HeavenStudioPlus/Assets/Scripts/DiscordRPC.cs

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using UnityEngine;
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namespace HeavenStudio.DiscordRPC
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{
public class DiscordRPC : MonoBehaviour
{
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public static long clientID = 945877725984477205;
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private static void DiscordControllerCheck()
{
if (DiscordController.instance == null)
{
var discordController = new GameObject("DiscordController");
var di = discordController.AddComponent<DiscordController>();
DiscordController.instance = di;
di.Connect();
}
}
public static void Connect()
{
DiscordControllerCheck();
DiscordController.instance.Connect();
}
public static void UpdateActivity(string state = null, string details = null, bool updateTime = false)
{
DiscordControllerCheck();
DiscordController.instance.UpdateActivity(details, state, updateTime);
}
public static void Disconnect()
{
DiscordControllerCheck();
DiscordController.instance.Disconnect();
Destroy(DiscordController.instance.gameObject);
}
}
}