2022-01-17 00:40:14 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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2023-04-27 03:09:43 +00:00
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using UnityEngine.EventSystems;
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2022-01-17 00:40:14 +00:00
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using TMPro;
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using DG.Tweening;
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using Starpelly;
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2022-03-14 14:21:05 +00:00
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using HeavenStudio.Editor.Track;
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2022-01-28 02:50:57 +00:00
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2023-04-27 03:09:43 +00:00
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2022-03-14 14:21:05 +00:00
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namespace HeavenStudio.Editor
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2022-01-17 00:40:14 +00:00
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{
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public class GridGameSelector : MonoBehaviour
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{
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public string SelectedMinigame;
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[Header("Components")]
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public GameObject SelectedGameIcon;
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public GameObject GameEventSelector;
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public GameObject EventRef;
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public GameObject CurrentSelected;
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public GameObject Scrollbar;
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public RectTransform GameSelectionRect;
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public RectTransform GameEventSelectorCanScroll;
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private RectTransform GameEventSelectorRect;
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private RectTransform eventsParent;
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[Header("Properties")]
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[SerializeField] private int currentEventIndex;
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private Minigames.Minigame mg;
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public float posDif;
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public int ignoreSelectCount;
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private int sortStatus;
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private int dragTimes;
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private bool gameOpen;
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private float selectorHeight;
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private float eventSize;
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public static GridGameSelector instance;
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private void Start()
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{
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instance = this;
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GameEventSelectorRect = GameEventSelector.GetComponent<RectTransform>();
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selectorHeight = GameEventSelectorRect.rect.height;
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eventSize = EventRef.GetComponent<RectTransform>().rect.height;
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eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>();
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SelectGame("gameManager");
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//SetColors();
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}
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private void Update()
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{
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if (!EventParameterManager.instance.active && !IsPointerOverUIElement())
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{
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if (gameOpen)
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{
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if (Input.GetKeyDown(KeyCode.DownArrow))
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{
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UpdateIndex(currentEventIndex + 1);
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}
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else if (Input.GetKeyDown(KeyCode.UpArrow))
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{
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UpdateIndex(currentEventIndex - 1);
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}
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}
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2022-07-02 02:29:16 +00:00
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if (RectTransformUtility.RectangleContainsScreenPoint(GameEventSelectorCanScroll, Input.mousePosition, Editor.instance.EditorCamera) && Input.mouseScrollDelta.y != 0)
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{
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UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
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}
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}
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//moved here so this updates dynamically with window scale
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UpdateScrollPosition();
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}
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#region Functions
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public void UpdateIndex(int amount, bool updateCol = true)
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{
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currentEventIndex = amount;
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CurrentSelected.transform.DOKill();
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if (currentEventIndex < 0)
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currentEventIndex = eventsParent.childCount - 1;
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else if (currentEventIndex > eventsParent.childCount - 1)
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currentEventIndex = 0;
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2022-06-30 19:51:13 +00:00
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CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
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}
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private void UpdateScrollPosition()
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{
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selectorHeight = GameEventSelectorRect.rect.height;
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//eventSize = EventRef.GetComponent<RectTransform>().rect.height;
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Vector3 lastPos = EventRef.transform.parent.transform.localPosition;
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float end = 0;
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if ((currentEventIndex * eventSize >= selectorHeight/2) && (eventsParent.childCount * eventSize >= selectorHeight))
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{
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if (currentEventIndex * eventSize < eventsParent.childCount * eventSize - selectorHeight/2)
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end = (currentEventIndex * eventSize) - selectorHeight/2;
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else
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end = (eventsParent.childCount * eventSize) - selectorHeight + (eventSize * 0.33f);
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2023-05-07 20:33:15 +00:00
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}
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EventRef.transform.parent.transform.localPosition = new Vector3(
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lastPos.x,
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Mathf.Lerp(lastPos.y, end, 12 * Time.deltaTime),
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lastPos.z
