HeavenStudioPlus/Assets/Scripts/Games/RhythmTweezers/Hair.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
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namespace HeavenStudio.Games.Scripts_RhythmTweezers
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{
public class Hair : MonoBehaviour
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{
[NonSerialized] public double createBeat;
public GameObject hairSprite;
public GameObject stubbleSprite;
public GameObject missedSprite;
private RhythmTweezers game;
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private Tweezers tweezers;
public void StartInput(double beat, double length, Tweezers tweezer)
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{
game = RhythmTweezers.instance;
tweezers = tweezer;
game.ScheduleInput(beat, length, RhythmTweezers.InputAction_Press, Just, Miss, Out);
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}
public void Ace()
{
tweezers.Pluck(true, this);
tweezers.hitOnFrame++;
}
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public void NearMiss()
{
tweezers.Pluck(false, this);
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tweezers.hitOnFrame++;
}
private void Just(PlayerActionEvent caller, float state)
{
if (state >= 1f || state <= -1f) {
NearMiss();
return;
}
Ace();
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}
private void Miss(PlayerActionEvent caller)
{
// this is where perfect challenge breaks
}
private void Out(PlayerActionEvent caller) {}
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}
}