HeavenStudioPlus/Assets/Scripts/Games/RhythmTweezers/Hair.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.RhythmTweezers
{
public class Hair : PlayerActionObject
{
public float createBeat;
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private Tweezers tweezers;
private void Awake()
{
tweezers = RhythmTweezers.instance.Tweezers;
}
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private void Update()
{
float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat, 4f);
StateCheck(stateBeat);
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if (PlayerInput.Pressed() && tweezers.hitOnFrame == 0)
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{
if (state.perfect)
{
Ace();
}
}
}
public void Ace()
{
tweezers.Pluck(true, this);
tweezers.hitOnFrame++;
}
}
}