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24 lines
651 B
C#
24 lines
651 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.StudioDance
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{
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[CreateAssetMenu(fileName = "New Choreography", menuName = "StudioDance/Choreography")]
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public class ChoreographyInfo : ScriptableObject
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{
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[Serializable]
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public struct ChoreographyStep
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{
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public string stateName;
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public double beatLength;
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}
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public string choreographyName;
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public string introState;
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public List<ChoreographyStep> choreographySteps;
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public string poseStateOdd;
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public string poseStateEven;
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}
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}
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