HeavenStudioPlus/Assets/Scripts/Games/KarateMan/KarateManPot.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using NaughtyBezierCurves;
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using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_KarateMan
{
public class KarateManPot : PlayerActionObject
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{
public float startBeat;
public ItemType type;
public int path = 1;
public GameObject Shadow;
public GameObject ShadowInstance;
SpriteRenderer shadowRenderer;
//hit effects
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public GameObject HitMark;
public ParticleSystem[] HitParticles;
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public string awakeAnim;
FlyStatus status = FlyStatus.Fly;
Color effectTint = Color.white;
public int comboId = -1;
static int _lastCombo = -1;
public static int LastCombo { get { return _lastCombo; } }
public static int GetNewCombo() { _lastCombo++; return _lastCombo; }
public static void ResetLastCombo() { _lastCombo = -1; }
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public enum ItemType {
Pot, // path 1
Bulb, // path 1
Rock, // path 1
Ball, // path 1
Cooking, // path 1
Alien, // path 1
TacoBell, // path 1
KickBarrel, // path 1
KickBomb, // no path
ComboPot1, // path 1
ComboPot2, // path 1
ComboPot3, // path 2
ComboPot4, // path 3
ComboPot5, // path 4
ComboBarrel,// path 5
CookingLid, //only used for hit
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}
public enum FlyStatus {
Fly,
Hit,
NG,
HitWeak
}
//pot trajectory stuff
public Transform[] HitPosition;
public float[] HitPositionOffset;
public Vector3[] StartPositionOffset;
public float[] ItemSlipRt;
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public BezierCurve3D[] ItemCurves;
public BezierCurve3D CurrentCurve;
public float curveTargetBeat;
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public SpriteRenderer BulbLight;
public void SetBulbColor(Color c) {
effectTint = c;
BulbLight.color = c;
}
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float ProgressToHitPosition(float progress) {
return progress + (HitPositionOffset[path] - 0.5f);
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}
Vector3 ProgressToFlyPosition()
{
var cond = Conductor.instance;
float progress = Mathf.Min(cond.GetPositionFromBeat(startBeat, 2f), 1f - ItemSlipRt[path]);
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float progressToHitPosition = ProgressToHitPosition(progress);
Vector3 hitPosition = HitPosition[path].position;
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//https://www.desmos.com/calculator/ycn9v62i4f
float offset = HitPositionOffset[path];
float flyHeight = (progressToHitPosition*(progressToHitPosition-1f))/(offset*(offset-1f));
float floorHeight = HitPosition[0].position.y;
Vector3 startPosition = hitPosition + StartPositionOffset[path];
Vector3 endPosition = hitPosition - StartPositionOffset[path];
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Vector3 flyPosition = new Vector3(
Mathf.Lerp(startPosition.x, endPosition.x, progress),
floorHeight + (HitPosition[path].position.y - floorHeight + (StartPositionOffset[path].y * (1 - Mathf.Min(cond.GetPositionFromBeat(startBeat, 1f), 1f)))) * flyHeight,
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Mathf.Lerp(startPosition.z, endPosition.z, progress)
);
if (progress >= 0.5f && flyPosition.y < HitPosition[0].position.y) {
flyPosition.y = floorHeight;
}
return flyPosition;
}
void Awake()
{
switch (type)
{
case ItemType.ComboPot1:
KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ComboStartJustOrNg, ComboStartThrough, ComboStartOut);
KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ComboStartWrongAction, ComboStartOut, ComboStartOut);
path = 1;
break;
case ItemType.ComboPot2:
path = 1;
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BeatAction.New(gameObject, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboPot3:
path = 2;
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BeatAction.New(gameObject, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboPot4:
path = 3;
//if the button isn't held anymore make Joe spin
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BeatAction.New(gameObject, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboPot5:
path = 4;
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BeatAction.New(gameObject, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboBarrel:
//check for button release
KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_UP, ComboEndJustOrNg, ComboEndThrough, ComboEndOut);
//button presses
KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ComboEndWrongAction, ItemOut, ItemOut);
KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ComboEndWrongActionAlt, ItemOut, ItemOut);
path = 5;
break;
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case ItemType.KickBarrel:
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KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, KickChargeJustOrNg, ItemThrough, ItemOut);
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KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut);
path = 1;
comboId = -1;
break;
case ItemType.KickBomb:
KarateMan.instance.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_UP | InputType.DIRECTION_UP, KickJustOrNg, KickThrough, KickOut);
CurrentCurve = ItemCurves[6];
curveTargetBeat = 2 * 0.75f;
path = 1;
comboId = -1;
break;
case ItemType.CookingLid:
CurrentCurve = ItemCurves[9];
path = 1;
curveTargetBeat = 2f;
status = FlyStatus.Hit;
comboId = -1;
break;
default:
KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut);
KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut);
path = 1;
comboId = -1;
break;
}
float floorHeight = HitPosition[0].position.y;
if (CurrentCurve == null)
transform.position = ProgressToFlyPosition();
else
transform.position = CurrentCurve.GetPoint(0f);
Animator mobjAnim = GetComponent<Animator>();
mobjAnim.Play(awakeAnim, -1, 0);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
ShadowInstance = GameObject.Instantiate(Shadow, KarateMan.instance.ItemHolder);
shadowRenderer = ShadowInstance.GetComponent<SpriteRenderer>();
shadowRenderer.color = KarateMan.instance.GetShadowColor();
ShadowInstance.SetActive(true);
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
}
void Update()
{
var cond = Conductor.instance;
float floorHeight = HitPosition[0].position.y;
switch (status)
{
case FlyStatus.Fly:
float prog = cond.GetPositionFromBeat(startBeat, 2f);
if (CurrentCurve == null)
transform.position = ProgressToFlyPosition();
else
{
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f));
}
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if (prog >= 2f || (type == ItemType.KickBomb && prog >= 1f)) {
if (type == ItemType.KickBomb)
{
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
}
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) {
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transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (125f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
else if (CurrentCurve != null && prog < 1f)
{
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
break;
case FlyStatus.Hit:
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prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) {
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if (type == ItemType.KickBomb)
{
ParticleSystem p = Instantiate(HitParticles[6], ItemCurves[7].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
}
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GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else {
if (prog <= 1f)
{
transform.position = CurrentCurve.GetPoint(prog);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-180f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
else
{
transform.position = CurrentCurve.GetPoint(1f);
}
}
break;
case FlyStatus.NG:
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
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if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || (type == ItemType.KickBomb && prog >= 1f) || CurrentCurve == null) {
if (type == ItemType.KickBomb)
{
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
}
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else {
if (prog <= 1f)
{
transform.position = CurrentCurve.GetPoint(prog);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
else
{
transform.position = CurrentCurve.GetPoint(1f);
}
}
break;
case FlyStatus.HitWeak:
break;
}
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ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
shadowRenderer.color = KarateMan.instance.GetShadowColor();
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}
void CreateHitMark(bool useLocalPos = false)
{
GameObject hitMark = GameObject.Instantiate(HitMark, KarateMan.instance.ItemHolder);
if (useLocalPos)
hitMark.transform.localPosition = transform.position;
else
hitMark.transform.position = HitPosition[path].position;
hitMark.SetActive(true);
}
//handles hitsound and particles
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void ItemHitEffect(bool straight = false)
{
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ParticleSystem p;
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CreateHitMark(type == ItemType.KickBomb);
switch (type)
{
case ItemType.Bulb:
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CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/lightbulbHit", forcePlay: true);
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p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
if (effectTint.a == 0)
break;
//change gradient to match own colour
var col = p.colorOverLifetime;
col.enabled = true;
Gradient grad = new Gradient();
grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(Color.white, 0.25f), new GradientColorKey(effectTint, 0.5f), new GradientColorKey(effectTint, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 0.5f), new GradientAlphaKey(0.0f, 1.0f) });
col.color = grad;
var col2 = p.gameObject.transform.GetChild(0).GetComponent<ParticleSystem>().colorOverLifetime;
col2.enabled = true;
Gradient grad2 = new Gradient();
grad2.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(effectTint, 0.5f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) });
col2.color = grad2;
p.Play();
break;
case ItemType.Rock:
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CurrentCurve = ItemCurves[1];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true);
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p = Instantiate(HitParticles[4], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.Ball:
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CurrentCurve = ItemCurves[1];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/soccerHit", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.Cooking:
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CurrentCurve = ItemCurves[1];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/cookingPot", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
KarateMan.instance.CreateItemInstance(startBeat + 1f, "Item09", ItemType.CookingLid);
GetComponent<Animator>().Play("Item08", -1, 0);
break;
case ItemType.Alien:
