2024-01-28 06:03:53 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
using Jukebox;
|
|
|
|
using System;
|
|
|
|
using HeavenStudio.InputSystem;
|
|
|
|
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
|
|
{
|
|
|
|
using static Minigames;
|
|
|
|
|
|
|
|
public static class AgbNightWalkLoader
|
|
|
|
{
|
|
|
|
public static Minigame AddGame(EventCaller eventCaller)
|
|
|
|
{
|
|
|
|
return new Minigame("nightWalkAgb", "Night Walk (GBA)", "FFFFFF", false, false, new List<GameAction>()
|
|
|
|
{
|
|
|
|
new GameAction("countIn8", "8 Beat Count-In")
|
|
|
|
{
|
|
|
|
preFunction = delegate { if (!eventCaller.currentEntity["mute"] && AgbNightWalk.IsValidCountIn(eventCaller.currentEntity)) AgbNightWalk.CountInSound8(eventCaller.currentEntity.beat); },
|
|
|
|
defaultLength = 8,
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("mute", false, "Mute Cowbell")
|
|
|
|
}
|
|
|
|
},
|
|
|
|
new GameAction("countIn4", "4 Beat Count-In")
|
|
|
|
{
|
|
|
|
preFunction = delegate { if (!eventCaller.currentEntity["mute"] && AgbNightWalk.IsValidCountIn(eventCaller.currentEntity)) AgbNightWalk.CountInSound4(eventCaller.currentEntity.beat); },
|
|
|
|
defaultLength = 4,
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("mute", false, "Mute Cowbell")
|
|
|
|
}
|
|
|
|
},
|
|
|
|
new GameAction("height", "Platform Height")
|
|
|
|
{
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("value", new EntityTypes.Integer(-10, 10, 1), "Height Units"),
|
|
|
|
new Param("rmin", new EntityTypes.Integer(-10, 10, 0), "Random Units (Minimum)"),
|
|
|
|
new Param("rmax", new EntityTypes.Integer(-10, 10, 0), "Random Units (Maximum)"),
|
|
|
|
}
|
|
|
|
},
|
|
|
|
new GameAction("type", "Platform Type")
|
|
|
|
{
|
|
|
|
preFunction = delegate
|
|
|
|
{
|
|
|
|
var e = eventCaller.currentEntity;
|
|
|
|
if (e["type"] == (int)AgbNightWalk.PlatformType.Umbrella)
|
|
|
|
{
|
|
|
|
AgbNightWalk.FillSound(e.beat, (AgbNightWalk.FillType)e["fill"]);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("type", AgbNightWalk.PlatformType.Lollipop, "Type"),
|
|
|
|
new Param("fill", AgbNightWalk.FillType.None, "Umbrella Drum Pattern")
|
|
|
|
},
|
|
|
|
preFunctionLength = 1
|
|
|
|
},
|
|
|
|
new GameAction("fish", "Electric Fish")
|
|
|
|
{
|
|
|
|
|
|
|
|
},
|
|
|
|
new GameAction("roll", "Roll")
|
|
|
|
{
|
|
|
|
preFunctionLength = 1,
|
|
|
|
defaultLength = 2,
|
|
|
|
preFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) AgbNightWalk.PlayRollCue(e.beat, e); },
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("mute", false, "Mute Sound")
|
|
|
|
}
|
|
|
|
},
|
|
|
|
new GameAction("end", "End")
|
|
|
|
{
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("minAmount", new EntityTypes.Integer(0, 1000, 10), "Minimum Jumps Required"),
|
|
|
|
new Param("minAmountP", new EntityTypes.Integer(0, 1000, 0), "Minimum Jumps Required (Persistent)"),
|
|
|
|
}
|
|
|
|
},
|
|
|
|
new GameAction("noJump", "No Jumping")
|
|
|
|
{
|
|
|
|
defaultLength = 4,
|
|
|
|
resizable = true
|
|
|
|
},
|
|
|
|
new GameAction("walkingCountIn", "Walking Count-In")
|
|
|
|
{
|
|
|
|
preFunction = delegate { var e = eventCaller.currentEntity; AgbNightWalk.WalkingCountIn(e.beat, e.length); },
|
|
|
|
defaultLength = 4,
|
|
|
|
resizable = true
|
|
|
|
},
|
|
|
|
new GameAction("evolveAmount", "Star Evolve Amount")
|
|
|
|
{
|
|
|
|
function = delegate { AgbNightWalk.instance.evolveAmount = eventCaller.currentEntity["am"]; },
|
|
|
|
defaultLength = 0.5f,
