mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-29 21:13:07 +00:00
91 lines
1.8 KiB
Text
91 lines
1.8 KiB
Text
|
Shader "Sprites/NtrIdolStar"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_MainTex ("Sprite Texture", 2D) = "white" {}
|
||
|
_Color ("Tint", Color) = (1,1,1,1)
|
||
|
_OutlineColor ("Outline Color", Color) = (0,0,0,0)
|
||
|
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Tags
|
||
|
{
|
||
|
"Queue"="Transparent"
|
||
|
"IgnoreProjector"="True"
|
||
|
"RenderType"="Transparent"
|
||
|
"PreviewType"="Plane"
|
||
|
"CanUseSpriteAtlas"="True"
|
||
|
}
|
||
|
|
||
|
Cull Off
|
||
|
Lighting Off
|
||
|
ZWrite Off
|
||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||
|
ColorMask RGB
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma multi_compile _ PIXELSNAP_ON
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata_t
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
float4 color : COLOR;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float4 vertex : SV_POSITION;
|
||
|
fixed4 color : COLOR;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
fixed4 _Color;
|
||
|
fixed4 _OutlineColor;
|
||
|
|
||
|
v2f vert(appdata_t IN)
|
||
|
{
|
||
|
v2f OUT;
|
||
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||
|
OUT.texcoord = IN.texcoord;
|
||
|
OUT.color = IN.color * _Color;
|
||
|
#ifdef PIXELSNAP_ON
|
||
|
OUT.vertex = UnityPixelSnap (OUT.vertex);
|
||
|
#endif
|
||
|
|
||
|
return OUT;
|
||
|
}
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
sampler2D _AlphaTex;
|
||
|
float _AlphaSplitEnabled;
|
||
|
|
||
|
fixed4 SampleSpriteTexture (v2f i)
|
||
|
{
|
||
|
fixed4 col;
|
||
|
fixed4 tex = tex2D(_MainTex, i.texcoord);
|
||
|
|
||
|
col.rgb = i.color.rgb * tex.rgb;
|
||
|
col.a = i.color.a * tex.a;
|
||
|
return col;
|
||
|
}
|
||
|
|
||
|
fixed4 frag(v2f IN) : SV_Target
|
||
|
{
|
||
|
fixed4 c = SampleSpriteTexture (IN);
|
||
|
float3 outlinedRGB = lerp(IN.color.rgb, _OutlineColor.rgb, 1 - c.r);
|
||
|
c = fixed4(outlinedRGB.r, outlinedRGB.g, outlinedRGB.b, c.a);
|
||
|
c.rgb *= c.a;
|
||
|
return c;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|