try a new build script

add assetbundles to gitignore
This commit is contained in:
minenice55 2023-06-18 17:49:14 -04:00
parent 0d25221b71
commit 0c3251d4b9
345 changed files with 309 additions and 7522 deletions

View file

@ -47,6 +47,7 @@ jobs:
unityVersion: auto unityVersion: auto
buildName: Heaven Studio buildName: Heaven Studio
buildsPath: build buildsPath: build
buildMethod: UnityBuilderAction.BuildScript.Build
targetPlatform: ${{ matrix.targetPlatform }} targetPlatform: ${{ matrix.targetPlatform }}
# Output # Output

View file

@ -47,6 +47,7 @@ jobs:
unityVersion: auto unityVersion: auto
buildName: Heaven Studio buildName: Heaven Studio
buildsPath: build buildsPath: build
buildMethod: UnityBuilderAction.BuildScript.Build
targetPlatform: ${{ matrix.targetPlatform }} targetPlatform: ${{ matrix.targetPlatform }}
- name: Tar files - name: Tar files

View file

@ -47,6 +47,7 @@ jobs:
unityVersion: auto unityVersion: auto
buildName: Heaven Studio buildName: Heaven Studio
buildsPath: build buildsPath: build
buildMethod: UnityBuilderAction.BuildScript.Build
targetPlatform: ${{ matrix.targetPlatform }} targetPlatform: ${{ matrix.targetPlatform }}
# Output # Output

9
.gitignore vendored
View file

@ -1,8 +1,3 @@
# TEMPORARY ------------------------------
/Assets/Test
/Assets/Resources/Music/Unconfirmed
# ----------------------------------------
/[Ll]ibrary/ /[Ll]ibrary/
/[Tt]emp/ /[Tt]emp/
/[Oo]bj/ /[Oo]bj/
@ -84,3 +79,7 @@ crashlytics-build.properties
# macOS # macOS
.DS_Store .DS_Store
# Built AssetBundles
/[Aa]ssets/[Ss]treamingAssets/*/*
/[Aa]ssets/[Ss]treamingAssets/*.manifest