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("am", new EntityTypes.Integer(0, 100, 1), "Amount", "How many stars will evolve when play-yan jumps?"),
|
|
|
|
}
|
|
|
|
},
|
|
|
|
new GameAction("forceEvolve", "Force Star Evolve")
|
|
|
|
{
|
|
|
|
function = delegate { var e = eventCaller.currentEntity; AgbNightWalk.instance.ForceEvolve(e.beat, e.length, e["am"], e["repeat"]); },
|
|
|
|
resizable = true,
|
|
|
|
parameters = new List<Param>()
|
|
|
|
{
|
|
|
|
new Param("am", new EntityTypes.Integer(0, 100, 1), "Star Amount", "How many stars will evolve?"),
|
|
|
|
new Param("repeat", new EntityTypes.Integer(0, 100, 1), "Repeat Amount", "How many times will this event repeat?"),
|
|
|
|
}
|
|
|
|
},
|
2024-03-29 02:35:07 +00:00
|
|
|
},
|
|
|
|
new List<string>() {"agb", "keep"},
|
|
|
|
chronologicalSortKey: 20);
|
2024-01-28 06:03:53 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace HeavenStudio.Games
|
|
|
|
{
|
|
|
|
using Scripts_AgbNightWalk;
|
|
|
|
|
|
|
|
public class AgbNightWalk : Minigame
|
|
|
|
{
|
|
|
|
public enum PlatformType
|
|
|
|
{
|
|
|
|
Lollipop = 2,
|
|
|
|
Umbrella = 3
|
|
|
|
}
|
|
|
|
|
|
|
|
public enum FillType
|
|
|
|
{
|
|
|
|
None,
|
|
|
|
Pattern1,
|
|
|
|
Pattern2,
|
|
|
|
Pattern3,
|
|
|
|
}
|
|
|
|
|
|
|
|
public static AgbNightWalk instance;
|
|
|
|
public AgbPlayYan playYan;
|
|
|
|
[SerializeField] private AgbPlatformHandler platformHandler;
|
|
|
|
public AgbStarHandler starHandler;
|
|
|
|
[NonSerialized] public double countInBeat = double.MinValue;
|
|
|
|
[NonSerialized] public float countInLength = 8;
|
|
|
|
[Header("Curves")]
|
|
|
|
[SerializeField] SuperCurveObject.Path[] jumpPaths;
|
|
|
|
private struct HeightEvent
|
|
|
|
{
|
|
|
|
public double beat;
|
|
|
|
public int value;
|
|
|
|
}
|
|
|
|
List<HeightEvent> heightEntityEvents = new();
|
|
|
|
[NonSerialized] public Dictionary<double, TypeEvent> platformTypes = new();
|
|
|
|
private List<double> fishBeats = new();
|
|
|
|
private List<double> rollBeats = new();
|
|
|
|
public struct TypeEvent
|
|
|
|
{
|
|
|
|
public PlatformType platformType;
|
|
|
|
public FillType fillType;
|
|
|
|
}
|
|
|
|
|
|
|
|
[NonSerialized] public int evolveAmount = 1;
|
|
|
|
[NonSerialized] public int hitJumps;
|
|
|
|
[NonSerialized] public static int hitJumpsPersist;
|
|
|
|
|
|
|
|
[NonSerialized] public double endBeat = double.MaxValue;
|
|
|
|
[NonSerialized] public int requiredJumps;
|
|
|
|
[NonSerialized] public int requiredJumpsP;
|
|
|
|
|
|
|
|
const int IAAltDownCat = IAMAXCAT;
|
|
|
|
const int IAAltUpCat = IAMAXCAT + 1;
|
|
|
|
|
|
|
|
protected static bool IA_PadAltDown(out double dt)
|
|
|
|
{
|
|
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
|
|
|
|
}
|
|
|
|
protected static bool IA_BatonAltDown(out double dt)
|
|
|
|
{
|
|
|
|
return PlayerInput.GetSqueezeDown(out dt);
|
|
|
|
}
|
|
|
|
protected static bool IA_TouchAltDown(out double dt)
|
|
|
|
{
|
|
|
|
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
|
|
|
&& instance.IsExpectingInputNow(InputAction_AltDown);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected static bool IA_PadAltUp(out double dt)
|
|
|
|
{
|
|
|
|
return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt);
|
|
|
|
}
|
|
|
|
protected static bool IA_BatonAltUp(out double dt)
|
|
|
|
{
|
|
|
|
return PlayerInput.GetSqueezeUp(out dt);
|
|
|
|
}
|
|
|
|
protected static bool IA_TouchAltUp(out double dt)
|
|
|
|
{
|
|
|
|
return PlayerInput.GetFlick(out dt)
|
|
|
|
&& instance.IsExpectingInputNow(InputAction_AltUp);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected static bool IA_EmptyTouchUp(out double dt)
