HeavenStudioPlus/Assets/Scripts/Common/Scroll.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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namespace HeavenStudio.Common
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{
public class Scroll : MonoBehaviour
{
public float scrollSpeedX;
public float scrollSpeedY;
Vector3 startPos;
public float lengthX;
public float lengthY = 43.20976f;
private void Start()
{
startPos = transform.localPosition;
UpdatePos();
}
private void Update()
{
UpdatePos();
}
private void UpdatePos()
{
float newPosX = Mathf.Repeat(Time.time * scrollSpeedX, lengthX);
float newPosY = Mathf.Repeat(Time.time * scrollSpeedY, lengthY);
transform.localPosition = startPos + new Vector3(1 * newPosX, 1 * newPosY);
}
}
}