pause(); + + SetTimeButtonColors(true, false, true); } public void Stop(float time) @@ -161,6 +202,37 @@ namespace RhythmHeavenMania.Editor Destroy(TimelineSongPosLine.gameObject); GameManager.instance.Stop(time); + + SetTimeButtonColors(true, false, false); + } + + public void SetTimeButtonColors(bool playEnabled, bool pauseEnabled, bool stopEnabled) + { + if (playEnabled) + { + PlayBTN.transform.GetChild(0).GetComponent().color = Color.green; + } + else + { + PlayBTN.transform.GetChild(0).GetComponent().color = Color.gray; + } + + if (pauseEnabled) + { + PauseBTN.transform.GetChild(0).GetComponent().color = Color.blue; + } + else + { PauseBTN.transform.GetChild(0).GetComponent().color = Color.gray; + } + + if (stopEnabled) + { + StopBTN.transform.GetChild(0).GetComponent().color = Color.red; + } + else + { + StopBTN.transform.GetChild(0).GetComponent().color = Color.gray; + } } #endregion diff --git a/Assets/Scripts/LevelEditor/Tooltip.cs b/Assets/Scripts/LevelEditor/Tooltip.cs new file mode 100644 index 00000000..a4d2b865 --- /dev/null +++ b/Assets/Scripts/LevelEditor/Tooltip.cs @@ -0,0 +1,50 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +using TMPro; +using RhythmHeavenMania.Common; + +namespace RhythmHeavenMania.Editor +{ + public class Tooltip : MonoBehaviour + { + public static Tooltip instance { get; private set; } + + private void Awake() + { + instance = this; + } + + public void OnEnter(string tooltipText) + { + this.GetComponent().enabled = true; + this.transform.GetChild(0).GetComponent().text = tooltipText; + this.transform.GetChild(0).gameObject.SetActive(true); + } + + public void OnExit() + { + this.GetComponent().enabled = false; + this.transform.GetChild(0).gameObject.SetActive(false); + } + + public void AddTooltip(GameObject g, string tooltipText) + { + EventTrigger et = g.AddComponent(); + + EventTrigger.Entry pointerEnter = new EventTrigger.Entry(); + pointerEnter.eventID = EventTriggerType.PointerEnter; + pointerEnter.callback.AddListener((data) => { OnEnter(tooltipText); }); + + EventTrigger.Entry pointerExit = new EventTrigger.Entry(); + pointerExit.eventID = EventTriggerType.PointerExit; + pointerExit.callback.AddListener((data) => { OnExit(); }); + + et.triggers.Add(pointerEnter); + et.triggers.Add(pointerExit); + } + 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