mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 01:25:12 +00:00
try a new build script
add assetbundles to gitignore
This commit is contained in:
parent
0d25221b71
commit
0c3251d4b9
345 changed files with 309 additions and 7522 deletions
1
.github/workflows/linux.yml
vendored
1
.github/workflows/linux.yml
vendored
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@ -47,6 +47,7 @@ jobs:
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unityVersion: auto
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unityVersion: auto
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buildName: Heaven Studio
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buildName: Heaven Studio
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buildsPath: build
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buildsPath: build
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buildMethod: UnityBuilderAction.BuildScript.Build
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targetPlatform: ${{ matrix.targetPlatform }}
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targetPlatform: ${{ matrix.targetPlatform }}
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# Output
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# Output
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1
.github/workflows/macos.yml
vendored
1
.github/workflows/macos.yml
vendored
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@ -47,6 +47,7 @@ jobs:
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unityVersion: auto
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unityVersion: auto
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buildName: Heaven Studio
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buildName: Heaven Studio
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buildsPath: build
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buildsPath: build
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buildMethod: UnityBuilderAction.BuildScript.Build
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targetPlatform: ${{ matrix.targetPlatform }}
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targetPlatform: ${{ matrix.targetPlatform }}
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- name: Tar files
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- name: Tar files
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1
.github/workflows/windows.yml
vendored
1
.github/workflows/windows.yml
vendored
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@ -47,6 +47,7 @@ jobs:
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unityVersion: auto
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unityVersion: auto
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buildName: Heaven Studio
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buildName: Heaven Studio
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buildsPath: build
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buildsPath: build
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buildMethod: UnityBuilderAction.BuildScript.Build
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targetPlatform: ${{ matrix.targetPlatform }}
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targetPlatform: ${{ matrix.targetPlatform }}
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# Output
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# Output
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9
.gitignore
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9
.gitignore
vendored
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@ -1,8 +1,3 @@
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# TEMPORARY ------------------------------
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/Assets/Test
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/Assets/Resources/Music/Unconfirmed
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# ----------------------------------------
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/[Ll]ibrary/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Tt]emp/
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/[Oo]bj/
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/[Oo]bj/
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@ -84,3 +79,7 @@ crashlytics-build.properties
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# macOS
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# macOS
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.DS_Store
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.DS_Store
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# Built AssetBundles
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/[Aa]ssets/[Ss]treamingAssets/*/*
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/[Aa]ssets/[Ss]treamingAssets/*.manifest
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260
Assets/Editor/BuildScript.cs
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260
Assets/Editor/BuildScript.cs
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@ -0,0 +1,260 @@
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using System.IO;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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namespace UnityBuilderAction
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{
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public static class BuildScript
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{
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private static readonly string Eol = Environment.NewLine;
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private static readonly string[] Secrets =
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{"androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass"};
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[MenuItem("File/Build Windows")]
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public static void StartWindows()
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{
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// Get filename.
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string path = EditorUtility.SaveFolderPanel("Build out WINDOWS to...", "", "");
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Build( BuildTarget.StandaloneWindows, 0, path + "/" );
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}
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public static void Build()
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{
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// Gather values from args
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Dictionary<string, string> options = GetValidatedOptions();
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// Set version for this build
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PlayerSettings.bundleVersion = options["buildVersion"];
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PlayerSettings.macOS.buildNumber = options["buildVersion"];
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PlayerSettings.Android.bundleVersionCode = int.Parse(options["androidVersionCode"]);
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// Apply build target
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var buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
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switch (buildTarget)
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{
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case BuildTarget.Android:
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{
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EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
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if (options.TryGetValue("androidKeystoreName", out string keystoreName) &&
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!string.IsNullOrEmpty(keystoreName))
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{
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PlayerSettings.Android.useCustomKeystore = true;
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PlayerSettings.Android.keystoreName = keystoreName;
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}
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if (options.TryGetValue("androidKeystorePass", out string keystorePass) &&
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!string.IsNullOrEmpty(keystorePass))
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PlayerSettings.Android.keystorePass = keystorePass;
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if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) &&
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!string.IsNullOrEmpty(keyaliasName))
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PlayerSettings.Android.keyaliasName = keyaliasName;
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if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) &&
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!string.IsNullOrEmpty(keyaliasPass))
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PlayerSettings.Android.keyaliasPass = keyaliasPass;
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if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) &&
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!string.IsNullOrEmpty(androidTargetSdkVersion))
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{
