mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace RhythmHeavenMania.DiscordRPC
|
||
|
{
|
||
|
public class DiscordRPC : MonoBehaviour
|
||
|
{
|
||
|
public static long clientID = 937480118518042675;
|
||
|
|
||
|
private static void DiscordControllerCheck()
|
||
|
{
|
||
|
if (DiscordController.instance == null)
|
||
|
{
|
||
|
var discordController = new GameObject("DiscordController");
|
||
|
var di = discordController.AddComponent<DiscordController>();
|
||
|
DiscordController.instance = di;
|
||
|
di.Connect();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void Connect()
|
||
|
{
|
||
|
DiscordControllerCheck();
|
||
|
DiscordController.instance.Connect();
|
||
|
}
|
||
|
|
||
|
public static void UpdateActivity(string state = null, string details = null, bool updateTime = false)
|
||
|
{
|
||
|
DiscordControllerCheck();
|
||
|
DiscordController.instance.UpdateActivity(details, state, updateTime);
|
||
|
}
|
||
|
|
||
|
public static void Disconnect()
|
||
|
{
|
||
|
DiscordControllerCheck();
|
||
|
DiscordController.instance.Disconnect();
|
||
|
Destroy(DiscordController.instance.gameObject);
|
||
|
}
|
||
|
}
|
||
|
}
|