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@ -0,0 +1,260 @@
using System.IO;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace UnityBuilderAction
{
public static class BuildScript
{
private static readonly string Eol = Environment.NewLine;
private static readonly string[] Secrets =
{"androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass"};
[MenuItem("File/Build Windows")]
public static void StartWindows()
{
// Get filename.
string path = EditorUtility.SaveFolderPanel("Build out WINDOWS to...", "", "");
Build( BuildTarget.StandaloneWindows, 0, path + "/" );
}
public static void Build()
{
// Gather values from args
Dictionary<string, string> options = GetValidatedOptions();
// Set version for this build
PlayerSettings.bundleVersion = options["buildVersion"];
PlayerSettings.macOS.buildNumber = options["buildVersion"];
PlayerSettings.Android.bundleVersionCode = int.Parse(options["androidVersionCode"]);
// Apply build target
var buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
switch (buildTarget)
{
case BuildTarget.Android:
{
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
if (options.TryGetValue("androidKeystoreName", out string keystoreName) &&
!string.IsNullOrEmpty(keystoreName))
{
PlayerSettings.Android.useCustomKeystore = true;
PlayerSettings.Android.keystoreName = keystoreName;
}
if (options.TryGetValue("androidKeystorePass", out string keystorePass) &&
!string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) &&
!string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) &&
!string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) &&
!string.IsNullOrEmpty(androidTargetSdkVersion))
{
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
try
{
targetSdkVersion =
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
}
catch
{
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
}
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
}
break;
}
case BuildTarget.StandaloneOSX:
PlayerSettings.SetScriptingBackend(BuildTargetGroup.Standalone, ScriptingImplementation.Mono2x);
break;
}
// Determine subtarget
int buildSubtarget = 0;
#if UNITY_2021_2_OR_NEWER
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out StandaloneBuildSubtarget buildSubtargetValue)) {
buildSubtargetValue = default;
}
buildSubtarget = (int) buildSubtargetValue;
#endif
// Custom build
Build(buildTarget, buildSubtarget, options["customBuildPath"]);
}
private static Dictionary<string, string> GetValidatedOptions()
{
ParseCommandLineArguments(out Dictionary<string, string> validatedOptions);
if (!validatedOptions.TryGetValue("projectPath", out string _))
{
Console.WriteLine("Missing argument -projectPath");
EditorApplication.Exit(110);
}
if (!validatedOptions.TryGetValue("buildTarget", out string buildTarget))
{
Console.WriteLine("Missing argument -buildTarget");
EditorApplication.Exit(120);
}
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget ?? string.Empty))
{
Console.WriteLine($"{buildTarget} is not a defined {nameof(BuildTarget)}");
EditorApplication.Exit(121);
}
if (!validatedOptions.TryGetValue("customBuildPath", out string _))
{
Console.WriteLine("Missing argument -customBuildPath");
EditorApplication.Exit(130);
}
const string defaultCustomBuildName = "TestBuild";
if (!validatedOptions.TryGetValue("customBuildName", out string customBuildName))
{
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
else if (customBuildName == "")
{
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
