mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
133 lines
3.8 KiB
C#
133 lines
3.8 KiB
C#
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
using HeavenStudio.Util;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_FrogHop
|
||
|
{
|
||
|
public class ntrFrog : MonoBehaviour
|
||
|
{
|
||
|
//definitions
|
||
|
#region Definitions
|
||
|
|
||
|
[SerializeField] public Animator FrogAnim;
|
||
|
[SerializeField] public List<SpriteRenderer> SpriteParts = new();
|
||
|
[SerializeField] public Transform MissFace;
|
||
|
[SerializeField] public SpriteRenderer Head;
|
||
|
|
||
|
[NonSerialized] public int animSide = -1;
|
||
|
[NonSerialized] public float scaleConstant = 1;
|
||
|
[NonSerialized] public string loopAnim = null;
|
||
|
[NonSerialized] public bool isBumped = false;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
//global methods
|
||
|
#region Global Methods
|
||
|
|
||
|
public void Start()
|
||
|
{
|
||
|
scaleConstant = FrogAnim.transform.localScale.x;
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
//frog methods
|
||
|
#region Frog Methods
|
||
|
|
||
|
public void Bop()
|
||
|
{
|
||
|
FrogAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0);
|
||
|
isBumped = false;
|
||
|
}
|
||
|
|
||
|
public void Update()
|
||
|
{
|
||
|
if (loopAnim != null) FrogAnim.DoScaledAnimationAsync("Talk" + loopAnim, 0.5f, 0.5f, 1);
|
||
|
}
|
||
|
|
||
|
public void Talk(string type, double animEnd)
|
||
|
{
|
||
|
SpriteRenderer isMissing = null;
|
||
|
if (MissFace != null)
|
||
|
{
|
||
|
isMissing = MissFace.GetComponent<SpriteRenderer>();
|
||
|
if (isMissing.enabled) return;
|
||
|
}
|
||
|
|
||
|
loopAnim = type;
|
||
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||
|
{ new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); loopAnim = null; }) });
|
||
|
}
|
||
|
|
||
|
public void Hop(int side = 0, bool isLong = false)
|
||
|
{
|
||
|
SwapSide(side);
|
||
|
|
||
|
FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1);
|
||
|
FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f, animLayer: 0);
|
||
|
|
||
|
isBumped = false;
|
||
|
}
|
||
|
|
||
|
public void Charge(int side = 0)
|
||
|
{
|
||
|
SwapSide(side);
|
||
|
|
||
|
FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1);
|
||
|
FrogAnim.DoScaledAnimationAsync("Charge", 0.5f, animLayer: 0);
|
||
|
|
||
|
isBumped = false;
|
||
|
}
|
||
|
|
||
|
public void Spin()
|
||
|
{
|
||
|
FrogAnim.DoScaledAnimationAsync("Spin", 0.5f, animLayer: 0);
|
||
|
|
||
|
isBumped = false;
|
||
|
}
|
||
|
|
||
|
public void Glare()
|
||
|
{
|
||
|
FrogAnim.DoScaledAnimationAsync("Glare", 0.5f, 0.5f, 1);
|
||
|
}
|
||
|
|
||
|
public void Sweat()
|
||
|
{
|
||
|
FrogAnim.DoScaledAnimationAsync("Sweat", 0.5f, 0.5f, animLayer: 2);
|
||
|
}
|
||
|
|
||
|
public void Bump()
|
||
|
{
|
||
|
if (!isBumped)
|
||
|
{
|
||
|
isBumped = true;
|
||
|
FrogAnim.transform.localScale = new Vector3(scaleConstant, scaleConstant, 1);
|
||
|
|
||
|
FrogAnim.DoScaledAnimationAsync("Ouch", 0.5f, 0.5f, 1);
|
||
|
FrogAnim.DoScaledAnimationAsync("Bump", 0.5f, animLayer: 0);
|
||
|
|
||
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_MISS");
|
||
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_MISS_BOING");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void SwapSide(int side)
|
||
|
{
|
||
|
if (side != 0) animSide = side;
|
||
|
else animSide *= -1;
|
||
|
if (MissFace != null) MissFace.localScale = new Vector3(animSide, 1, 1);
|
||
|
Head.flipX = animSide > 0;
|
||
|
}
|
||
|
|
||
|
public void Darken(bool reverse = false)
|
||
|
{
|
||
|
if (!reverse) foreach (var a in SpriteParts) { a.color = new Color(0.5f, 0.5f, 0.5f, 1); }
|
||
|
else foreach (var a in SpriteParts) { a.color = new Color(1, 1, 1, 1); }
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|