mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-04 23:37:27 +00:00
165 lines
5.5 KiB
C#
165 lines
5.5 KiB
C#
|
/// Credit Titinious (https://github.com/Titinious)
|
|||
|
/// Sourced from - https://github.com/Titinious/CurlyUI
|
|||
|
|
|||
|
using System.Collections.Generic;
|
|||
|
|
|||
|
namespace UnityEngine.UI.Extensions
|
|||
|
{
|
|||
|
[RequireComponent(typeof(RectTransform))]
|
|||
|
[RequireComponent(typeof(Image))]
|
|||
|
[AddComponentMenu("UI/Effects/Extensions/Curly UI Image")]
|
|||
|
public class CUIImage : CUIGraphic
|
|||
|
{
|
|||
|
#region Nature
|
|||
|
|
|||
|
public static int SlicedImageCornerRefVertexIdx = 2;
|
|||
|
public static int FilledImageCornerRefVertexIdx = 0;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// For sliced and filled image only.
|
|||
|
/// </summary>
|
|||
|
/// <param name="_type"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static int ImageTypeCornerRefVertexIdx(Image.Type _type)
|
|||
|
{
|
|||
|
if (_type == Image.Type.Sliced)
|
|||
|
{
|
|||
|
return SlicedImageCornerRefVertexIdx;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
return FilledImageCornerRefVertexIdx;
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Description
|
|||
|
|
|||
|
[Tooltip("For changing the size of the corner for tiled or sliced Image")]
|
|||
|
[HideInInspector]
|
|||
|
[SerializeField]
|
|||
|
public Vector2 cornerPosRatio = Vector2.one * -1; // -1 means unset value
|
|||
|
|
|||
|
[HideInInspector]
|
|||
|
[SerializeField]
|
|||
|
protected Vector2 oriCornerPosRatio = Vector2.one * -1;
|
|||
|
public Vector2 OriCornerPosRatio
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return oriCornerPosRatio;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
public Image UIImage
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return (Image)uiGraphic;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#region Configurations
|
|||
|
|
|||
|
public override void ReportSet()
|
|||
|
{
|
|||
|
|
|||
|
if (uiGraphic == null)
|
|||
|
uiGraphic = GetComponent<Image>();
|
|||
|
|
|||
|
base.ReportSet();
|
|||
|
}
|
|||
|
|
|||
|
protected override void modifyVertices(List<UIVertex> _verts)
|
|||
|
{
|
|||
|
if (!IsActive())
|
|||
|
return;
|
|||
|
|
|||
|
if (UIImage.type == Image.Type.Filled)
|
|||
|
{
|
|||
|
Debug.LogWarning("Might not work well Radial Filled at the moment!");
|
|||
|
|
|||
|
}
|
|||
|
else if (UIImage.type == Image.Type.Sliced || UIImage.type == Image.Type.Tiled)
|
|||
|
{
|
|||
|
// setting the starting cornerRatio
|
|||
|
if (cornerPosRatio == Vector2.one * -1)
|
|||
|
{
|
|||
|
cornerPosRatio = _verts[ImageTypeCornerRefVertexIdx(UIImage.type)].position;
|
|||
|
cornerPosRatio.x = (cornerPosRatio.x + rectTrans.pivot.x * rectTrans.rect.width) / rectTrans.rect.width;
|
|||
|
cornerPosRatio.y = (cornerPosRatio.y + rectTrans.pivot.y * rectTrans.rect.height) / rectTrans.rect.height;
|
|||
|
|
|||
|
oriCornerPosRatio = cornerPosRatio;
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
// constraining the corner ratio
|
|||
|
if (cornerPosRatio.x < 0)
|
|||
|
{
|
|||
|
cornerPosRatio.x = 0;
|
|||
|
}
|
|||
|
if (cornerPosRatio.x >= 0.5f)
|
|||
|
{
|
|||
|
cornerPosRatio.x = 0.5f;
|
|||
|
}
|
|||
|
if (cornerPosRatio.y < 0)
|
|||
|
{
|
|||
|
cornerPosRatio.y = 0;
|
|||
|
}
|
|||
|
if (cornerPosRatio.y >= 0.5f)
|
|||
|
{
|
|||
|
cornerPosRatio.y = 0.5f;
|
|||
|
}
|
|||
|
|
|||
|
for (int index = 0; index < _verts.Count; index++)
|
|||
|
{
|
|||
|
var uiVertex = _verts[index];
|
|||
|
|
|||
|
// finding the horizontal ratio position (0.0 - 1.0) of a vertex
|
|||
|
float horRatio = (uiVertex.position.x + rectTrans.rect.width * rectTrans.pivot.x) / rectTrans.rect.width;
|
|||
|
float verRatio = (uiVertex.position.y + rectTrans.rect.height * rectTrans.pivot.y) / rectTrans.rect.height;
|
|||
|
|
|||
|
if (horRatio < oriCornerPosRatio.x)
|
|||
|
{
|
|||
|
horRatio = Mathf.Lerp(0, cornerPosRatio.x, horRatio / oriCornerPosRatio.x);
|
|||
|
}
|
|||
|
else if (horRatio > 1 - oriCornerPosRatio.x)
|
|||
|
{
|
|||
|
horRatio = Mathf.Lerp(1 - cornerPosRatio.x, 1, (horRatio - (1 - oriCornerPosRatio.x)) / oriCornerPosRatio.x);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
horRatio = Mathf.Lerp(cornerPosRatio.x, 1 - cornerPosRatio.x, (horRatio - oriCornerPosRatio.x) / (1 - oriCornerPosRatio.x * 2));
|
|||
|
}
|
|||
|
|
|||
|
if (verRatio < oriCornerPosRatio.y)
|
|||
|
{
|
|||
|
verRatio = Mathf.Lerp(0, cornerPosRatio.y, verRatio / oriCornerPosRatio.y);
|
|||
|
}
|
|||
|
else if (verRatio > 1 - oriCornerPosRatio.y)
|
|||
|
{
|
|||
|
verRatio = Mathf.Lerp(1 - cornerPosRatio.y, 1, (verRatio - (1 - oriCornerPosRatio.y)) / oriCornerPosRatio.y);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
verRatio = Mathf.Lerp(cornerPosRatio.y, 1 - cornerPosRatio.y, (verRatio - oriCornerPosRatio.y) / (1 - oriCornerPosRatio.y * 2));
|
|||
|
}
|
|||
|
|
|||
|
uiVertex.position.x = horRatio * rectTrans.rect.width - rectTrans.rect.width * rectTrans.pivot.x;
|
|||
|
uiVertex.position.y = verRatio * rectTrans.rect.height - rectTrans.rect.height * rectTrans.pivot.y;
|
|||
|
//uiVertex.position.z = pos.z;
|
|||
|
|
|||
|
_verts[index] = uiVertex;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
base.modifyVertices(_verts);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
}
|
|||
|
}
|