HeavenStudioPlus/Assets/Resources/Sprites/Games/KarateMan/anime/karateman/Straight.anim

8926 lines
222 KiB
Text
Raw Normal View History

2022-07-27 22:35:18 +00:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Straight
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Body
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Head
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: LeftArm
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: LeftArm/LeftArmAttatch
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: LeftLeg
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: LeftLeg/LeftLegAttatch
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: ManShadowL
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: ManShadowM
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: ManShadowR
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: RightArm
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: RightArm/RightArmAttatch
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: RightLeg
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: RightLeg/LeftLegAttatch
m_PositionCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 2.6, y: 1.02, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.083333336
value: {x: 1.95, y: 1.19, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.11666667
value: {x: 1.2, y: 1.13, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.15
value: {x: 0.75, y: 1.34, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: -0.03, y: -0.09, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Body
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0.025, y: 2.9, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0.025, y: 2.9, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Head
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1.564, y: 0.88, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 1.564, y: 0.88, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: LeftArm
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: LeftArm/LeftArmAttatch
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1.07, y: -2.589, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.083333336
value: {x: 1.03, y: -2.589, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.15
value: {x: 0.97, y: -2.589, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 1.013, y: -2.589, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: LeftLeg
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0.551, y: 3.558, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0.551, y: 3.558, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: LeftLeg/LeftLegAttatch
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
2022-07-29 02:09:48 +00:00
value: {x: 0.89, y: -3.119, z: 0}
2022-07-27 22:35:18 +00:00
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.15
2022-07-29 02:09:48 +00:00
value: {x: 0.831, y: -3.119, z: 0}
2022-07-27 22:35:18 +00:00
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
2022-07-29 02:09:48 +00:00
value: {x: 0.831, y: -3.119, z: 0}
2022-07-27 22:35:18 +00:00
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: ManShadowL
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: ManShadowM
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
2022-07-29 02:09:48 +00:00
value: {x: -1.21, y: -3.539, z: 0}
2022-07-27 22:35:18 +00:00
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.15
2022-07-29 02:09:48 +00:00
value: {x: -1.274, y: -3.539, z: 0}
2022-07-27 22:35:18 +00:00
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
2022-07-29 02:09:48 +00:00
value: {x: -1.274, y: -3.539, z: 0}
2022-07-27 22:35:18 +00:00
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: ManShadowR
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 3.69, y: 1.76, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 1.539, y: 0.971, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: RightArm
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0.024999976, y: -0.0020000339, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 0.024999976, y: -0.0020000339, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: RightArm/RightArmAttatch
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: -0.76, y: -3.03, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.083333336
value: {x: -0.82, y: -3.03, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.15
value: {x: -0.88, y: -3.03, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: -0.81, y: -3.03, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: RightLeg
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 2.4359999, y: 4.001, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 2.4359999, y: 4.001, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: RightLeg/LeftLegAttatch
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: -1.1, y: 2.6, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.083333336
value: {x: -0.5, y: 2.6, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.11666667
value: {x: 0.2, y: 2.6, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.15
value: {x: -0.2, y: 2.4, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.2
value: {x: -1.9, y: 4.2, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Body/HardHat
2022-07-27 22:35:18 +00:00
m_ScaleCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Body
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Head
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: LeftArm
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: LeftArm/LeftArmAttatch
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: LeftLeg
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: LeftLeg/LeftLegAttatch
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
2022-07-29 02:09:48 +00:00
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.15
value: {x: 1, y: 1, z: 1}
2022-07-27 22:35:18 +00:00
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
2022-07-29 02:09:48 +00:00
value: {x: 1, y: 1, z: 1}
2022-07-27 22:35:18 +00:00
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: ManShadowL
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: ManShadowM
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
2022-07-29 02:09:48 +00:00
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.15
value: {x: 1, y: 1, z: 1}
2022-07-27 22:35:18 +00:00
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
2022-07-29 02:09:48 +00:00
value: {x: 1, y: 1, z: 1}
2022-07-27 22:35:18 +00:00
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: ManShadowR
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: RightArm
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: RightArm/RightArmAttatch
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1.03, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.083333336
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 1.03, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: RightLeg
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.18333334
value: {x: 1, y: 1, z: 1}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: RightLeg/LeftLegAttatch
m_FloatCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: Body
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: Body
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 5
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 5
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: Body
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: Head
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: Head
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 6
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 6
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: Head
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: LeftArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: LeftArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 4
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 4
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: LeftArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: LeftArm/LeftArmAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: LeftArm/LeftArmAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: LeftArm/LeftArmAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: LeftLeg
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: LeftLeg
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 3
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 3
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: LeftLeg
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: LeftLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: LeftLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: LeftLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: ManShadowL
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: ManShadowL
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: ManShadowL
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: ManShadowM
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: ManShadowM
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: ManShadowM
