HeavenStudioPlus/.github/workflows/build.yml

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name: Build Heaven Studio
on:
push:
branches: [ "master", "release_1", "actions_rework" ]
jobs:
build:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
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- StandaloneWindows64
- StandaloneOSX
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- StandaloneLinux
steps:
- name: Checkout repository
uses: actions/checkout@v2
# with:
# lfs: true
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# Cache reused Library files to speed up compilation
- uses: actions/cache@v2
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
# Test (No tests yet, leaving this here for future.)
# - name: Run tests
# uses: game-ci/unity-test-runner@v2
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# with:
# githubToken: ${{ secrets.GITHUB_TOKEN }}
- name: Build project
uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
unityVersion: auto
buildName: Heaven Studio
buildsPath: build
targetPlatform: ${{ matrix.targetPlatform }}
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# Required on Mac for permission reasons
- name: Tar files
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if: runner.targetPlatform == 'StandaloneOSX'
run: tar -cvf ${{ matrix.targetPlatform }}.tar ./build/${{ matrix.targetPlatform }}
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- name: Upload Artifact (Windows / Linux)
if: runner.targetPlatform != 'StandaloneOSX'
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.targetPlatform }}-build
path: ./build/${{ matrix.targetPlatform }}/
- name: Upload Artifact (macOS)
if: runner.targetPlatform == 'StandaloneOSX'
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.targetPlatform }}-build
path: ${{ matrix.targetPlatform }}.tar
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- name: debug thing
run: tree .