HeavenStudioPlus/Assets/Scripts/Games/WizardsWaltz/Wizard.cs

79 lines
2.1 KiB
C#
Raw Normal View History

2022-03-04 00:15:56 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
2022-03-14 14:21:05 +00:00
using HeavenStudio.Util;
2022-03-04 00:15:56 +00:00
2022-03-14 14:21:05 +00:00
namespace HeavenStudio.Games.Scripts_WizardsWaltz
2022-03-04 00:15:56 +00:00
{
public class Wizard : MonoBehaviour
{
public Animator animator;
public GameObject shadow;
2022-03-04 00:15:56 +00:00
private float newBeat = 0;
private int beats = 0;
private WizardsWaltz game;
2022-03-04 00:15:56 +00:00
private float songPos;
public void Init()
2022-03-04 00:15:56 +00:00
{
game = WizardsWaltz.instance;
2022-03-04 00:15:56 +00:00
}
void Update()
{
songPos = (float)(Conductor.instance.songPositionInBeatsAsDouble - game.wizardBeatOffset);
var am = game.beatInterval / 2f;
var x = Mathf.Sin(Mathf.PI * songPos / am) * 6;
var y = Mathf.Cos(Mathf.PI * songPos / am);
2022-03-04 05:16:38 +00:00
var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f;
transform.position = new Vector3(x, 3f - y * 0.5f, 0);
shadow.transform.position = new Vector3(x, -3f + y * 1.5f, 0);
var xscale = scale;
if (y > 0) xscale *= -1;
transform.localScale = new Vector3(xscale, scale, 1);
shadow.transform.localScale = new Vector3(scale, scale, 1);
}
private void LateUpdate()
{
if (PlayerInput.Pressed(true))
{
animator.Play("Magic", 0, 0);
SoundByte.PlayOneShotGame("wizardsWaltz/wand");
}
}
public void Idle()
{
animator.Play("Idle", 0, 0);
}
public void Magic(Plant plant, bool hit)
{
animator.Play("Magic", 0, 0);
if(plant == null)
{
// TODO: Play empty A press sound
return;
}
if (hit)
{
SoundByte.PlayOneShotGame("wizardsWaltz/grow");
plant.Bloom();
2022-03-04 05:16:38 +00:00
game.girl.Happy();
}
else
{
SoundByte.PlayOneShot("miss");
plant.Eat();
2022-03-04 05:16:38 +00:00
game.girl.Sad();
}
2022-03-04 00:15:56 +00:00
}
2022-03-04 00:15:56 +00:00
}
}