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: ManShadowR
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: ManShadowR
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: ManShadowR
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: RightArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: RightArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 5
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: RightArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: RightArm/RightArmAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: RightArm/RightArmAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: RightArm/RightArmAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: RightLeg
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: RightLeg
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 2
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 2
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: RightLeg
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: RightLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: RightLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: RightLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
path: Head
classID: 1
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 6.5555553
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
2022-07-27 22:35:18 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_Size.x
path: RightArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 3
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
2022-07-27 22:35:18 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_Size.y
path: RightArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_Enabled
path: Body
classID: 212
script: {fileID: 0}
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.2
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
path: Body/HardHat
classID: 1
script: {fileID: 0}
2022-07-27 22:35:18 +00:00
m_PPtrCurves:
- curve:
- time: 0
value: {fileID: 1681862903528507946, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- time: 0.083333336
value: {fileID: 8746368967394852260, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- time: 0.11666667
value: {fileID: 8132349032079424561, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- time: 0.15
value: {fileID: 2873506237420579991, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- time: 0.18333334
value: {fileID: 9058691655761496151, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
attribute: m_Sprite
path: Body
classID: 212
script: {fileID: 0}
- curve:
- time: 0
value: {fileID: 0}
- time: 0.18333334
value: {fileID: -3724082816408167037, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
attribute: m_Sprite
path: LeftArm
classID: 212
script: {fileID: 0}
- curve:
- time: 0
value: {fileID: 0}
- time: 0.18333334
value: {fileID: 0}
attribute: m_Sprite
path: LeftArm/LeftArmAttatch
classID: 212
script: {fileID: 0}
- curve:
- time: 0
value: {fileID: 2707178694875014872, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- time: 0.18333334
value: {fileID: 2707178694875014872, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
attribute: m_Sprite
path: LeftLeg
classID: 212
script: {fileID: 0}
- curve:
- time: 0
value: {fileID: 0}
- time: 0.18333334
value: {fileID: 0}
attribute: m_Sprite
path: LeftLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
- curve:
- time: 0
2022-07-29 02:09:48 +00:00
value: {fileID: -3151023100055821189, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- time: 0.15
value: {fileID: -3151023100055821189, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
2022-07-27 22:35:18 +00:00
- time: 0.18333334
2022-07-29 02:09:48 +00:00
value: {fileID: -3151023100055821189, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
2022-07-27 22:35:18 +00:00
attribute: m_Sprite
path: ManShadowL
classID: 212
script: {fileID: 0}
- curve:
- time: 0
value: {fileID: 0}
2022-07-29 02:09:48 +00:00
- time: 0.15
value: {fileID: 0}
2022-07-27 22:35:18 +00:00
- time: 0.18333334
value: {fileID: 0}
attribute: m_Sprite
path: ManShadowM
classID: 212
script: {fileID: 0}
- curve:
- time: 0
2022-07-29 02:09:48 +00:00
value: {fileID: -3151023100055821189, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- time: 0.15
value: {fileID: -3151023100055821189, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
2022-07-27 22:35:18 +00:00
- time: 0.18333334
2022-07-29 02:09:48 +00:00
value: {fileID: -3151023100055821189, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
2022-07-27 22:35:18 +00:00
attribute: m_Sprite
path: ManShadowR
classID: 212
script: {fileID: 0}
- curve:
- time: 0
value: {fileID: 5315918898556016567, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- time: 0.033333335
value: {fileID: 0}
- time: 0.18333334
value: {fileID: 0}
attribute: m_Sprite
path: RightArm
classID: 212
script: {fileID: 0}
- curve:
- time: 0
value: {fileID: 0}
- time: 0.18333334
value: {fileID: 0}
attribute: m_Sprite
path: RightArm/RightArmAttatch
classID: 212
script: {fileID: 0}
- curve:
- time: 0
value: {fileID: -873041338737308662, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- time: 0.18333334
value: {fileID: -873041338737308662, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
attribute: m_Sprite
path: RightLeg
classID: 212
script: {fileID: 0}
- curve:
- time: 0
value: {fileID: 0}
- time: 0.18333334
value: {fileID: 0}
attribute: m_Sprite
path: RightLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 2073732236
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 130111906
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3951233754
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3969810561
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 101577729
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1893378224
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3164925227
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3416513981
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1185665096
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1806956327
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2713197690
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2252147196
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2102877848
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
- serializedVersion: 2
path: 384183073
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 2
path: 2073732236
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
- serializedVersion: 2
path: 130111906
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
- serializedVersion: 2
path: 3951233754
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
- serializedVersion: 2
path: 3969810561
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
- serializedVersion: 2
path: 101577729
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
- serializedVersion: 2
path: 1893378224
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
- serializedVersion: 2
path: 3164925227
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
- serializedVersion: 2
path: 3416513981
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
- serializedVersion: 2
path: 1185665096
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
- serializedVersion: 2
path: 1806956327
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
- serializedVersion: 2
path: 2713197690
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
- serializedVersion: 2
path: 2252147196
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
- serializedVersion: 2
path: 2102877848
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
- serializedVersion: 2
path: 2073732236
attribute: 3
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 130111906
attribute: 3
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3951233754
attribute: 3
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3969810561
attribute: 3
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 101577729
attribute: 3
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1893378224
attribute: 3
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3164925227
attribute: 3
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3416513981
attribute: 3
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1185665096
attribute: 3
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1806956327
attribute: 3
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2713197690
attribute: 3
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2252147196
attribute: 3
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2102877848
attribute: 3
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2073732236
attribute: 555744692
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2073732236
attribute: 1444465954
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2073732236
attribute: 3762991556
script: {fileID: 0}
typeID: 212
customType: 26
isPPtrCurve: 0
- serializedVersion: 2
path: 130111906
attribute: 555744692
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 130111906
attribute: 1444465954
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 130111906
