HeavenStudioPlus/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.WizardsWaltz
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{
public class WizardsWaltz : Minigame
{
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public Wizard wizard;
public static WizardsWaltz instance;
private void Awake()
{
instance = this;
}
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// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}