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35 lines
669 B
C#
35 lines
669 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Editor.Commands;
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public class TestCommand : IAction
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{
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private GameObject prefab;
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private Vector3 pos;
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private GameObject spawnedgameObj;
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public TestCommand(GameObject prefab, Vector3 pos)
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{
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this.prefab = prefab;
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this.pos = pos;
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}
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public void Execute()
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{
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spawnedgameObj = GameObject.Instantiate(prefab, pos, Quaternion.identity);
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}
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public void Redo()
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{
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throw new System.NotImplementedException();
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}
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public void Undo()
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{
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GameObject.Destroy(spawnedgameObj);
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}
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}
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