mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
namespace RhythmHeavenMania.Common
|
||
|
{
|
||
|
public class Parallax : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private Vector2 parallaxEffectMultiplier;
|
||
|
|
||
|
private Transform camTransform;
|
||
|
private Vector3 lastCamPos;
|
||
|
public float textureUnitSizeX;
|
||
|
|
||
|
public bool sprite = true;
|
||
|
|
||
|
private void Start()
|
||
|
{
|
||
|
camTransform = Camera.main.transform;
|
||
|
lastCamPos = camTransform.position;
|
||
|
/*if (sprite)
|
||
|
{
|
||
|
Sprite sprite = GetComponent<SpriteRenderer>().sprite;
|
||
|
Texture2D texture = sprite.texture;
|
||
|
textureUnitSizeX = texture.width / sprite.pixelsPerUnit;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Image image = GetComponent<Image>();
|
||
|
Texture texture = image.mainTexture;
|
||
|
textureUnitSizeX = texture.width / image.pixelsPerUnit;
|
||
|
}*/
|
||
|
}
|
||
|
|
||
|
private void LateUpdate()
|
||
|
{
|
||
|
Vector3 deltaMovement = camTransform.position - lastCamPos;
|
||
|
transform.position += new Vector3(deltaMovement.x * parallaxEffectMultiplier.x, deltaMovement.y * parallaxEffectMultiplier.y, 0);
|
||
|
lastCamPos = camTransform.position;
|
||
|
|
||
|
if (Mathf.Abs(camTransform.position.x - transform.position.x) >= textureUnitSizeX)
|
||
|
{
|
||
|
float offsetPosX = (camTransform.position.x - transform.position.x) % textureUnitSizeX;
|
||
|
transform.position = new Vector3(camTransform.position.x + offsetPosX, transform.position.y);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|