HeavenStudioPlus/Assets/Scripts/Games/FanClub/NtrIdolFan.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Starpelly;
using NaughtyBezierCurves;
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using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_FanClub
{
public class NtrIdolFan : MonoBehaviour
{
[Header("References")]
[SerializeField] private GameObject motionRoot;
[SerializeField] private GameObject headRoot;
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public Animator animator;
public Animator headAnimator;
public ParticleSystem fanClapEffect;
public GameObject shadow;
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[Header("Properties")]
[NonSerialized] public bool player = false;
[NonSerialized] public bool hitValid = false;
public float jumpStartTime = -99f;
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bool stopBeat = false;
bool stopCharge = false;
bool hasJumped = false;
float clappingStartTime = 0f;
private void Update()
{
var cond = Conductor.instance;
if (player)
{
if (PlayerInput.Pressed())
{
ClapStart(false);
}
if (PlayerInput.Pressing())
{
if (cond.songPositionInBeats > clappingStartTime + 1f && !stopCharge)
{
animator.Play("FanClapCharge", 0, 0);
stopCharge = true;
}
}
if (PlayerInput.PressedUp())
{
if (stopCharge)
{
JumpStart(false);
}
else
{
animator.Play("FanFree", 0, 0);
stopBeat = false;
}
}
}
float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f);
if (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f)
{
hasJumped = true;
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f;
motionRoot.transform.localPosition = new Vector3(0, 3f * yWeight);
shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * 1.4f, (1f-yWeight*0.8f) * 1.4f, 1f);
}
else
{
motionRoot.transform.localPosition = new Vector3(0, 0);
shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f);
if (hasJumped && player)
{
animator.Play("FanPrepare", 0, 0);
stopBeat = false;
}
hasJumped = false;
}
}
public void ClapStart(bool hit, bool force = false, bool doCharge = false, bool fromAutoplay = false)
{
var cond = Conductor.instance;
if (hit)
{
print("HIT");
if (doCharge)
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
if (PlayerInput.Pressing() || fromAutoplay)
{
animator.Play("FanClapCharge", 0, 0);
stopCharge = true;
}
}),
});
}
else
{
print("missed");
FanClub.instance.AngerOnMiss();
}
if (fromAutoplay || !force)
{
stopBeat = true;
jumpStartTime = -99f;
animator.Play("FanClap", 0, 0);
Jukebox.PlayOneShotGame("fanClub/play_clap");
Jukebox.PlayOneShotGame("fanClub/crap_impact");
clappingStartTime = cond.songPositionInBeats;
}
if (fromAutoplay && !doCharge)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
animator.Play("FanFree", 0, 0);
stopBeat = false;
}),
});
}
}
public void JumpStart(bool hit, bool force = false, bool fromAutoplay = false)
{
var cond = Conductor.instance;
if (hit)
{
print("HIT");
}
else
{
print("missed");
FanClub.instance.AngerOnMiss();
}
if (fromAutoplay || !force)
{
animator.Play("FanJump", 0, 0);
Jukebox.PlayOneShotGame("fanClub/play_jump");
jumpStartTime = cond.songPositionInBeats;
stopCharge = false;
}
}
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public void Bop()
{
if (!stopBeat)
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animator.Play("FanBeat", 0, 0);
}
public void ClapParticle()
{
fanClapEffect.Play();
}
public void MakeAngry(bool flip = false)
{
headAnimator.Play("FanFaceAngry", 0, 0);
if (flip)
{
headRoot.transform.localScale = new Vector3(-1f, 1f, 1f);
}
}
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}
}