|
|
|
|
{
|
|
|
|
return PlayerInput.GetTouchUp(InputController.ActionsTouch.Tap, out dt) && !PlayerInput.GetFlick(out _);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static PlayerInput.InputAction InputAction_AltDown =
|
|
|
|
new("KarateAltDown", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
|
|
|
|
IA_PadAltDown, IA_TouchAltDown, IA_BatonAltDown);
|
|
|
|
public static PlayerInput.InputAction InputAction_AltUp =
|
|
|
|
new("KarateAltUp", new int[] { IAAltUpCat, IAAltUpCat, IAAltUpCat },
|
|
|
|
IA_PadAltUp, IA_TouchAltUp, IA_BatonAltUp);
|
|
|
|
public static PlayerInput.InputAction InputAction_TouchUp =
|
|
|
|
new("KarateAltUp", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
|
|
|
|
IA_PadAltUp, IA_EmptyTouchUp, IA_BatonAltUp);
|
|
|
|
|
|
|
|
new void OnDrawGizmos()
|
|
|
|
{
|
|
|
|
base.OnDrawGizmos();
|
|
|
|
foreach (SuperCurveObject.Path path in jumpPaths)
|
|
|
|
{
|
|
|
|
if (path.preview)
|
|
|
|
{
|
|
|
|
playYan.DrawEditorGizmo(path);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public SuperCurveObject.Path GetPath(string name)
|
|
|
|
{
|
|
|
|
foreach (SuperCurveObject.Path path in jumpPaths)
|
|
|
|
{
|
|
|
|
if (path.name == name)
|
|
|
|
{
|
|
|
|
return path;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return default(SuperCurveObject.Path);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void Awake()
|
|
|
|
{
|
|
|
|
instance = this;
|
|
|
|
List<RiqEntity> heightEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "height" });
|
|
|
|
List<RiqEntity> rollEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "roll" });
|
|
|
|
var validRollEvents = rollEvents.FindAll(x => IsValidRollCue(x));
|
|
|
|
foreach (var heightEvent in heightEvents)
|
|
|
|
{
|
|
|
|
if (validRollEvents.Count > 0 && validRollEvents.Find(x => heightEvent.beat >= x.beat + 1 && heightEvent.beat < x.beat + 2) != null) continue;
|
|
|
|
heightEntityEvents.Add(new HeightEvent()
|
|
|
|
{
|
|
|
|
beat = heightEvent.beat,
|
|
|
|
value = heightEvent["value"] + UnityEngine.Random.Range(heightEvent["rmin"], heightEvent["rmax"] + 1)
|
|
|
|
});
|
|
|
|
}
|
|
|
|
List<RiqEntity> typeEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "type" });
|
|
|
|
foreach (var typeEvent in typeEvents)
|
|
|
|
{
|
|
|
|
if (!platformTypes.ContainsKey(typeEvent.beat))
|
|
|
|
{
|
|
|
|
PlatformType type = (PlatformType)typeEvent["type"];
|
|
|
|
FillType fill = (FillType)typeEvent["fill"];
|
|
|
|
platformTypes.Add(typeEvent.beat, new TypeEvent
|
|
|
|
{
|
|
|
|
fillType = fill,
|
|
|
|
platformType = type
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
List<RiqEntity> fishEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "fish" });
|
|
|
|
foreach(var fishEvent in fishEvents)
|
|
|
|
{
|
|
|
|
fishBeats.Add(fishEvent.beat);
|
|
|
|
}
|
|
|
|
foreach (var rollEvent in validRollEvents)
|
|
|
|
{
|
|
|
|
rollBeats.Add(rollEvent.beat);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnDestroy()
|
|
|
|
{
|
|
|
|
foreach (var evt in scheduledInputs)
|
|
|
|
{
|
|
|
|
evt.Disable();
|
|
|
|
}
|
|
|
|
if (!Conductor.instance.isPlaying) hitJumpsPersist = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ForceEvolve(double beat, float length, int starAmount, int repeatAmount)
|
|
|
|
{
|
|
|
|
List<BeatAction.Action> actions = new();
|
|
|
|
for (int i = 0; i < repeatAmount; i++)
|
|
|
|
{
|
|
|
|
actions.Add(new BeatAction.Action(beat + (length * i), delegate
|
|
|
|
{
|
|
|
|
starHandler.Evolve(starAmount);