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var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
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try
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{
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targetSdkVersion =
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(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
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}
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catch
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{
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UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
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}
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PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
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}
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break;
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}
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case BuildTarget.StandaloneOSX:
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PlayerSettings.SetScriptingBackend(BuildTargetGroup.Standalone, ScriptingImplementation.Mono2x);
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break;
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}
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// Determine subtarget
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int buildSubtarget = 0;
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#if UNITY_2021_2_OR_NEWER
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if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out StandaloneBuildSubtarget buildSubtargetValue)) {
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buildSubtargetValue = default;
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}
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buildSubtarget = (int) buildSubtargetValue;
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#endif
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// Custom build
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Build(buildTarget, buildSubtarget, options["customBuildPath"]);
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}
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private static Dictionary<string, string> GetValidatedOptions()
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{
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ParseCommandLineArguments(out Dictionary<string, string> validatedOptions);
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if (!validatedOptions.TryGetValue("projectPath", out string _))
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{
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Console.WriteLine("Missing argument -projectPath");
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EditorApplication.Exit(110);
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}
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if (!validatedOptions.TryGetValue("buildTarget", out string buildTarget))
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{
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Console.WriteLine("Missing argument -buildTarget");
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EditorApplication.Exit(120);
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}
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if (!Enum.IsDefined(typeof(BuildTarget), buildTarget ?? string.Empty))
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{
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Console.WriteLine($"{buildTarget} is not a defined {nameof(BuildTarget)}");
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EditorApplication.Exit(121);
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}
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if (!validatedOptions.TryGetValue("customBuildPath", out string _))
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{
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Console.WriteLine("Missing argument -customBuildPath");
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EditorApplication.Exit(130);
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}
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const string defaultCustomBuildName = "TestBuild";
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if (!validatedOptions.TryGetValue("customBuildName", out string customBuildName))
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{
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Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
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validatedOptions.Add("customBuildName", defaultCustomBuildName);
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}
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else if (customBuildName == "")
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{
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Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
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validatedOptions.Add("customBuildName", defaultCustomBuildName);
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}
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return validatedOptions;
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}
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private static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
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{
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providedArguments = new Dictionary<string, string>();
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string[] args = Environment.GetCommandLineArgs();
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Console.WriteLine(
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$"{Eol}" +
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$"###########################{Eol}" +
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$"# Parsing settings #{Eol}" +
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$"###########################{Eol}" +
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$"{Eol}"
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);
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// Extract flags with optional values
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for (int current = 0, next = 1; current < args.Length; current++, next++)
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{
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// Parse flag
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bool isFlag = args[current].StartsWith("-");
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if (!isFlag) continue;
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string flag = args[current].TrimStart('-');
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// Parse optional value
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bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
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string value = flagHasValue ? args[next].TrimStart('-') : "";
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bool secret = Secrets.Contains(flag);
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string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
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// Assign
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Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
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providedArguments.Add(flag, value);
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}
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}
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private static void Build(BuildTarget buildTarget, int buildSubtarget, string filePath)
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{
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string appName = PlayerSettings.productName;
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string[] scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
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string dataPath = "";
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string extension = "";
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switch ( buildTarget ) {
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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dataPath = $"{appName}_Data/";
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extension = ".exe";
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break;
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case BuildTarget.StandaloneOSX:
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dataPath = $"{appName}.app/Contents/";
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extension = ".app";
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break;
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case BuildTarget.StandaloneLinux64:
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dataPath = $"{appName}_Data/";
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extension = ".x86_64";
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break;
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}
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var buildPlayerOptions = new BuildPlayerOptions
