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Fan Club: idol setup part 1
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26 changed files with 14246 additions and 256 deletions
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108
Assets/Resources/Sprites/Games/FanClub/IdolPeace.002.png.meta
Normal file
108
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@ -62,7 +62,7 @@ TextureImporter:
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textureSettings:
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|
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@ -125,7 +125,7 @@ TextureImporter:
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wrapU: 1
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wrapU: 1
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|
|
@ -9297,6 +9297,7 @@ MonoBehaviour:
|
||||||
toggle: 0
|
toggle: 0
|
||||||
type: 0
|
type: 0
|
||||||
type2: 0
|
type2: 0
|
||||||
|
type3: 0
|
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ease: 0
|
ease: 0
|
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colorA: {r: 0, g: 0, b: 0, a: 0}
|
colorA: {r: 0, g: 0, b: 0, a: 0}
|
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colorB: {r: 0, g: 0, b: 0, a: 0}
|
colorB: {r: 0, g: 0, b: 0, a: 0}
|
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|
@ -9576,6 +9577,7 @@ MonoBehaviour:
|
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toggle: 0
|
toggle: 0
|
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type: 0
|
type: 0
|
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type2: 0
|
type2: 0
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|
type3: 0
|
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ease: 0
|
ease: 0
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colorA: {r: 0, g: 0, b: 0, a: 0}
|
colorA: {r: 0, g: 0, b: 0, a: 0}
|
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colorB: {r: 0, g: 0, b: 0, a: 0}
|
colorB: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
|
|
@ -11,9 +11,14 @@ namespace RhythmHeavenMania.Games
|
||||||
public class FanClub : Minigame
|
public class FanClub : Minigame
|
||||||
{
|
{
|
||||||
// userdata here
|
// userdata here
|
||||||
|
[Header("Animators")]
|
||||||
|
|
||||||
|
[Header("Objects")]
|
||||||
|
public GameObject Arisa;
|
||||||
|
|
||||||
// end userdata
|
// end userdata
|
||||||
|
private Animator idolAnimator;
|
||||||
|
public GameEvent bop = new GameEvent();
|
||||||
public static FanClub instance;
|
public static FanClub instance;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
@ -21,9 +26,42 @@ namespace RhythmHeavenMania.Games
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
idolAnimator = Arisa.GetComponent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||||
|
{
|
||||||
|
if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
|
||||||
|
{
|
||||||
|
idolAnimator.Play("IdolBeat", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bop(float beat, float length)
|
||||||
|
{
|
||||||
|
bop.length = length;
|
||||||
|
bop.startBeat = beat;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CallHai(float beat)
|
||||||
|
{
|
||||||
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); }),
|
||||||
|
|
||||||
|
new BeatAction.Action(beat + 4f, delegate { Arisa.GetComponent<Animator>().Play("IdolCrap", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 5f, delegate { Arisa.GetComponent<Animator>().Play("IdolCrap", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 6f, delegate { Arisa.GetComponent<Animator>().Play("IdolCrap", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 7f, delegate { Arisa.GetComponent<Animator>().Play("IdolCrap", 0, 0); }),
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -419,6 +419,8 @@ namespace RhythmHeavenMania
|
||||||
}),
|
}),
|
||||||
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP don't use]</color>", "FDFD00", false, false, new List<GameAction>()
|
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP don't use]</color>", "FDFD00", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||||
|
new GameAction("hais", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false),
|
||||||
}),
|
}),
|
||||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue