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42 lines
1 KiB
C#
42 lines
1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_ShootEmUp
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{
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public class Ship : MonoBehaviour
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{
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public Animator shipAnim;
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public Animator laserAnim;
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public Animator damageAnim;
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public bool isDamage = false;
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// int life = 24;
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public void Shoot()
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{
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shipAnim.DoScaledAnimationAsync("shipShoot", 1f);
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laserAnim.DoScaledAnimationAsync("laser", 1f);
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}
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public void Damage()
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{
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// if (life > 0) {
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// life = Mathf.Max(life - 8, 0);
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// } else {
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// // Gameover if you miss in next interval
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// }
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isDamage = true;
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shipAnim.DoScaledAnimationAsync("shipDamage", 1f);
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damageAnim.DoScaledAnimationAsync("damage", 0.5f);
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}
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public void DamageEnd()
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{
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isDamage = false;
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}
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}
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}
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