mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 13:45:10 +00:00
278 lines
6.5 KiB
C#
278 lines
6.5 KiB
C#
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using UnityEngine;
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using UnityEngine.Events;
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namespace Rellac.Windows
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{
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/// <summary>
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/// Script to handle pull handles to expand the windows
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/// </summary>
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public class GUIWindowHandle : GUIPointerObject
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{
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/// <summary>
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/// Window to apply pull effect to
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/// </summary>
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[Tooltip("Window to apply pull effect to")]
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[SerializeField] private RectTransform parentWindow = null;
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/// <summary>
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/// Handle is locked and unusable
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/// </summary>
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[Tooltip("Handle is locked and unusable")]
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[SerializeField] private bool isLocked = false;
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/// <summary>
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/// Minimum width parent window can be set to
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/// </summary>
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[Tooltip("Minimum width parent window can be set to")]
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[SerializeField] private float minWidth = 50;
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/// <summary>
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/// Minimum height parent window can be set to
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/// </summary>
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[Tooltip("Minimum height parent window can be set to")]
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[SerializeField] private float minHeight = 50;
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/// <summary>
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/// Sprite to show for cursor when this handle is highlighted
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/// </summary>
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[Tooltip("Sprite to show for cursor when this handle is highlighted")]
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[SerializeField] private Texture2D cursor = null;
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/// <summary>
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/// Directional axis to pull window with this handle
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/// </summary>
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[Tooltip("Directional axis to pull window with this handle")]
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[SerializeField] private Axis axis = Axis.Horizontal;
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/// <summary>
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/// Fired when user pulls on the handle
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/// </summary>
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public UnityEvent onWindowPulled = null;
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Direction direction;
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private bool isGrabbed = false;
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private Vector2 initialMousePos;
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private Vector2 initialSize;
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private Vector2 initialPivot;
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void Start()
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{
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//register to pointer events
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onPointerDown.AddListener(SetIsGrabbed);
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onPointerDown.AddListener(parentWindow.SetAsLastSibling);
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// onPointerEnter.AddListener(ShowCursor);
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// onPointerExit.AddListener(ResetCursor);
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// find what direction we're pulling with this handle
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switch (axis)
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{
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case Axis.Horizontal:
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if (transform.position.x > parentWindow.position.x)
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{
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direction = Direction.Right;
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}
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else
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{
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direction = Direction.Left;
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}
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break;
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case Axis.Vertical:
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if (transform.position.y > parentWindow.position.y)
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{
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direction = Direction.Up;
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}
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else
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{
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direction = Direction.Down;
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}
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break;
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case Axis.Diagonal:
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if (transform.position.y > parentWindow.position.y)
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{
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if (transform.position.x > parentWindow.position.x)
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{
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direction = Direction.UpRight;
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}
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else
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{
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direction = Direction.UpLeft;
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}
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}
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else
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{
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if (transform.position.x > parentWindow.position.x)
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{
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direction = Direction.DownRight;
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}
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else
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{
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direction = Direction.DownLeft;
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}
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}
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break;
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}
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}
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void Update()
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{
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if (!isGrabbed)
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return;
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if (Input.GetMouseButtonUp(0))
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{
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isGrabbed = false;
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parentWindow.SetPivot(initialPivot);
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if (onWindowPulled != null)
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{
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onWindowPulled.Invoke();
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}
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return;
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}
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Vector2 scaleOffset = (Vector2.one - (Vector2)transform.lossyScale) + Vector2.one;
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Vector2 parentScale = parentWindow.transform.parent.GetComponent<RectTransform>().rect.size;
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Vector2 mouseDelta = Vector2.Scale((Vector2)Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition()) - initialMousePos, scaleOffset*parentScale);
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Vector2 size = initialSize;
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switch (direction)
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{
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case Direction.Up:
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size += new Vector2(0, mouseDelta.y);
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break;
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case Direction.Down:
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size -= new Vector2(0, mouseDelta.y);
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break;
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case Direction.Left:
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size -= new Vector2(mouseDelta.x, 0);
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break;
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case Direction.Right:
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size += new Vector2(mouseDelta.x, 0);
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break;
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case Direction.UpRight:
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size += new Vector2(mouseDelta.x, mouseDelta.y);
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break;
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case Direction.UpLeft:
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size += new Vector2(-mouseDelta.x, mouseDelta.y);
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break;
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case Direction.DownRight:
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size += new Vector2(mouseDelta.x, -mouseDelta.y);
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break;
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case Direction.DownLeft:
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size += new Vector2(-mouseDelta.x, -mouseDelta.y);
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break;
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}
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// Keep Window within minimum size
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if (size.x < minWidth || size.y < minHeight)
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{
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Vector2 newsize = size;
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if (size.x < minWidth)
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{
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newsize.x = minWidth;
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}
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if (size.y < minHeight)
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{
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newsize.y = minHeight;
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}
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parentWindow.sizeDelta = newsize;
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return;
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}
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// set position & size
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parentWindow.sizeDelta = size;
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}
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/// <summary>
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/// Toggle interactivity of handle
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/// </summary>
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/// <param name="input">is interactive</param>
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public void SetIsLocked(bool input)
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{
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isLocked = input;
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parentWindow.SetAsLastSibling();
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}
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/// <summary>
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/// Trigger that this handle has been grabbed
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/// </summary>
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public void SetIsGrabbed()
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{
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if (isLocked) return;
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isGrabbed = true;
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initialMousePos = Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition());
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initialSize = parentWindow.sizeDelta;
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initialPivot = parentWindow.pivot;
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// Set Pivot to correct value based on direction so we don't need to offset movement
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switch (direction)
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{
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case Direction.Up:
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parentWindow.SetPivot(new Vector2(0.5f, 0));
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break;
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case Direction.Down:
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parentWindow.SetPivot(new Vector2(0.5f, 1));
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break;
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case Direction.Left:
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parentWindow.SetPivot(new Vector2(1, 0.5f));
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break;
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case Direction.Right:
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parentWindow.SetPivot(new Vector2(0, 0.5f));
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break;
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case Direction.UpRight:
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parentWindow.SetPivot(new Vector2(0, 0));
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break;
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case Direction.UpLeft:
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parentWindow.SetPivot(new Vector2(1, 0));
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break;
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case Direction.DownRight:
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parentWindow.SetPivot(new Vector2(0, 1));
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break;
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case Direction.DownLeft:
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parentWindow.SetPivot(new Vector2(1, 1));
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break;
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}
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parentWindow.SetAsLastSibling();
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}
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/// <summary>
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/// Show the changed cursor when this handle is highlighted
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/// </summary>
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public void ShowCursor()
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{
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if (!isLocked && cursor != null)
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{
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Cursor.SetCursor(cursor, new Vector2(16, 16), CursorMode.Auto);
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}
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}
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/// <summary>
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/// Return the cursor to the default state
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/// </summary>
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public void ResetCursor()
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{
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if (cursor != null)
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{
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Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
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}
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}
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private enum Axis
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{
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Horizontal,
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Vertical,
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Diagonal
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}
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private enum Direction
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{
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Up,
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Down,
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Left,
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Right,
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UpLeft,
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UpRight,
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DownLeft,
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DownRight
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}
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}
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}
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