|
|
|
|
}));
|
|
|
|
}
|
|
|
|
BeatAction.New(this, actions);
|
|
|
|
}
|
|
|
|
|
|
|
|
public bool FishOnBeat(double beat)
|
|
|
|
{
|
|
|
|
return fishBeats.Contains(beat);
|
|
|
|
}
|
|
|
|
|
|
|
|
public bool RollOnBeat(double beat)
|
|
|
|
{
|
|
|
|
return rollBeats.Contains(beat);
|
|
|
|
}
|
|
|
|
|
|
|
|
public int FindHeightUnitsAtBeat(double beat)
|
|
|
|
{
|
|
|
|
List<HeightEvent> tempEvents = heightEntityEvents.FindAll(e => e.beat <= beat);
|
|
|
|
int height = 0;
|
|
|
|
foreach (var heightEvent in tempEvents)
|
|
|
|
{
|
|
|
|
height += heightEvent.value;
|
|
|
|
}
|
|
|
|
return height;
|
|
|
|
}
|
|
|
|
|
|
|
|
public bool ShouldNotJumpOnBeat(double beat)
|
|
|
|
{
|
|
|
|
List<RiqEntity> heightEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "noJump" });
|
|
|
|
return heightEvents.Find(x => beat >= x.beat && beat < x.beat + x.length) != null;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnGameSwitch(double beat)
|
|
|
|
{
|
|
|
|
SetCountInBeat(beat);
|
|
|
|
SetEndValues(beat);
|
|
|
|
platformHandler.SpawnPlatforms(beat);
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnPlay(double beat)
|
|
|
|
{
|
|
|
|
SetCountInBeat(beat);
|
|
|
|
SetEndValues(beat);
|
|
|
|
platformHandler.SpawnPlatforms(beat);
|
|
|
|
hitJumpsPersist = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetEndValues(double beat)
|
|
|
|
{
|
|
|
|
List<RiqEntity> endEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "end" });
|
|
|
|
if (endEvents.Count > 0)
|
|
|
|
{
|
|
|
|
var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" });
|
|
|
|
if (allEnds.Count == 0)
|
|
|
|
{
|
|
|
|
endBeat = endEvents[^1].beat;
|
|
|
|
requiredJumps = endEvents[^1]["minAmount"];
|
|
|
|
requiredJumpsP = endEvents[^1]["minAmountP"];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
|
|
double nextSwitchBeat = double.MaxValue;
|
|
|
|
foreach (var end in allEnds)
|
|
|
|
{
|
|
|
|
if (end.datamodel.Split(2) == "nightWalkAgb") continue;
|
|
|
|
if (end.beat > beat)
|
|
|
|
{
|
|
|
|
nextSwitchBeat = end.beat;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var tempEvents = endEvents.FindAll(e => e.beat >= beat && e.beat < nextSwitchBeat);
|
|
|
|
if (tempEvents.Count > 0)
|
|
|
|
{
|
|
|
|
endBeat = tempEvents[^1].beat;
|
|
|
|
requiredJumps = tempEvents[^1]["minAmount"];
|
|
|
|
requiredJumpsP = tempEvents[^1]["minAmountP"];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*public static void FishSound(double beat)
|
|
|
|
{
|
|
|
|
if (GameManager.instance.currentGame == "nightWalkAgb" && instance.platformHandler.PlatformsStopped()) return;
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
|
|
{
|
|
|
|
new MultiSound.Sound("nightWalkAgb/fish1", beat - 1),
|
|
|
|
new MultiSound.Sound("nightWalkAgb/fish2", beat - 0.75),
|
|
|
|
new MultiSound.Sound("nightWalkAgb/fish3", beat - 0.5),
|
|
|
|
}, forcePlay: true);
|
|
|
|
}*/
|
|
|
|
|
|
|
|
public static bool IsValidRollCue(RiqEntity entity)
|
|
|
|
{
|
|
|
|
List<RiqEntity> allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" });
|
|
|
|
List<RiqEntity> allRolls = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "roll" });
|
|
|
|
if (allRolls.Find(x => x != entity && entity.beat >= x.beat && entity.beat < x.beat + x.length) != null)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (allEnds.Count > 0)
|
|
|
|
{
|
|
|
|
List<RiqEntity> tempEnds = new();
|
|
|
|
foreach (var end in allEnds)
|
|
|
|
{
|
|
|
|
if (end.datamodel.Split(2) == "nightWalkAgb")
|
|
|
|
{
|
|
|
|
