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Merge pull request #38 from CarsonKompon/mr-upbeat
Started work on Mr. Upbeat
This commit is contained in:
commit
03f1858cb0
33 changed files with 3203 additions and 0 deletions
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|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Scripts/Games/MrUpbeat.meta
Normal file
8
Assets/Scripts/Games/MrUpbeat.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f22d820fe1dee4e469a337fa3e97fe7b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
89
Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
Normal file
89
Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
Normal file
|
@ -0,0 +1,89 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using Starpelly;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.MrUpbeat
|
||||||
|
{
|
||||||
|
public class MrUpbeat : Minigame
|
||||||
|
{
|
||||||
|
[Header("References")]
|
||||||
|
public GameObject metronome;
|
||||||
|
public UpbeatMan man;
|
||||||
|
|
||||||
|
public GameEvent beat = new GameEvent();
|
||||||
|
public GameEvent offbeat = new GameEvent();
|
||||||
|
public bool canGo = false;
|
||||||
|
private int beatCount = 0;
|
||||||
|
|
||||||
|
public static MrUpbeat instance;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (canGo)
|
||||||
|
metronome.transform.eulerAngles = new Vector3(0, 0, 270 - Mathf.Cos(Mathf.PI * Conductor.instance.songPositionInBeats) * 75);
|
||||||
|
//else
|
||||||
|
// metronome.transform.eulerAngles = new Vector3(0, 0, 200);
|
||||||
|
|
||||||
|
List<Beatmap.Entity> gos = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "mrUpbeat/go");
|
||||||
|
for(int i=0; i<gos.Count; i++)
|
||||||
|
{
|
||||||
|
if ((gos[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && (gos[i].beat + gos[i].length) - 0.15f > Conductor.instance.songPositionInBeats)
|
||||||
|
{
|
||||||
|
canGo = true;
|
||||||
|
break;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
canGo = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Conductor.instance.ReportBeat(ref beat.lastReportedBeat) && canGo)
|
||||||
|
{
|
||||||
|
if(beatCount % 2 == 0)
|
||||||
|
Jukebox.PlayOneShotGame("mrUpbeat/metronomeRight");
|
||||||
|
else
|
||||||
|
Jukebox.PlayOneShotGame("mrUpbeat/metronomeLeft");
|
||||||
|
|
||||||
|
beatCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Conductor.instance.ReportBeat(ref offbeat.lastReportedBeat, 0.25f, true))
|
||||||
|
{
|
||||||
|
man.Blip();
|
||||||
|
if(canGo) man.targetBeat = offbeat.lastReportedBeat + 1f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnGameSwitch()
|
||||||
|
{
|
||||||
|
base.OnGameSwitch();
|
||||||
|
canGo = false;
|
||||||
|
man.stepTimes = 0;
|
||||||
|
SetInterval(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetInterval(float beat)
|
||||||
|
{
|
||||||
|
beatCount = 0;
|
||||||
|
offbeat.startBeat = beat;
|
||||||
|
man.targetBeat = beat + 320f;
|
||||||
|
man.Idle();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Go(float beat)
|
||||||
|
{
|
||||||
|
beatCount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs.meta
Normal file
11
Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a258517e5332c824a8b81a03036fc2a8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
102
Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
Normal file
102
Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
Normal file
|
@ -0,0 +1,102 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using Starpelly;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.MrUpbeat
|
||||||
|
{
|
||||||
|
public class UpbeatMan : PlayerActionObject
|
||||||
|
{
|
||||||
|
[Header("References")]
|
||||||
|
public MrUpbeat game;
|
||||||
|
public Animator animator;
|
||||||
|
public Animator blipAnimator;
|
||||||
|
public GameObject[] shadows;
|
||||||
|
|
||||||
|
public float targetBeat = 0.25f;
|
||||||
|
public int stepTimes = 0;
|
||||||
|
private bool stepped = false;
|
||||||
|
|
||||||
|
public GameEvent blip = new GameEvent();
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float normalizedBeat = Conductor.instance.GetPositionFromMargin(targetBeat, 0.5f);
|
||||||
|
StateCheck(normalizedBeat);
|
||||||
|
|
||||||
|
if(game.canGo && normalizedBeat > Minigame.LateTime())
|
||||||
|
{
|
||||||
|
//Fall();
|
||||||
|
targetBeat += 100f;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (PlayerInput.Pressed())
|
||||||
|
{
|
||||||
|
if (state.perfect)
|
||||||
|
{
|
||||||
|
Step();
|
||||||
|
}
|
||||||
|
else if(state.notPerfect())
|
||||||
|
{
|
||||||
|
Fall();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Step();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnAce()
|
||||||
|
{
|
||||||
|
if (!game.canGo) return;
|
||||||
|
|
||||||
|
Step();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Idle()
|
||||||
|
{
|
||||||
|
stepTimes = 0;
|
||||||
|
transform.localScale = new Vector3(1, 1);
|
||||||
|
animator.Play("Idle", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Step()
|
||||||
|
{
|
||||||
|
stepTimes++;
|
||||||
|
|
||||||
|
animator.Play("Step", 0, 0);
|
||||||
|
Jukebox.PlayOneShotGame("mrUpbeat/step");
|
||||||
|
|
||||||
|
if (stepTimes % 2 == 1)
|
||||||
|
{
|
||||||
|
shadows[0].SetActive(false);
|
||||||
|
shadows[1].SetActive(true);
|
||||||
|
transform.localScale = new Vector3(-1, 1);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
shadows[0].SetActive(true);
|
||||||
|
shadows[1].SetActive(false);
|
||||||
|
transform.localScale = new Vector3(1, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Fall()
|
||||||
|
{
|
||||||
|
animator.Play("Fall", 0, 0);
|
||||||
|
Jukebox.PlayOneShot("miss");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Blip()
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("mrUpbeat/blip");
|
||||||
|
blipAnimator.Play("Blip", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs.meta
Normal file
11
Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: e4fa18aec69a2e949a7e2d4e33bdd2b9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
|
@ -17,6 +17,7 @@ using RhythmHeavenMania.Games.BuiltToScaleDS;
|
||||||
using RhythmHeavenMania.Games.TapTrial;
|
using RhythmHeavenMania.Games.TapTrial;
|
||||||
using RhythmHeavenMania.Games.CropStomp;
|
using RhythmHeavenMania.Games.CropStomp;
|
||||||
using RhythmHeavenMania.Games.WizardsWaltz;
|
using RhythmHeavenMania.Games.WizardsWaltz;
|
||||||
|
using RhythmHeavenMania.Games.MrUpbeat;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
|
@ -373,6 +374,11 @@ namespace RhythmHeavenMania
|
||||||
new GameAction("start interval", delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
|
new GameAction("start interval", delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
|
||||||
new GameAction("plant", delegate { WizardsWaltz.instance.SpawnFlower(eventCaller.currentEntity.beat); }, 0.5f, false),
|
new GameAction("plant", delegate { WizardsWaltz.instance.SpawnFlower(eventCaller.currentEntity.beat); }, 0.5f, false),
|
||||||
}),
|
}),
|
||||||
|
new Minigame("mrUpbeat", "Mr. Upbeat \n<color=#eb5454>[WIP don't use]</color>", "FFFFFF", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
new GameAction("prepare", delegate { MrUpbeat.instance.SetInterval(eventCaller.currentEntity.beat); }, 0.5f, true),
|
||||||
|
new GameAction("go", delegate { MrUpbeat.instance.Go(eventCaller.currentEntity.beat); }, 4f, true),
|
||||||
|
}),
|
||||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
}),
|
}),
|
||||||
|
|
Loading…
Reference in a new issue