attribute: 3762991556
script: {fileID: 0}
typeID: 212
customType: 26
isPPtrCurve: 0
- serializedVersion: 2
path: 3951233754
attribute: 555744692
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3951233754
attribute: 1444465954
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3951233754
attribute: 3762991556
script: {fileID: 0}
typeID: 212
customType: 26
isPPtrCurve: 0
- serializedVersion: 2
path: 3969810561
attribute: 555744692
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3969810561
attribute: 1444465954
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3969810561
attribute: 3762991556
script: {fileID: 0}
typeID: 212
customType: 26
isPPtrCurve: 0
- serializedVersion: 2
path: 101577729
attribute: 555744692
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 101577729
attribute: 1444465954
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 101577729
attribute: 3762991556
script: {fileID: 0}
typeID: 212
customType: 26
isPPtrCurve: 0
- serializedVersion: 2
path: 1893378224
attribute: 555744692
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1893378224
attribute: 1444465954
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1893378224
attribute: 3762991556
script: {fileID: 0}
typeID: 212
customType: 26
isPPtrCurve: 0
- serializedVersion: 2
path: 3164925227
attribute: 555744692
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3164925227
attribute: 1444465954
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3164925227
attribute: 3762991556
script: {fileID: 0}
typeID: 212
customType: 26
isPPtrCurve: 0
- serializedVersion: 2
path: 3416513981
attribute: 555744692
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3416513981
attribute: 1444465954
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3416513981
attribute: 3762991556
script: {fileID: 0}
typeID: 212
customType: 26
isPPtrCurve: 0
- serializedVersion: 2
path: 1185665096
attribute: 555744692
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1185665096
attribute: 1444465954
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1185665096
attribute: 3762991556
script: {fileID: 0}
typeID: 212
customType: 26
isPPtrCurve: 0
- serializedVersion: 2
path: 1806956327
attribute: 555744692
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1806956327
attribute: 1444465954
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1806956327
attribute: 3762991556
script: {fileID: 0}
typeID: 212
customType: 26
isPPtrCurve: 0
- serializedVersion: 2
path: 2713197690
attribute: 555744692
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2713197690
attribute: 1444465954
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2713197690
attribute: 3762991556
script: {fileID: 0}
typeID: 212
customType: 26
isPPtrCurve: 0
- serializedVersion: 2
path: 2252147196
attribute: 555744692
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2252147196
attribute: 1444465954
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2252147196
attribute: 3762991556
script: {fileID: 0}
typeID: 212
customType: 26
isPPtrCurve: 0
- serializedVersion: 2
path: 2102877848
attribute: 555744692
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2102877848
attribute: 1444465954
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 2102877848
attribute: 3762991556
script: {fileID: 0}
typeID: 212
customType: 26
isPPtrCurve: 0
- serializedVersion: 2
path: 130111906
attribute: 2086281974
script: {fileID: 0}
typeID: 1
customType: 0
isPPtrCurve: 0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
- serializedVersion: 2
path: 1806956327
attribute: 4197328169
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1806956327
attribute: 2368279999
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 2
path: 2073732236
attribute: 3305885265
script: {fileID: 0}
typeID: 212
customType: 0
isPPtrCurve: 0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
- serializedVersion: 2
path: 384183073
attribute: 2086281974
script: {fileID: 0}
typeID: 1
customType: 0
isPPtrCurve: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 2
path: 2073732236
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 3951233754
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 3969810561
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 101577729
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 1893378224
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 3164925227
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 3416513981
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 1185665096
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 1806956327
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 2713197690
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 2252147196
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 2102877848
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
pptrCurveMapping:
- {fileID: 1681862903528507946, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: 8746368967394852260, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: 8132349032079424561, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: 2873506237420579991, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: 9058691655761496151, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: 0}
- {fileID: -3724082816408167037, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: 0}
- {fileID: 0}
- {fileID: 2707178694875014872, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: 2707178694875014872, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: 0}
- {fileID: 0}
2022-07-29 02:09:48 +00:00
- {fileID: -3151023100055821189, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: -3151023100055821189, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: -3151023100055821189, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
2022-07-27 22:35:18 +00:00
- {fileID: 0}
- {fileID: 0}
2022-07-29 02:09:48 +00:00
- {fileID: 0}
- {fileID: -3151023100055821189, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: -3151023100055821189, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: -3151023100055821189, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
2022-07-27 22:35:18 +00:00
- {fileID: 5315918898556016567, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: -873041338737308662, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: -873041338737308662, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
- {fileID: 0}
- {fileID: 0}
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0.2
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
2022-07-27 22:35:18 +00:00
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 2.6
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: 1.95
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.11666667
value: 1.2
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: 0.75
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: -0.03
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: Body
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1.02
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: 1.19
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.11666667
value: 1.13
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: 1.34
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: -0.09
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: Body
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.11666667
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: Body
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: Body
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path: Body
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path: Body
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path: Body
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path: Body
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path: Body
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: Body
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: Body
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 5
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 5
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: Body
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0.025
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0.025
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 2.9
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 2.9
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: Head
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: Head
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 6
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 6
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: Head
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1.564
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1.564
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: LeftArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0.88
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0.88