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);
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SetColors();
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}
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// will automatically select game + game icon, and scroll to the game if it's offscreen
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// index is the event it will highlight (which was basically just added for pick block)
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// TODO: automatically scroll if the game is offscreen, because i can't figure it out/can't figure out a good way to do it rn. -AJ
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public void SelectGame(string gameName, int index = 0)
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{
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EventParameterManager.instance.Disable();
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if (SelectedGameIcon != null)
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{
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SelectedGameIcon.GetComponent<GridGameSelectorGame>().UnClickIcon();
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}
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mg = EventCaller.instance.GetMinigame(gameName);
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if (mg == null) {
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SelectGame("gameManager");
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Debug.LogWarning($"SelectGame() has failed, did you mean to input '{gameName}'?");
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return;
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}
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SelectedMinigame = gameName;
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gameOpen = true;
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DestroyEvents();
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AddEvents(index);
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SelectedGameIcon = transform.Find(gameName).gameObject;
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SelectedGameIcon.GetComponent<GridGameSelectorGame>().ClickIcon();
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currentEventIndex = index;
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UpdateIndex(index, false);
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Editor.instance?.SetGameEventTitle($"Select game event for {mg.displayName.Replace("\n", "")}");
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// should auto scroll if it's offscreen
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// just barely doesn't work, and works even less with zooming. im sure there's a much better way to do it
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/*
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var pos = 1 - ((mgIndex / 4)-0.02f) / (Mathf.Ceil(mgsActive / 4) - 3);
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var posMin = (pos + Viewport.rect.height); //+ (pos * 0.01f);
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if (Scrollbar.value < pos) Scrollbar.value = pos;
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else if (Scrollbar.value > posMin) Scrollbar.value = posMin;
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*/
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}
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private void AddEvents(int index = 0)
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{
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if (!EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(mg.name)))
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{
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GameObject sg = Instantiate(EventRef, eventsParent);
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2022-08-21 03:54:09 +00:00
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sg.GetComponent<TMP_Text>().text = "Switch Game";
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sg.SetActive(true);
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if (index == 0) sg.GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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} else {
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index++;
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if (mg.name == "gameManager") index++;
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}
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for (int i = 0; i < mg.actions.Count; i++)
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{
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2022-03-01 08:17:06 +00:00
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if (mg.actions[i].actionName == "switchGame" || mg.actions[i].hidden) continue;
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GameObject g = Instantiate(EventRef, eventsParent);
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g.GetComponent<TMP_Text>().text = mg.actions[i].displayName;
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g.SetActive(true);
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if (index - 1 == i) g.GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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}
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}
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private void DestroyEvents()
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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transform.GetChild(i).GetChild(0).gameObject.SetActive(false);
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}
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for (int i = 0; i < eventsParent.childCount; i++)
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{
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Destroy(eventsParent.GetChild(i).gameObject);
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}
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}
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private void SetColors()
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{
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//CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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for (int i = 0; i < eventsParent.transform.childCount; i++)
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eventsParent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
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eventsParent.GetChild(currentEventIndex).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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}
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// TODO: find the equation to get the sizes automatically, nobody's been able to figure one out yet (might have to be manual?)
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public void Zoom()
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{
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if (!Input.GetKey(KeyCode.LeftControl)) return;
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var glg = GetComponent<GridLayoutGroup>();
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var sizes = new List<float>() {
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209.5f,
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102.3f,
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66.6f,
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48.6f,
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37.9f,
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30.8f,
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25.7f,
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24.3f,
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};
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if (glg.constraintCount + 1 > sizes.Count && Input.GetAxisRaw("Mouse ScrollWheel") < 0) return;
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glg.constraintCount += (Input.GetAxisRaw("Mouse ScrollWheel") > 0) ? -1 : 1;
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glg.cellSize = new Vector2(sizes[glg.constraintCount - 1], sizes[glg.constraintCount - 1]);
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}
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2023-06-19 20:28:52 +00:00
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// method called when clicking the sort button in the editor, skips sorting first three "games"
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// sorts by favorites if there are any, and sorts alphabetically if there aren't.
