HeavenStudioPlus/Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs

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using UnityEngine;
using UnityEngine.UI;
using TMPro;
using HeavenStudio.Common;
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namespace HeavenStudio.Editor
{
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public class EditorSettings : TabsContent
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{
public Toggle cursorCheckbox;
public Toggle discordRPCCheckbox;
private void Start() {
cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
}
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public void OnCursorCheckboxChanged()
{
Editor.instance.isCursorEnabled = cursorCheckbox.isOn;
PersistentDataManager.gameSettings.editorCursorEnable = cursorCheckbox.isOn;
if (Editor.instance != null && !Editor.instance.fullscreen)
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{
GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled;
}
}
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public void OnRPCCheckboxChanged()
{
PersistentDataManager.gameSettings.discordRPCEnable = discordRPCCheckbox.isOn;
Editor.instance.isDiscordEnabled = discordRPCCheckbox.isOn;
}
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public override void OnOpenTab()
{
cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
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}
public override void OnCloseTab()
{
}
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}
}