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CurrentCurve = ItemCurves[1];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/alienHit", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.TacoBell:
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CurrentCurve = ItemCurves[1];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true);
Jukebox.PlayOneShotGame("karateman/tacobell", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.ComboPot1:
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CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.ComboPot2:
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CurrentCurve = ItemCurves[0];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.ComboPot3:
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CurrentCurve = ItemCurves[2];
curveTargetBeat = 1f;
Jukebox.PlayOneShotGame("karateman/comboHit2", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[2].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.ComboPot4:
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CurrentCurve = ItemCurves[3];
curveTargetBeat = 1f;
Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[3].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.ComboPot5:
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CurrentCurve = ItemCurves[4];
curveTargetBeat = 1f;
Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
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p = Instantiate(HitParticles[1], HitPosition[4].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.ComboBarrel:
Jukebox.PlayOneShotGame("karateman/comboHit4", forcePlay: true);
p = Instantiate(HitParticles[0], HitPosition[5].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
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p = Instantiate(HitParticles[1], HitPosition[5].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
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case ItemType.KickBarrel:
KarateMan.instance.CreateItemInstance(startBeat + 1f, "Item04", ItemType.KickBomb);
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Jukebox.PlayOneShotGame("karateman/barrelBreak", forcePlay: true);
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p = Instantiate(HitParticles[0], HitPosition[1].position, Quaternion.Euler(0, 0, -5f), KarateMan.instance.ItemHolder);
p.Play();
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p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.KickBomb:
Jukebox.PlayOneShotGame("karateman/bombKick", forcePlay: true);
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p = Instantiate(HitParticles[2], ItemCurves[6].GetPoint(0.5f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
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break;
default:
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CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/potHit", forcePlay: true);
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p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
break;
}
startBeat = Conductor.instance.songPositionInBeats;
status = FlyStatus.Hit;
}
int ItemPunchHand()
{
switch (type)
{
case ItemType.Rock:
case ItemType.Ball:
case ItemType.Cooking:
case ItemType.Alien:
case ItemType.TacoBell:
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case ItemType.KickBarrel:
return 2;
default:
return 0;
}
}
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void JoeComboSequence()
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
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if (joe.GetShouldComboId() != comboId || !joe.inCombo) return;
switch (type)
{
case ItemType.ComboPot2:
joe.Punch(2);
if (joe.GetComboId() != comboId)
Jukebox.PlayOneShotGame("karateman/swingNoHit_Alt", forcePlay: true);
else
{
ItemHitEffect();
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}
break;
case ItemType.ComboPot3:
joe.ComboSequence(0);
if (joe.GetComboId() != comboId) {}
else
{
ItemHitEffect();
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}
break;
case ItemType.ComboPot4:
//if the button isn't held anymore make Joe spin
if (joe.GetComboId() != comboId) {
joe.ComboMiss(startBeat + 1f);
Jukebox.PlayOneShotGame("karateman/comboMiss", forcePlay: true);
joe.SetShouldComboId(-2);
}
else
{
joe.ComboSequence(1);
joe.lockedInCombo = true;
ItemHitEffect();
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}
break;
case ItemType.ComboPot5:
joe.ComboSequence(2);
if (joe.GetComboId() != comboId) {}
else
{
ItemHitEffect();
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}
break;
default:
break;
}
}
public void ItemJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && !joe.inCombo) {
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bool straight = joe.Punch(ItemPunchHand());
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
Jukebox.PlayOneShot("miss");
status = FlyStatus.NG;
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
}
else {
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ItemHitEffect(straight);
status = FlyStatus.Hit;
}
}
}
public void ItemWrongAction(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
//hitting a normal object with the alt input
//WHEN SCORING THIS IS A MISS
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && !joe.inCombo) {
joe.ForceFailCombo(Conductor.instance.songPositionInBeats);
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
Jukebox.PlayOneShot("miss");
status = FlyStatus.NG;
}
else {
ItemHitEffect();
}
}
}
public void ItemOut(PlayerActionEvent caller) {}
public void ItemThrough(PlayerActionEvent caller)
{
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(KarateMan.instance.Joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