return validatedOptions;
}
private static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
{
providedArguments = new Dictionary<string, string>();
string[] args = Environment.GetCommandLineArgs();
Console.WriteLine(
$"{Eol}" +
$"###########################{Eol}" +
$"# Parsing settings #{Eol}" +
$"###########################{Eol}" +
$"{Eol}"
);
// Extract flags with optional values
for (int current = 0, next = 1; current < args.Length; current++, next++)
{
// Parse flag
bool isFlag = args[current].StartsWith("-");
if (!isFlag) continue;
string flag = args[current].TrimStart('-');
// Parse optional value
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
string value = flagHasValue ? args[next].TrimStart('-') : "";
bool secret = Secrets.Contains(flag);
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
// Assign
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
providedArguments.Add(flag, value);
}
}
private static void Build(BuildTarget buildTarget, int buildSubtarget, string filePath)
{
string appName = PlayerSettings.productName;
string[] scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
string dataPath = "";
string extension = "";
switch ( buildTarget ) {
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
dataPath = $"{appName}_Data/";
extension = ".exe";
break;
case BuildTarget.StandaloneOSX:
dataPath = $"{appName}.app/Contents/";
extension = ".app";
break;
case BuildTarget.StandaloneLinux64:
dataPath = $"{appName}_Data/";
extension = ".x86_64";
break;
}
var buildPlayerOptions = new BuildPlayerOptions
{
scenes = scenes,
target = buildTarget,
// targetGroup = BuildPipeline.GetBuildTargetGroup(buildTarget),
locationPathName = filePath + $"{appName}{extension}",
// options = UnityEditor.BuildOptions.Development
#if UNITY_2021_2_OR_NEWER
subtarget = buildSubtarget
#endif
};
string assetBundleDirectory = filePath + dataPath + "StreamingAssets";
if (!Directory.Exists(assetBundleDirectory))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, buildTarget);
BuildSummary buildSummary = BuildPipeline.BuildPlayer(buildPlayerOptions).summary;
ReportSummary(buildSummary);
if (!Application.isEditor)
ExitWithResult(buildSummary.result);
}
private static void ReportSummary(BuildSummary summary)
{
Console.WriteLine(
$"{Eol}" +
$"###########################{Eol}" +
$"# Build results #{Eol}" +
$"###########################{Eol}" +
$"{Eol}" +
$"Duration: {summary.totalTime.ToString()}{Eol}" +
$"Warnings: {summary.totalWarnings.ToString()}{Eol}" +
$"Errors: {summary.totalErrors.ToString()}{Eol}" +
$"Size: {summary.totalSize.ToString()} bytes{Eol}" +
$"{Eol}"
);
}
private static void ExitWithResult(BuildResult result)
{
switch (result)
{
case BuildResult.Succeeded:
Console.WriteLine("Build succeeded!");
EditorApplication.Exit(0);
break;
case BuildResult.Failed:
Console.WriteLine("Build failed!");
EditorApplication.Exit(101);
break;
case BuildResult.Cancelled:
Console.WriteLine("Build cancelled!");
EditorApplication.Exit(102);
break;
case BuildResult.Unknown:
default:
Console.WriteLine("Build result is unknown!");
EditorApplication.Exit(103);
break;
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 886568923d51ab64bac132c52b554e2d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,6 +1,11 @@
using UnityEditor;
using UnityEngine;
using System.IO; using System.IO;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
public class CreateAssetBundles public class CreateAssetBundles
{ {

