mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
26 lines
669 B
C#
26 lines
669 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using HeavenStudio;
|
||
|
|
||
|
namespace HeavenStudio.StudioDance
|
||
|
{
|
||
|
public class StudioDanceManager : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField] private GameObject windowBase;
|
||
|
[SerializeField] private Transform windowHolder;
|
||
|
[SerializeField] private GameObject content;
|
||
|
|
||
|
public void OpenDanceWindow()
|
||
|
{
|
||
|
var mobj = GameObject.Instantiate(windowBase, windowHolder);
|
||
|
mobj.SetActive(true);
|
||
|
content.SetActive(true);
|
||
|
}
|
||
|
|
||
|
public void CloseDanceWindow()
|
||
|
{
|
||
|
content.SetActive(false);
|
||
|
}
|
||
|
}
|
||
|
}
|