2021-12-21 01:10:49 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Util
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{
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public class Sound : MonoBehaviour
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{
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public AudioClip clip;
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2022-01-15 07:08:23 +00:00
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public float pitch = 1;
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2021-12-21 01:10:49 +00:00
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private AudioSource audioSource;
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2022-01-15 07:08:23 +00:00
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private int pauseTimes = 0;
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private float startTime;
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2022-01-17 05:00:26 +00:00
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public bool relyOnBeat = true;
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2021-12-21 01:10:49 +00:00
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private void Start()
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{
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audioSource = GetComponent<AudioSource>();
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2022-01-15 07:08:23 +00:00
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audioSource.clip = clip;
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audioSource.pitch = pitch;
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audioSource.PlayScheduled(Time.time);
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startTime = Conductor.instance.songPosition;
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2022-01-17 05:00:26 +00:00
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if (!relyOnBeat)
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{
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StartCoroutine(NotRelyOnBeatSound());
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}
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2021-12-21 01:10:49 +00:00
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}
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2022-01-15 07:08:23 +00:00
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private void Update()
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2021-12-21 01:10:49 +00:00
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{
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2022-01-17 05:00:26 +00:00
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if (relyOnBeat)
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2022-01-15 07:08:23 +00:00
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{
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2022-01-17 05:00:26 +00:00
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if (Conductor.instance.isPaused && !Conductor.instance.isPlaying && pauseTimes == 0)
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{
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audioSource.Pause();
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pauseTimes = 1;
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}
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else if (Conductor.instance.isPlaying && !Conductor.instance.isPaused && pauseTimes == 1)
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{
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audioSource.Play();
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pauseTimes = 0;
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}
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2022-01-15 07:08:23 +00:00
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2022-01-17 05:00:26 +00:00
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else if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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{
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Destroy(this.gameObject);
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}
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if (Conductor.instance.songPosition > startTime + clip.length)
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{
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Destroy(this.gameObject);
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}
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2022-01-20 01:48:52 +00:00
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if (Conductor.instance.songPosition < startTime)
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{
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Destroy(this.gameObject);
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}
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2022-01-15 07:08:23 +00:00
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}
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2022-01-17 05:00:26 +00:00
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}
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2022-01-15 07:08:23 +00:00
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2022-01-17 05:00:26 +00:00
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IEnumerator NotRelyOnBeatSound()
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{
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yield return new WaitForSeconds(clip.length);
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Destroy(this.gameObject);
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2021-12-21 01:10:49 +00:00
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}
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}
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}
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