File diff suppressed because one or more lines are too long

View file

@ -1,8 +1,8 @@
using System; using System;
public static class AppInfo { public static class AppInfo {
public const string Version = "0.0.975"; public const string Version = "0.0.978";
public static readonly DateTime Date = new DateTime(2023, 05, 28, 15, 45, 42, 208, DateTimeKind.Utc); public static readonly DateTime Date = new DateTime(2023, 06, 18, 21, 34, 16, 868, DateTimeKind.Utc);
} }
@ -18,7 +18,7 @@ public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild
private const string AppInfoFileName = "AppInfo.cs"; private const string AppInfoFileName = "AppInfo.cs";
public int callbackOrder { public int callbackOrder {
get { return 0; } get { return 1; }
} }
void UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget target, string path) { void UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget target, string path) {

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@ -1,8 +0,0 @@
fileFormatVersion: 2
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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,219 +0,0 @@
ManifestFileVersion: 0
CRC: 368295644
AssetBundleManifest:
AssetBundleInfos:
Info_0:
Name: ctrpillow/common
Dependencies: {}
Info_1:
Name: ntrsamurai/common
Dependencies: {}
Info_2:
Name: rvlbooks/locale.en
Dependencies: {}
Info_3:
Name: agbmarcher/locale.jp
Dependencies: {}
Info_4:
Name: ntridol/common
Dependencies: {}
Info_5:
Name: ntrdj/common
Dependencies:
Dependency_0: rvldate/common
Info_6:
Name: ctrpillow/locale.jp
Dependencies: {}
Info_7:
Name: karate/common
Dependencies: {}
Info_8:
Name: ctrcatchy/common
Dependencies: {}
Info_9:
Name: rvlbooks/common
Dependencies: {}
Info_10:
Name: agbmarcher/common
Dependencies: {}
Info_11:
Name: ntridol/locale.jp
Dependencies: {}
Info_12:
Name: agbmarcher/locale.en
Dependencies: {}
Info_13:
Name: ctrpillow/locale.en
Dependencies: {}
Info_14:
Name: karate/locale.en
Dependencies: {}
Info_15:
Name: ntrcoin/common
Dependencies: {}
Info_16:
Name: ctrpillow/locale.ko
Dependencies: {}
Info_17:
Name: ntrsamurai/locale.en
Dependencies: {}
Info_18:
Name: ntrassembly/common
Dependencies: {}
Info_19:
Name: rvlinterview/locale.en
Dependencies: {}
Info_20:
Name: rvlseal/locale.en
Dependencies: {}
Info_21:
Name: agbtoss/common
Dependencies: {}
Info_22:
Name: rvlrotation/common
Dependencies: {}
Info_23:
Name: rvlbadminton/locale.en
Dependencies: {}
Info_24:
Name: agbhair/common
Dependencies: {}
Info_25:
Name: agbclap/common
Dependencies: {}
Info_26:
Name: ctrinterpreter/common
Dependencies: {}
Info_27:
Name: ntrboxshow/common
Dependencies: {}
Info_28:
Name: agbexplode/common
Dependencies: {}
Info_29:
Name: rvllegs/common
Dependencies: {}
Info_30:
Name: agbquiz/common
Dependencies:
Dependency_0: karate/common
Info_31:
Name: agboffbeat/common
Dependencies: {}
Info_32:
Name: ntrpingpong/common
Dependencies: {}
Info_33:
Name: ntrcork/common
Dependencies: {}
Info_34:
Name: agbspacedance/common
Dependencies: {}
Info_35:
Name: ctrbear/common
Dependencies: {}
Info_36:
Name: ntrbackbeat/common
Dependencies: {}
Info_37:
Name: ntrninja/common
Dependencies: {}
Info_38:
Name: ntrsoccer/locale.en
Dependencies: {}
Info_39:
Name: ctrintro/common
Dependencies: {}
Info_40:
Name: rvlrocket/common
Dependencies: {}
Info_41:
Name: pcosomen/common
Dependencies: {}
Info_42:
Name: agbbatter/common
Dependencies:
Dependency_0: karate/common
Info_43:
Name: agbspacedance/locale.jp
Dependencies: {}
Info_44:
Name: agbghost/common
Dependencies: {}
Info_45:
Name: ntrchorus/common
Dependencies: {}
Info_46:
Name: ctrteppan/common
Dependencies: {}
Info_47:
Name: rvldough/common
Dependencies: {}
Info_48:
Name: rvlseesaw/common
Dependencies: {}
Info_49:
Name: rvlfork/common
Dependencies: {}
Info_50:
Name: ntrtunnel/locale.en
Dependencies: {}
Info_51:
Name: rvlinterview/common
Dependencies: {}
Info_52:
Name: rvlseal/common
Dependencies: {}
Info_53:
Name: ntrshugyo/common
Dependencies: {}
Info_54:
Name: ntrstomp/common
Dependencies: {}
Info_55:
Name: rvlbadminton/common
Dependencies: {}
Info_56:
Name: ntrboxshow/locale.en
Dependencies: {}
Info_57:
Name: ntrsoccer/common
Dependencies: {}
Info_58:
Name: agbwizard/common
Dependencies: {}
Info_59:
Name: rvlseesaw/locale.en
Dependencies: {}
Info_60:
Name: rvldate/common
Dependencies:
Dependency_0: ntrdj/common
Info_61:
Name: agbtap/common
Dependencies:
Dependency_0: ntridol/common
Info_62:
Name: ntrshugyo/locale.en
Dependencies: {}
Info_63:
Name: rvldrum/common
Dependencies: {}
Info_64:
Name: ntrchorus/locale.en
Dependencies: {}
Info_65:
Name: mobtrick/common
Dependencies: {}
Info_66:
Name: pcomeat/common
Dependencies: {}
Info_67:
Name: rvlrotation/locale.en
Dependencies: {}
Info_68:
Name: rvllegs/locale.en
Dependencies: {}
Info_69:
Name: ntrtunnel/common
Dependencies: {}

