Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others

This commit is contained in:
Braedon 2022-02-18 19:44:17 -05:00
parent 0c2fbf72e5
commit 10ffad5d3f

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@ -125,7 +125,7 @@ namespace RhythmHeavenMania
} }
// LateUpdate works a bit better but causes a bit of bugs, so remind me to fix those eventually // LateUpdate works a bit better but causes a bit of bugs, so remind me to fix those eventually
private void Update() private void LateUpdate()
{ {
if (Beatmap.entities.Count < 1) if (Beatmap.entities.Count < 1)
return; return;