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a/Assets/Scripts/Games/MrUpbeat.meta b/Assets/Scripts/Games/MrUpbeat.meta new file mode 100644 index 00000000..b12ae0e7 --- /dev/null +++ b/Assets/Scripts/Games/MrUpbeat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f22d820fe1dee4e469a337fa3e97fe7b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs new file mode 100644 index 00000000..4dea3eda --- /dev/null +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs @@ -0,0 +1,89 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; +using Starpelly; + +using RhythmHeavenMania.Util; + +namespace RhythmHeavenMania.Games.MrUpbeat +{ + public class MrUpbeat : Minigame + { + [Header("References")] + public GameObject metronome; + public UpbeatMan man; + + public GameEvent beat = new GameEvent(); + public GameEvent offbeat = new GameEvent(); + public bool canGo = false; + private int beatCount = 0; + + public static MrUpbeat instance; + + private void Awake() + { + instance = this; + } + + private void Update() + { + if (canGo) + metronome.transform.eulerAngles = new Vector3(0, 0, 270 - Mathf.Cos(Mathf.PI * Conductor.instance.songPositionInBeats) * 75); + //else + // metronome.transform.eulerAngles = new Vector3(0, 0, 200); + + List gos = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "mrUpbeat/go"); + for(int i=0; i Conductor.instance.songPositionInBeats) + { + canGo = true; + break; + } else + { + canGo = false; + } + } + + if (Conductor.instance.ReportBeat(ref beat.lastReportedBeat) && canGo) + { + if(beatCount % 2 == 0) + Jukebox.PlayOneShotGame("mrUpbeat/metronomeRight"); + else + Jukebox.PlayOneShotGame("mrUpbeat/metronomeLeft"); + + beatCount++; + } + + if (Conductor.instance.ReportBeat(ref offbeat.lastReportedBeat, 0.25f, true)) + { + man.Blip(); + if(canGo) man.targetBeat = offbeat.lastReportedBeat + 1f; + } + } + + public override void OnGameSwitch() + { + base.OnGameSwitch(); + canGo = false; + man.stepTimes = 0; + SetInterval(0); + } + + public void SetInterval(float beat) + { + beatCount = 0; + offbeat.startBeat = beat; + man.targetBeat = beat + 320f; + man.Idle(); + } + + public void Go(float beat) + { + beatCount = 0; + } + + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs.meta b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs.meta new file mode 100644 index 00000000..b8608c7a --- /dev/null +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a258517e5332c824a8b81a03036fc2a8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs new file mode 100644 index 00000000..6ed098e7 --- /dev/null +++ b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs @@ -0,0 +1,102 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; +using Starpelly; + +using RhythmHeavenMania.Util; + +namespace RhythmHeavenMania.Games.MrUpbeat +{ + public class UpbeatMan : PlayerActionObject + { + [Header("References")] + public MrUpbeat game; + public Animator animator; + public Animator blipAnimator; + public GameObject[] shadows; + + public float targetBeat = 0.25f; + public int stepTimes = 0; + private bool stepped = false; + + public GameEvent blip = new GameEvent(); + + private void Update() + { + float normalizedBeat = Conductor.instance.GetPositionFromMargin(targetBeat, 0.5f); + StateCheck(normalizedBeat); + + if(game.canGo && normalizedBeat > Minigame.LateTime()) + { + //Fall(); + targetBeat += 100f; + return; + } + + if (PlayerInput.Pressed()) + { + if (state.perfect) + { + Step(); + } + else if(state.notPerfect()) + { + Fall(); + } + else + { + Step(); + } + } + } + + public override void OnAce() + { + if (!game.canGo) return; + + Step(); + } + + public void Idle() + { + stepTimes = 0; + transform.localScale = new Vector3(1, 1); + animator.Play("Idle", 0, 0); + } + + public void Step() + { + stepTimes++; + + animator.Play("Step", 0, 0); + Jukebox.PlayOneShotGame("mrUpbeat/step"); + + if (stepTimes % 2 == 1) + { + shadows[0].SetActive(false); + shadows[1].SetActive(true); + transform.localScale = new Vector3(-1, 1); + } else + { + shadows[0].SetActive(true); + shadows[1].SetActive(false); + transform.localScale = new Vector3(1, 1); + } + } + + public void Fall() + { + animator.Play("Fall", 0, 0); + Jukebox.PlayOneShot("miss"); + } + + public void Blip() + { + Jukebox.PlayOneShotGame("mrUpbeat/blip"); + blipAnimator.Play("Blip", 0, 0); + } + + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs.meta b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs.meta new file mode 100644 index 00000000..36b78110 --- /dev/null +++ b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e4fa18aec69a2e949a7e2d4e33bdd2b9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 1f973204..647f78f0 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -17,6 +17,7 @@ using RhythmHeavenMania.Games.BuiltToScaleDS; using RhythmHeavenMania.Games.TapTrial; using RhythmHeavenMania.Games.CropStomp; using RhythmHeavenMania.Games.WizardsWaltz; +using RhythmHeavenMania.Games.MrUpbeat; namespace RhythmHeavenMania { @@ -373,6 +374,11 @@ namespace RhythmHeavenMania new GameAction("start interval", delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), new GameAction("plant", delegate { WizardsWaltz.instance.SpawnFlower(eventCaller.currentEntity.beat); }, 0.5f, false), }), + new Minigame("mrUpbeat", "Mr. Upbeat \n[WIP don't use]", "FFFFFF", false, false, new List() + { + new GameAction("prepare", delegate { MrUpbeat.instance.SetInterval(eventCaller.currentEntity.beat); }, 0.5f, true), + new GameAction("go", delegate { MrUpbeat.instance.Go(eventCaller.currentEntity.beat); }, 4f, true), + }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() { }),