mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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63 lines
2 KiB
C#
63 lines
2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_LumBEARjack
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{
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public class LBJCatMove : MonoBehaviour
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{
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[Header("Components")]
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[SerializeField] private Transform _otherPoint;
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[Header("Properties")]
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[SerializeField] private bool _startAtOther;
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[SerializeField] private bool _usePoint = true;
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[SerializeField] private float _slideOffset = 0f;
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private Vector3 _thisPosition;
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private Vector3 _otherPosition;
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private Coroutine _currentMove;
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private void Awake()
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{
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_thisPosition = transform.localPosition;
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if (_usePoint)
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{
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_otherPosition = _otherPoint.localPosition;
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}
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else
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{
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_otherPosition = _thisPosition + new Vector3(_slideOffset / 2, 0);
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}
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if (_startAtOther) transform.localPosition = _otherPosition;
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}
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public void Move(double beat, double length, bool inToScene)
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{
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if (_currentMove != null) StopCoroutine(_currentMove);
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_currentMove = StartCoroutine(MoveCo(beat, length, inToScene));
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}
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private IEnumerator MoveCo(double beat, double length, bool inToScene)
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{
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if (length <= 0)
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{
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transform.localPosition = inToScene ? _thisPosition : _otherPosition;
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yield break;
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}
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float normalized = Conductor.instance.GetPositionFromBeat(beat, length, false);
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while (normalized <= 1f)
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{
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normalized = Conductor.instance.GetPositionFromBeat(beat, length);
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Vector3 newPos = Vector3.Lerp(inToScene ? _otherPosition : _thisPosition, inToScene ? _thisPosition : _otherPosition, normalized);
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transform.localPosition = newPos;
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yield return null;
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}
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}
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}
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}
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