View file

@ -1,7 +0,0 @@
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@ -1,7 +0,0 @@
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@ -1,99 +0,0 @@
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SerializeReferenceClassIdentifiers:
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ClassName: HeavenStudio.Games.Scripts_Spaceball.SpaceballPlayer/HatSprite
Assets:
- Assets/Resources/Sprites/Games/Spaceball/spaceball.png
- Assets/Resources/Sprites/Games/Spaceball/hole.png
- Assets/Resources/Sprites/Games/Spaceball/dispensersheet.png
- Assets/Resources/Sprites/Games/Spaceball/playershadow.png
- Assets/Resources/Sfx/games/spaceball/swing.wav
- Assets/Resources/Sprites/Games/Spaceball/Animations/AlienShow.anim
- Assets/Resources/Sprites/Games/Spaceball/star.mat
- Assets/Resources/Sprites/Games/Spaceball/Animations/DispenserPrepare.anim
- Assets/Resources/Sfx/games/spaceball/tacobell.ogg
- Assets/Resources/Sfx/games/spaceball/hit.ogg
- Assets/Resources/Sprites/Games/Spaceball/player_3.mat
- Assets/Resources/Sprites/Games/Spaceball/Animations/AlienIdle.anim
- Assets/Resources/Sprites/Games/Spaceball/Animations/Player.controller
- Assets/Resources/Games/spaceball.prefab
- Assets/Resources/Sprites/Games/Spaceball/player_1.mat
- Assets/Resources/Sprites/Games/Spaceball/Animations/AlienSwing.anim
- Assets/Resources/Sprites/Games/Spaceball/Animations/Alien.controller
- Assets/Resources/Sprites/Games/Spaceball/star.png
- Assets/Resources/Sprites/Games/Spaceball/alien.png
- Assets/Resources/Sprites/Games/Spaceball/Animations/DispenserShoot.anim
- Assets/Resources/Sprites/Games/Spaceball/dust.png
- Assets/Resources/Sprites/Games/Spaceball/Animations/Dust.controller
- Assets/Resources/Sprites/Games/Spaceball/Animations/Dispenser.controller
- Assets/Resources/Sprites/Games/Spaceball/Spaceball_Player_2.png
- Assets/Resources/Sfx/games/spaceball/fall.wav
- Assets/Resources/Sprites/Games/Spaceball/tacobell.png
- Assets/Resources/Sprites/Games/Spaceball/room.png
- Assets/Resources/Sfx/games/spaceball/shoot.ogg
- Assets/Resources/Sprites/Games/Spaceball/riceball.png
- Assets/Resources/Sfx/games/spaceball/hit_old.ogg
- Assets/Resources/Sprites/Games/Spaceball/player_2.mat
- Assets/Resources/Sprites/Games/Spaceball/Animations/Swing.anim
- Assets/Resources/Sprites/Games/Spaceball/alien_shadow.png
- Assets/Resources/Sprites/Games/Spaceball/Spaceball_Player_3.png
- Assets/Resources/Sfx/games/spaceball/longShoot.ogg
- Assets/Resources/Sprites/Games/Spaceball/Animations/AlienHide.anim
- Assets/Resources/Sprites/Games/Spaceball/Spaceball_Player_1.png
- Assets/Resources/Sprites/Games/Spaceball/Animations/Dust.anim
- Assets/Resources/Sprites/Games/Spaceball/baseball.png
- Assets/Resources/Sprites/Games/Spaceball/Animations/Idle.anim
Dependencies:
- F:/Github/HeavenStudio/Assets/StreamingAssets/karate/common

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Assets:
- Assets/Resources/Sprites/Games/ClappyTrio/Animations/SignIdle.anim
- Assets/Resources/Sfx/games/clappyTrio/sign.ogg
- Assets/Resources/Sprites/Games/ClappyTrio/Prologue_1.png
- Assets/Resources/Sfx/games/clappyTrio/ready.ogg
- Assets/Resources/Sprites/Games/ClappyTrio/Title.png
- Assets/Resources/Sprites/Games/ClappyTrio/GameSprites.png
- Assets/Resources/Sprites/Games/ClappyTrio/Animations/Bop.anim
- Assets/Resources/Sprites/Games/ClappyTrio/Animations/Idle.anim
- Assets/Resources/Sfx/games/clappyTrio/middleClap.ogg
- Assets/Resources/Games/clappyTrio.prefab
- Assets/Resources/Sprites/Games/ClappyTrio/Animations/Lion.controller
- Assets/Resources/Sprites/Games/ClappyTrio/Animations/Prepare.anim
- Assets/Resources/Sprites/Games/ClappyTrio/Animations/Enter.anim
- Assets/Resources/Sprites/Games/ClappyTrio/Epilogue.png
- Assets/Resources/Sfx/games/clappyTrio/rightClap.ogg
- Assets/Resources/Sfx/games/clappyTrio/leftClap.ogg
- Assets/Resources/Sprites/Games/ClappyTrio/Animations/Clap.anim
- Assets/Resources/Sprites/Games/ClappyTrio/Animations/Exit.anim
- Assets/Resources/Sprites/Games/ClappyTrio/Animations/Sign.controller
Dependencies: []

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