tempEnds.Add(end);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
List<RiqEntity> tempEnds2 = new();
|
|
|
|
foreach (var end in tempEnds)
|
|
|
|
{
|
|
|
|
if (end.beat <= entity.beat) tempEnds2.Add(end);
|
|
|
|
}
|
|
|
|
double lastSwitchBeat = double.MinValue;
|
|
|
|
if (tempEnds2.Count > 0)
|
|
|
|
{
|
|
|
|
tempEnds2.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
|
|
lastSwitchBeat = tempEnds2[^1].beat;
|
|
|
|
}
|
|
|
|
else if (tempEnds.Count > 0)
|
|
|
|
{
|
|
|
|
tempEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
|
|
lastSwitchBeat = tempEnds[0].beat;
|
|
|
|
}
|
|
|
|
double countInBeat = double.MinValue;
|
|
|
|
float countInLength = 0;
|
|
|
|
FindCountInBeatAndLength(lastSwitchBeat, ref countInBeat, ref countInLength);
|
|
|
|
bool isNotOffbeat = entity.beat % 1 == countInBeat % 1;
|
|
|
|
return entity.beat >= countInBeat + countInLength && entity.beat >= lastSwitchBeat && isNotOffbeat;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
double countInBeat = double.MinValue;
|
|
|
|
float countInLength = 0;
|
|
|
|
FindCountInBeatAndLength(0, ref countInBeat, ref countInLength);
|
|
|
|
bool isNotOffbeat = entity.beat % 1 == countInBeat % 1;
|
|
|
|
return entity.beat >= countInBeat + countInLength && isNotOffbeat;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void FindCountInBeatAndLength(double beat, ref double countInBeat, ref float countInLength)
|
|
|
|
{
|
|
|
|
List<RiqEntity> countInEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "countIn8", "countIn4" });
|
|
|
|
if (countInEvents.Count > 0)
|
|
|
|
{
|
|
|
|
var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" });
|
|
|
|
if (allEnds.Count == 0)
|
|
|
|
{
|
|
|
|
countInBeat = countInEvents[^1].beat;
|
|
|
|
countInLength = countInEvents[^1].length;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
|
|
double nextSwitchBeat = double.MaxValue;
|
|
|
|
foreach (var end in allEnds)
|
|
|
|
{
|
|
|
|
if (end.datamodel.Split(2) == "nightWalkAgb") continue;
|
|
|
|
if (end.beat > beat)
|
|
|
|
{
|
|
|
|
nextSwitchBeat = end.beat;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
List<RiqEntity> tempEvents = new();
|
|
|
|
foreach (var countIn in countInEvents)
|
|
|
|
{
|
|
|
|
if (countIn.beat < nextSwitchBeat)
|
|
|
|
{
|
|
|
|
tempEvents.Add(countIn);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (tempEvents.Count > 0)
|
|
|
|
{
|
|
|
|
tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
|
|
countInBeat = tempEvents[tempEvents.Count - 1].beat;
|
|
|
|
countInLength = tempEvents[tempEvents.Count - 1].length;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void PlayRollCue(double beat, RiqEntity entity)
|
|
|
|
{
|
|
|
|
if (!IsValidRollCue(entity)) return;
|
|
|
|
Debug.Log("played roll sound");
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
|
|
{
|
|
|
|
new MultiSound.Sound("games/nightWalkRvl/highJump1", beat - 1),
|
|
|
|
new MultiSound.Sound("games/nightWalkRvl/highJump2", beat - 0.75),
|
|
|
|
new MultiSound.Sound("games/nightWalkRvl/highJump3", beat - 0.5),
|
|
|
|
new MultiSound.Sound("games/nightWalkRvl/highJump4", beat - 0.25),
|
|
|
|
new MultiSound.Sound("games/nightWalkRvl/highJump6", beat + 0.25),
|
|
|
|
}, false, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void WalkingCountIn(double beat, float length)
|
|
|
|
{
|
|
|
|
List<MultiSound.Sound> sounds = new();
|
|
|
|
for (int i = 0; i < length; i++)
|
|
|
|
{
|
|
|
|
sounds.Add(new MultiSound.Sound("nightWalkAgb/boxKick", beat + i));
|
|
|
|
sounds.Add(new MultiSound.Sound("nightWalkAgb/open1", beat + 0.5 + i));
