HeavenStudioPlus/Assets/Scripts/LevelEditor/EventSelector/GridGameSelectorGame.cs

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using UnityEngine;
using UnityEngine.Rendering;
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using UnityEngine.UI;
using DG.Tweening;
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namespace HeavenStudio.Editor
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{
public class GridGameSelectorGame : MonoBehaviour
{
public GameObject GameTitlePreview;
public GridGameSelector GridGameSelector;
public Texture MaskTex;
public Texture BgTex;
private Material m_Material;
private void Start()
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{
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Tooltip.AddTooltip(this.gameObject, this.gameObject.name);
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}
public void SetupTextures()
{
if (m_Material == null)
{
m_Material = Instantiate(GetComponent<Image>().material);
GetComponent<Image>().material = m_Material;
}
m_Material.SetTexture("_MaskTex", MaskTex);
m_Material.SetTexture("_BgTex", BgTex);
}
public void OnClick()
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{
GridGameSelector.SelectGame(this.gameObject.name, this.transform.GetSiblingIndex());
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}
//TODO: animate between shapes
public void ClickIcon()
{
transform.DOScale(new Vector3(1.15f, 1.15f, 1f), 0.1f);
BgTex = Resources.Load<Texture>($"Sprites/GeneralPurpose/Circle");
SetupTextures();
}
public void UnClickIcon()
{
transform.DOScale(new Vector3(1f, 1f, 1f), 0.1f);
BgTex = Resources.Load<Texture>($"Sprites/GeneralPurpose/Square");
SetupTextures();
}
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}
}