using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_ShootEmUp { public class Ship : MonoBehaviour { public Animator shipAnim; public Animator laserAnim; public Animator damageAnim; public bool isDamage = false; // int life = 24; public void Shoot() { shipAnim.DoScaledAnimationAsync("shipShoot", 1f); laserAnim.DoScaledAnimationAsync("laser", 1f); } public void Damage() { // if (life > 0) { // life = Mathf.Max(life - 8, 0); // } else { // // Gameover if you miss in next interval // } isDamage = true; shipAnim.DoScaledAnimationAsync("shipDamage", 1f); damageAnim.DoScaledAnimationAsync("damage", 0.5f); } public void DamageEnd() { isDamage = false; } } }