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29 lines
645 B
C#
29 lines
645 B
C#
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using System;
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using UnityEngine;
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namespace RhythmHeavenMania.Editor
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{
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[Serializable]
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public class Theme
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{
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public string name;
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public Properties properties;
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[Serializable]
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public class Properties
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{
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public string Layer1Col;
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public string Layer2Col;
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public string Layer3Col;
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public string Layer4Col;
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public string EventSelectedCol;
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public string EventNormalCol;
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public string BeatMarkerCol;
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public string CurrentTimeMarkerCol;
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public string BoxSelectionCol;
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}
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}
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}
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