2022-03-03 23:33:22 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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2022-03-04 00:15:56 +00:00
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namespace RhythmHeavenMania.Games.WizardsWaltz
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2022-03-03 23:33:22 +00:00
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{
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public class WizardsWaltz : Minigame
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{
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2022-03-04 00:15:56 +00:00
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public Wizard wizard;
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public static WizardsWaltz instance;
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private void Awake()
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{
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instance = this;
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}
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2022-03-03 23:33:22 +00:00
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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