//TODO: play miss sound
//deduct flow if applicable
KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
})
});
}
public void ComboStartJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
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if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo)) {
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joe.inCombo = true;
joe.Punch(1);
joe.SetComboId(comboId);
joe.SetShouldComboId(comboId);
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
Jukebox.PlayOneShot("miss");
status = FlyStatus.NG;
}
else {
ItemHitEffect();
}
}
}
public void ComboStartOut(PlayerActionEvent caller) {}
public void ComboStartThrough(PlayerActionEvent caller)
{
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(KarateMan.instance.Joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
//TODO: play miss sound
//deduct flow if applicable
KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
})
});
}
public void ComboStartWrongAction(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
//hitting a combo start with the normal input
//WHEN SCORING THIS IS A MISS
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && !joe.inCombo) {
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bool straight = joe.Punch(ItemPunchHand());
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
Jukebox.PlayOneShot("miss");
status = FlyStatus.NG;
}
else {
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ItemHitEffect(straight);
}
}
}
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public void ComboEndJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
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if (status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId) {
joe.inCombo = false;
joe.SetComboId(-1);
joe.SetShouldComboId(-1);
joe.ComboSequence(3);
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if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[5];
curveTargetBeat = 1f;
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Jukebox.PlayOneShot("miss");
status = FlyStatus.NG;
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
})
});
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}
else {
ItemHitEffect();
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 1.5f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Happy);
}),
new BeatAction.Action(startBeat + 3.5f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
})
});
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}
}
}
public void ComboEndOut(PlayerActionEvent caller) {}
public void ComboEndThrough(PlayerActionEvent caller)
{
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
var joe = KarateMan.instance.Joe;
if (joe.GetComboId() != comboId || !joe.inCombo)
{
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
//TODO: play miss sound
//deduct flow if applicable
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
})
});
}
else
{
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 1.5f, delegate {
joe.inCombo = false;
joe.SetComboId(-1);
joe.SetShouldComboId(-1);
joe.ComboSequence(4);
}),
new BeatAction.Action(startBeat + 2.5f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
})
});
}
}
public void ComboEndWrongAction(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
KarateMan.instance.Joe.Punch(1);
}
public void ComboEndWrongActionAlt(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
KarateMan.instance.Joe.ForceFailCombo(Conductor.instance.songPositionInBeats);
}
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public void KickChargeJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo)) {
joe.Punch(ItemPunchHand());
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
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Jukebox.PlayOneShot("miss");
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
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status = FlyStatus.NG;
}
else {
joe.StartKickCharge(startBeat + 1.25f);
ItemHitEffect();
status = FlyStatus.Hit;
}
}
}
public void KickChargeOut(PlayerActionEvent caller) {}
public void KickChargeThrough(PlayerActionEvent caller)
{
var joe = KarateMan.instance.Joe;
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if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
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{
new BeatAction.Action(startBeat + 2f, delegate {
//TODO: play miss sound
//deduct flow if applicable
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
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})
});
}
public void KickJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && joe.inKick) {
joe.Kick(Conductor.instance.songPositionInBeats);
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[8];
curveTargetBeat = 1f;
Jukebox.PlayOneShot("miss");
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad);
status = FlyStatus.NG;
}
else {
ItemHitEffect();
status = FlyStatus.Hit;
CurrentCurve = ItemCurves[7];
startBeat = Conductor.instance.songPositionInBeats;
curveTargetBeat = 3f;
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 1.25f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Smirk);
}),
new BeatAction.Action(startBeat + 3.25f, delegate {
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal);
})
});
}
}
}
public void KickOut(PlayerActionEvent caller) {}
public void KickThrough(PlayerActionEvent caller)
{
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(KarateMan.instance.Joe.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
//TODO: play miss sound
//deduct flow if applicable
KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad);
})
});
}
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}
}