|
|
|
|
}
|
|
|
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void FillSound(double beat, FillType fill)
|
|
|
|
{
|
|
|
|
if (GameManager.instance.currentGame == "nightWalkAgb" && instance.platformHandler.PlatformsStopped()) return;
|
|
|
|
double third = 1.0 / 3.0;
|
|
|
|
switch (fill)
|
|
|
|
{
|
|
|
|
case FillType.None:
|
|
|
|
break;
|
|
|
|
case FillType.Pattern1:
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
|
|
{
|
|
|
|
new MultiSound.Sound("nightWalkAgb/fill1A", beat - (third * 2)),
|
|
|
|
new MultiSound.Sound("nightWalkAgb/fill1B", beat - 0.5),
|
|
|
|
new MultiSound.Sound("nightWalkAgb/fill1C", beat - third),
|
|
|
|
new MultiSound.Sound("nightWalkAgb/fill1D", beat - (third * 0.5)),
|
|
|
|
}, forcePlay: true);
|
|
|
|
break;
|
|
|
|
case FillType.Pattern2:
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
|
|
{
|
|
|
|
new MultiSound.Sound("nightWalkAgb/fill2A", beat - (third * 2)),
|
|
|
|
new MultiSound.Sound("nightWalkAgb/fill2B", beat - 0.5),
|
|
|
|
new MultiSound.Sound("nightWalkAgb/fill2C", beat - (third * 0.5)),
|
|
|
|
}, forcePlay: true);
|
|
|
|
break;
|
|
|
|
case FillType.Pattern3:
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
|
|
{
|
|
|
|
new MultiSound.Sound("nightWalkAgb/fill3A", beat - (third * 2)),
|
|
|
|
new MultiSound.Sound("nightWalkAgb/fill3B", beat - 0.5),
|
|
|
|
}, forcePlay: true);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetCountInBeat(double beat)
|
|
|
|
{
|
|
|
|
List<RiqEntity> countInEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "countIn8", "countIn4" });
|
|
|
|
if (countInEvents.Count > 0)
|
|
|
|
{
|
|
|
|
var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" });
|
|
|
|
if (allEnds.Count == 0)
|
|
|
|
{
|
|
|
|
countInBeat = countInEvents[^1].beat;
|
|
|
|
countInLength = countInEvents[^1].length;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
|
|
double nextSwitchBeat = double.MaxValue;
|
|
|
|
foreach (var end in allEnds)
|
|
|
|
{
|
|
|
|
if (end.datamodel.Split(2) == "nightWalkAgb") continue;
|
|
|
|
if (end.beat > beat)
|
|
|
|
{
|
|
|
|
nextSwitchBeat = end.beat;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
List<RiqEntity> tempEvents = new();
|
|
|
|
foreach (var countIn in countInEvents)
|
|
|
|
{
|
|
|
|
if (countIn.beat < nextSwitchBeat)
|
|
|
|
{
|
|
|
|
tempEvents.Add(countIn);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (tempEvents.Count > 0)
|
|
|
|
{
|
|
|
|
tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
|
|
countInBeat = tempEvents[tempEvents.Count - 1].beat;
|
|
|
|
countInLength = tempEvents[tempEvents.Count - 1].length;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
UpdateBalloons(beat);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static bool IsValidCountIn(RiqEntity countInEntity)
|
|
|
|
{
|
|
|
|
List<RiqEntity> countInEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "countIn8", "countIn4" });
|
|
|
|
if (countInEvents.Count > 0)
|
|
|
|
{
|
|
|
|
var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" });
|
|
|
|
if (allEnds.Count == 0)
|
|
|
|
{
|
|
|
|
return countInEntity == countInEvents[0];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
|
|
List<RiqEntity> tempEnds = new();
|
|
|
|
double beat = double.MinValue;
|
|
|
|
for (int i = 0; i < allEnds.Count; i++)
|
|
|
|
{
|
|
|
|
if (allEnds[i].datamodel.Split(2) == "nightWalkAgb")
|
|
|
|
{
|
|
|
|
if (allEnds[i].beat >= countInEntity.beat)
|
|
|
|
{
|
|
|
|