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: LeftArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: LeftArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: LeftArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path: LeftArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path: LeftArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path: LeftArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path: LeftArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path: LeftArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: LeftArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: LeftArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 4
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 4
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: LeftArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: LeftArm/LeftArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: LeftArm/LeftArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: LeftArm/LeftArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: LeftArm/LeftArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path: LeftArm/LeftArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path: LeftArm/LeftArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path: LeftArm/LeftArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path: LeftArm/LeftArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path: LeftArm/LeftArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: LeftArm/LeftArmAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: LeftArm/LeftArmAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: LeftArm/LeftArmAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1.07
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: 1.03
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: 0.97
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1.013
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: LeftLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -2.589
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: -2.589
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: -2.589
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: -2.589
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: LeftLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: LeftLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: LeftLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path: LeftLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path: LeftLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path: LeftLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path: LeftLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path: LeftLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: LeftLeg
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: LeftLeg
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 3
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 3
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: LeftLeg
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0.551
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0.551
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: LeftLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 3.558
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 3.558
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: LeftLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: LeftLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: LeftLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path: LeftLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path: LeftLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path: LeftLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path: LeftLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path: LeftLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: LeftLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: LeftLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: LeftLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
2022-07-29 02:09:48 +00:00
value: 0.89
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
2022-07-29 02:09:48 +00:00
value: 0.831
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
2022-07-29 02:09:48 +00:00
value: 0.831
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: ManShadowL
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
2022-07-29 02:09:48 +00:00
value: -3.119
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
2022-07-29 02:09:48 +00:00
value: -3.119
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
2022-07-29 02:09:48 +00:00
value: -3.119
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: ManShadowL
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: ManShadowL
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: ManShadowL
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path: ManShadowL
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path: ManShadowL
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
2022-07-29 02:09:48 +00:00
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: 1
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
2022-07-29 02:09:48 +00:00
value: 1
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path: ManShadowL
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
2022-07-29 02:09:48 +00:00
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: 1
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
2022-07-29 02:09:48 +00:00
value: 1
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path: ManShadowL
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path: ManShadowL
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: ManShadowL
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: ManShadowL
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: ManShadowL
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: ManShadowM
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: ManShadowM
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: ManShadowM
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: ManShadowM
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path: ManShadowM
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path: ManShadowM
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path: ManShadowM
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path: ManShadowM
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path: ManShadowM
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: ManShadowM
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: ManShadowM
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: ManShadowM
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
2022-07-29 02:09:48 +00:00
value: -1.21
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
2022-07-29 02:09:48 +00:00
value: -1.274
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
2022-07-29 02:09:48 +00:00
value: -1.274
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: ManShadowR
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
2022-07-29 02:09:48 +00:00
value: -3.539
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
2022-07-29 02:09:48 +00:00
value: -3.539
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
2022-07-29 02:09:48 +00:00
value: -3.539
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: ManShadowR
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: ManShadowR
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: ManShadowR
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path: ManShadowR
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path: ManShadowR
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
2022-07-29 02:09:48 +00:00
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: 1
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
2022-07-29 02:09:48 +00:00
value: 1
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path: ManShadowR
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
2022-07-29 02:09:48 +00:00
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: 1
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
2022-07-29 02:09:48 +00:00
value: 1
2022-07-27 22:35:18 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path: ManShadowR
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path: ManShadowR
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: ManShadowR
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: ManShadowR
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-29 02:09:48 +00:00
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
2022-07-27 22:35:18 +00:00
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: ManShadowR
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 3.69
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1.539
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: RightArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1.76
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0.971
