2022-03-04 00:15:56 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.WizardsWaltz
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{
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public class Wizard : MonoBehaviour
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{
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public Animator animator;
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public GameObject shadow;
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2022-03-04 00:15:56 +00:00
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2022-03-04 03:30:08 +00:00
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private WizardsWaltz game;
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private float songPos;
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private void Awake()
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{
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game = WizardsWaltz.instance;
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2022-03-04 00:15:56 +00:00
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}
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void Update()
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{
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songPos = Conductor.instance.songPositionInBeats;
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var am = game.beatInterval / 2f;
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var x = Mathf.Sin(Mathf.PI * songPos / am) * 6;
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var y = Mathf.Cos(Mathf.PI * songPos / am) * 2f;
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var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f;
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transform.position = new Vector3(x, 1f + y, scale * 2);
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shadow.transform.position = new Vector3(x, -3.5f + y, scale * 2 + 0.1f);
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var xscale = scale;
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if (y > 0) xscale *= -1;
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transform.localScale = new Vector3(xscale, scale, 1);
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shadow.transform.localScale = new Vector3(scale, scale, 1);
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}
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private void LateUpdate()
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{
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if (PlayerInput.Pressed(true))
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{
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animator.Play("Magic", 0, 0);
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}
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}
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2022-03-04 06:37:33 +00:00
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public void Idle()
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{
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animator.Play("Idle", 0, 0);
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}
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public void Magic(Plant plant, bool hit)
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{
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animator.Play("Magic", 0, 0);
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if(plant == null)
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{
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// TODO: Play empty A press sound
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return;
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}
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if (hit)
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{
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Jukebox.PlayOneShotGame("wizardsWaltz/grow");
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plant.Bloom();
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game.girl.Happy();
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}
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else
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{
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Jukebox.PlayOneShot("miss");
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plant.Eat();
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game.girl.Sad();
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}
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}
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}
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}
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