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{
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scenes = scenes,
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target = buildTarget,
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// targetGroup = BuildPipeline.GetBuildTargetGroup(buildTarget),
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locationPathName = filePath + $"{appName}{extension}",
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// options = UnityEditor.BuildOptions.Development
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#if UNITY_2021_2_OR_NEWER
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subtarget = buildSubtarget
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|
#endif
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|
};
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string assetBundleDirectory = filePath + dataPath + "StreamingAssets";
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if (!Directory.Exists(assetBundleDirectory))
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{
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|
Directory.CreateDirectory(assetBundleDirectory);
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|
}
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BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, buildTarget);
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|
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BuildSummary buildSummary = BuildPipeline.BuildPlayer(buildPlayerOptions).summary;
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|
ReportSummary(buildSummary);
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|
if (!Application.isEditor)
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|
ExitWithResult(buildSummary.result);
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|
}
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|
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||||||
|
private static void ReportSummary(BuildSummary summary)
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||||||
|
{
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|
Console.WriteLine(
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|
$"{Eol}" +
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|
$"###########################{Eol}" +
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|
$"# Build results #{Eol}" +
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|
$"###########################{Eol}" +
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|
$"{Eol}" +
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|
$"Duration: {summary.totalTime.ToString()}{Eol}" +
|
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|
$"Warnings: {summary.totalWarnings.ToString()}{Eol}" +
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|
$"Errors: {summary.totalErrors.ToString()}{Eol}" +
|
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|
$"Size: {summary.totalSize.ToString()} bytes{Eol}" +
|
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|
$"{Eol}"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ExitWithResult(BuildResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
case BuildResult.Succeeded:
|
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|
Console.WriteLine("Build succeeded!");
|
||||||
|
EditorApplication.Exit(0);
|
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|
break;
|
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|
case BuildResult.Failed:
|
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|
Console.WriteLine("Build failed!");
|
||||||
|
EditorApplication.Exit(101);
|
||||||
|
break;
|
||||||
|
case BuildResult.Cancelled:
|
||||||
|
Console.WriteLine("Build cancelled!");
|
||||||
|
EditorApplication.Exit(102);
|
||||||
|
break;
|
||||||
|
case BuildResult.Unknown:
|
||||||
|
default:
|
||||||
|
Console.WriteLine("Build result is unknown!");
|
||||||
|
EditorApplication.Exit(103);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Editor/BuildScript.cs.meta
Normal file
11
Assets/Editor/BuildScript.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 886568923d51ab64bac132c52b554e2d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,6 +1,11 @@
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.Build;
|
||||||
|
using UnityEditor.Build.Reporting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
public class CreateAssetBundles
|
public class CreateAssetBundles
|
||||||
{
|
{
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -1,8 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
public static class AppInfo {
|
public static class AppInfo {
|
||||||
public const string Version = "0.0.975";
|
public const string Version = "0.0.978";
|
||||||
public static readonly DateTime Date = new DateTime(2023, 05, 28, 15, 45, 42, 208, DateTimeKind.Utc);
|
public static readonly DateTime Date = new DateTime(2023, 06, 18, 21, 34, 16, 868, DateTimeKind.Utc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -18,7 +18,7 @@ public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild
|
||||||
private const string AppInfoFileName = "AppInfo.cs";
|
private const string AppInfoFileName = "AppInfo.cs";
|
||||||
|
|
||||||
public int callbackOrder {
|
public int callbackOrder {
|
||||||
get { return 0; }
|
get { return 1; }
|
||||||
}
|
}
|
||||||
|
|
||||||
void UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget target, string path) {
|
void UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget target, string path) {
|
||||||
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 06e6e979954795a49824e8435a5298fc
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Binary file not shown.
|
@ -1,219 +0,0 @@
|
||||||
ManifestFileVersion: 0
|
|
||||||
CRC: 368295644
|
|
||||||
AssetBundleManifest:
|
|
||||||
AssetBundleInfos:
|
|
||||||
Info_0:
|
|
||||||
Name: ctrpillow/common
|
|
||||||
Dependencies: {}
|
|
||||||
Info_1:
|
|
||||||
Name: ntrsamurai/common
|
|
||||||
Dependencies: {}
|
|
||||||
Info_2:
|
|
||||||
Name: rvlbooks/locale.en
|
|
||||||
Dependencies: {}
|
|
||||||
Info_3:
|
|
||||||
Name: agbmarcher/locale.jp
|
|
||||||
Dependencies: {}
|
|
||||||
Info_4:
|
|
||||||
Name: ntridol/common
|
|
||||||
Dependencies: {}
|
|
||||||
Info_5:
|
|
||||||
Name: ntrdj/common
|
|
||||||
Dependencies:
|
|
||||||
Dependency_0: rvldate/common
|
|
||||||
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|
||||||
- Assets/Resources/Sprites/Games/FirstContact/alienSymbol.png
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/alien_anim/alien_bad/alien_noHit.anim
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/alien_anim/alien_point/alien_point.anim
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/translator_anim/interpret_talk_alt/translator_eh.anim
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/fail.wav
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/ALIEN_PLAYER_A.wav
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/Bob2.wav
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/alien_anim/alien_bad/alien_fail.anim
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/alien_textBubble.jpg
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/Bob5.wav
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/AlienContact.asset
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/Bob10.wav
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/missionControl_fail.anim
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/successExtra1.wav
|
|
||||||
- Assets/Resources/Games/firstContact.prefab
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/translator_anim/Translator.controller
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/TranslatedTextboxMaterialFX.mat
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/interpreter_bg_00_rot.png
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/mission_control_anim/missionControl_fail.anim
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/borderAlien.png
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/Bob6.wav
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/Bob1.wav
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/whistle.wav
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/CrowdOfAliens.controller
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/interpreterTextboxes.png
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/ALIEN_PLAYER_MISS2_A.wav
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/alien_anim/alien_idle/alien_idle.anim
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/Bob9.wav
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/translator_anim/interpret_nod/translator_lookAtAlien_nod.anim
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/alien_anim/alien_good/alien_success.anim
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/successExtra2.wav
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/turnover.wav
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/Bob7.wav
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/alien_anim/alien_talk/alien_talk.anim
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/mission_control_anim/MissionControl.controller
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/bar.png
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/interpreter_bg_01_rot.png
|
|
||||||
Dependencies: []
|
|
|
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