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: RightArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: RightArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: RightArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path: RightArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path: RightArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path: RightArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path: RightArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path: RightArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: RightArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: RightArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 5
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: RightArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0.024999976
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0.024999976
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: RightArm/RightArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -0.0020000339
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: -0.0020000339
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: RightArm/RightArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: RightArm/RightArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: RightArm/RightArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path: RightArm/RightArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path: RightArm/RightArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path: RightArm/RightArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path: RightArm/RightArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path: RightArm/RightArmAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: RightArm/RightArmAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: RightArm/RightArmAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: RightArm/RightArmAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -0.76
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: -0.82
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: -0.88
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: -0.81
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: RightLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -3.03
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: -3.03
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: -3.03
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: -3.03
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: RightLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: RightLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: RightLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path: RightLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path: RightLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1.03
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1.03
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path: RightLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path: RightLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path: RightLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: RightLeg
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: RightLeg
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 2
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 2
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: RightLeg
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 2.4359999
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 2.4359999
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: RightLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 4.001
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 4.001
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: RightLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: RightLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: RightLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path: RightLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path: RightLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.x
path: RightLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.y
path: RightLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalScale.z
path: RightLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipX
path: RightLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_FlipY
path: RightLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_SortingOrder
path: RightLeg/LeftLegAttatch
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
path: Head
classID: 1
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 6.5555553
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
2022-07-27 22:35:18 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_Size.x
path: RightArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 3
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
2022-07-27 22:35:18 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_Size.y
path: RightArm
classID: 212
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_Enabled
path: Body
classID: 212
script: {fileID: 0}
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.18333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.2
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
path: Body/HardHat
classID: 1
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -1.1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: -0.5
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.11666667
value: 0.2
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: -0.2
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.2
value: -1.9
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: Body/HardHat
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 2.6
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: 2.6
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.11666667
value: 2.6
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.15
value: 2.4
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.2
value: 4.2
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: Body/HardHat
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.2
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: Body/HardHat
classID: 4
script: {fileID: 0}
2022-07-27 22:35:18 +00:00
m_EulerEditorCurves:
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: LeftLeg/LeftLegAttatch
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: LeftLeg/LeftLegAttatch
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: LeftLeg/LeftLegAttatch
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: ManShadowM
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: ManShadowM
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: ManShadowM
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: ManShadowR
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: ManShadowR
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: ManShadowR
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: RightArm
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: RightArm
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: RightArm
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: ManShadowL
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: ManShadowL
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: ManShadowL
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: RightLeg
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: RightLeg
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: RightLeg
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: Body
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: Body
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: Body
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: Head
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: Head
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: Head
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: LeftArm
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: LeftArm
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: LeftArm
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: LeftArm/LeftArmAttatch
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: LeftArm/LeftArmAttatch
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: LeftArm/LeftArmAttatch
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: RightArm/RightArmAttatch
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: RightArm/RightArmAttatch
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: RightArm/RightArmAttatch
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: LeftLeg
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: LeftLeg
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
path: LeftLeg
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
path: RightLeg/LeftLegAttatch
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
path: RightLeg/LeftLegAttatch
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
path: RightLeg/LeftLegAttatch
2022-07-27 22:35:18 +00:00
classID: 4
script: {fileID: 0}
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events:
- time: 0
functionName: MarkNoEmote
data:
objectReferenceParameter: {fileID: 0}
floatParameter: 0
intParameter: 0
messageOptions: 0
- time: 0.18333334
functionName: MarkCanEmote
data:
objectReferenceParameter: {fileID: 0}
floatParameter: 0
intParameter: 0
messageOptions: 0