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Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others
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@ -125,7 +125,7 @@ namespace RhythmHeavenMania
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}
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// LateUpdate works a bit better but causes a bit of bugs, so remind me to fix those eventually
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private void Update()
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private void LateUpdate()
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{
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if (Beatmap.entities.Count < 1)
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return;
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