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using System;
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using System.Collections.Generic;
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namespace RhythmHeavenMania
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{
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[Serializable]
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public class Beatmap
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{
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public float bpm;
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public List<Entity> entities;
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[Serializable]
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public class Entity : ICloneable
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{
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public float beat;
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public int track;
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public float length;
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public float valA;
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public int type;
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public string datamodel;
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public object Clone()
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{
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return this.MemberwiseClone();
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}
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}
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}
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2021-12-23 00:08:35 +00:00
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}
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