HeavenStudioPlus/Assets/StreamingAssets/ntrsamurai/common.manifest

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ManifestFileVersion: 0
2023-06-15 17:50:10 +00:00
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2023-06-15 17:50:10 +00:00
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Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
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Assets:
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- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_just00.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Slash.anim
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- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_launcher.png
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Child/ChildWalk.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_in01.wav
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_launchThrough.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjFishDebris.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_launchBoard.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/Object.controller
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris02.anim
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- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/Samurai.controller
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_catch.wav
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- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemon.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/melon_dig.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_obj.png
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/UnStep.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris01.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/NoPose.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_man.png
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Samurai/StepSeathe.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_ng.wav
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- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/Launch.anim
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- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel2.wav
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- Assets/Resources/Games/samuraiSliceNtr.prefab
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- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/SamuraiLauncher.controller
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