tempEnds.Add(allEnds[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (tempEnds.Count > 0) beat = tempEnds[0].beat;
|
|
|
|
double nextSwitchBeat = double.MaxValue;
|
|
|
|
foreach (var end in allEnds)
|
|
|
|
{
|
|
|
|
if (end.datamodel.Split(2) == "nightWalkAgb") continue;
|
|
|
|
if (end.beat > beat)
|
|
|
|
{
|
|
|
|
nextSwitchBeat = end.beat;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
List<RiqEntity> tempEvents = new();
|
|
|
|
foreach (var countIn in countInEvents)
|
|
|
|
{
|
|
|
|
if (countIn.beat < nextSwitchBeat)
|
|
|
|
{
|
|
|
|
tempEvents.Add(countIn);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (tempEvents.Count == 0) return true;
|
|
|
|
tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
|
|
return countInEntity == tempEvents[tempEvents.Count - 1];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void UpdateBalloons(double beat)
|
|
|
|
{
|
|
|
|
if (countInBeat != -1)
|
|
|
|
{
|
|
|
|
if (countInLength == 8)
|
|
|
|
{
|
|
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
|
|
{
|
|
|
|
new BeatAction.Action(countInBeat, delegate { playYan.PopBalloon(0, beat > countInBeat); }),
|
|
|
|
new BeatAction.Action(countInBeat + 2, delegate { playYan.PopBalloon(1, beat > countInBeat + 2); }),
|
|
|
|
new BeatAction.Action(countInBeat + 4, delegate { playYan.PopBalloon(2, beat > countInBeat + 4); }),
|
|
|
|
new BeatAction.Action(countInBeat + 5, delegate { playYan.PopBalloon(3, beat > countInBeat + 5); }),
|
|
|
|
new BeatAction.Action(countInBeat + 6, delegate { playYan.PopBalloon(4, beat > countInBeat + 6); }),
|
|
|
|
new BeatAction.Action(countInBeat + 7, delegate { playYan.PopBalloon(5, beat > countInBeat + 7); }),
|
|
|
|
new BeatAction.Action(countInBeat + 8, delegate { playYan.PopBalloon(6, beat > countInBeat + 8); }),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
playYan.PopBalloon(0, true);
|
|
|
|
playYan.PopBalloon(1, true);
|
|
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
|
|
{
|
|
|
|
new BeatAction.Action(countInBeat, delegate { playYan.PopBalloon(2, beat > countInBeat); }),
|
|
|
|
new BeatAction.Action(countInBeat + 1, delegate { playYan.PopBalloon(3, beat > countInBeat + 1); }),
|
|
|
|
new BeatAction.Action(countInBeat + 2, delegate { playYan.PopBalloon(4, beat > countInBeat + 2); }),
|
|
|
|
new BeatAction.Action(countInBeat + 3, delegate { playYan.PopBalloon(5, beat > countInBeat + 3); }),
|
|
|
|
new BeatAction.Action(countInBeat + 4, delegate { playYan.PopBalloon(6, beat > countInBeat + 4); }),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
playYan.PopAll();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void CountInSound8(double beat)
|
|
|
|
{
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
|
|
{
|
|
|
|
new MultiSound.Sound("count-ins/cowbell", beat),
|
|
|
|
new MultiSound.Sound("count-ins/cowbell", beat + 2),
|
|
|
|
new MultiSound.Sound("count-ins/cowbell", beat + 4),
|
|
|
|
new MultiSound.Sound("count-ins/cowbell", beat + 5),
|
|
|
|
new MultiSound.Sound("count-ins/cowbell", beat + 6),
|
|
|
|
new MultiSound.Sound("count-ins/cowbell", beat + 7),
|
|
|
|
}, false, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void CountInSound4(double beat)
|
|
|
|
{
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
|
|
{
|
|
|
|
new MultiSound.Sound("count-ins/cowbell", beat),
|
|
|
|
new MultiSound.Sound("count-ins/cowbell", beat + 1),
|
|
|
|
new MultiSound.Sound("count-ins/cowbell", beat + 2),
|
|
|
|
new MultiSound.Sound("count-ins/cowbell", beat + 3),
|
|
|
|
}, false, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|