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public void Sort()
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{
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var mgs = EventCaller.instance.minigames;
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var mgsActive = new List<string>();
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for (int i = 3; i < mgs.Count; i++)
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{
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if (!mgs[i].hidden) mgsActive.Add(mgs[i].name);
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}
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mgsActive.Sort();
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var favs = new List<Transform>();
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bool fav = false;
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for (int i = 0; i < mgsActive.Count; i++)
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{
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var mg = transform.Find(mgsActive[i]);
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if (mg.GetComponent<GridGameSelectorGame>().StarActive) {
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favs.Add(mg);
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fav = true;
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}
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}
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if (!fav) {
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for (int i = 0; i < mgsActive.Count; i++)
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transform.Find(mgsActive[i]).SetSiblingIndex(i+4);
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} else {
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for (int i = 0; i < favs.Count; i++)
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favs[i].SetSiblingIndex(i+4);
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}
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2022-01-17 00:40:14 +00:00
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}
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2023-04-27 03:09:43 +00:00
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public bool IsPointerOverUIElement()
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{
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return IsPointerOverUIElement(GetEventSystemRaycastResults());
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}
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private bool IsPointerOverUIElement(List<RaycastResult> eventSystemRaysastResults)
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{
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for (int index = 0; index < eventSystemRaysastResults.Count; index++)
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{
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RaycastResult curRaysastResult = eventSystemRaysastResults[index];
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if (curRaysastResult.gameObject.layer == 5)
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return true;
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}
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return false;
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}
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static List<RaycastResult> GetEventSystemRaycastResults()
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{
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PointerEventData eventData = new PointerEventData(EventSystem.current);
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eventData.position = Input.mousePosition;
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List<RaycastResult> raysastResults = new List<RaycastResult>();
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EventSystem.current.RaycastAll(eventData, raysastResults);
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return raysastResults;
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}
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2022-01-17 00:40:14 +00:00
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#endregion
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#region Events
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public void Drag()
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{
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2022-09-18 20:48:14 +00:00
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if (Conductor.instance.NotStopped() || Editor.instance.inAuthorativeMenu) return;
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2022-01-17 00:40:14 +00:00
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if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
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{
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Timeline.instance.timelineState.SetState(Timeline.CurrentTimelineState.State.Selection);
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dragTimes++;
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2022-01-23 03:40:53 +00:00
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2022-01-23 07:01:59 +00:00
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TimelineEventObj eventObj;
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2022-01-23 03:40:53 +00:00
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|
|
2022-01-17 00:40:14 +00:00
|
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if (currentEventIndex == 0)
|
|
|
|
{
|
2022-02-03 03:58:08 +00:00
|
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if (EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(mg.name)))
|
|
|
|
{
|
|
|
|
int index = currentEventIndex + 1;
|
|
|
|
if (currentEventIndex - 1 > mg.actions.Count)
|
|
|
|
{
|
|
|
|
index = currentEventIndex;
|
|
|
|
}
|
|
|
|
else if (currentEventIndex - 1 < 0)
|
|
|
|
{
|
|
|
|
if (mg.actions[0].actionName == "switchGame")
|
|
|
|
index = 1;
|
|
|
|
else
|
|
|
|
index = 0;
|
|
|
|
}
|
|
|
|
|
2023-06-10 19:17:06 +00:00
|
|
|
eventObj = Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[index].actionName, true, new Vector3(0, 0), null, true);
|
2022-02-03 03:58:08 +00:00
|
|
|
}
|
|
|
|
else
|
2023-06-10 19:17:06 +00:00
|
|
|
eventObj = Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0), null, true);
|
2022-01-17 00:40:14 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-02-03 03:58:08 +00:00
|
|
|
int index = currentEventIndex - 1;
|
|
|
|
if (mg.actions[0].actionName == "switchGame")
|
|
|
|
{
|
|
|
|
index = currentEventIndex + 1;
|
|
|
|
}
|
|
|
|
else if (EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(mg.name)) && mg.actions[0].actionName != "switchGame")
|
|
|
|
{
|
|
|
|
index = currentEventIndex;
|
|
|
|
}
|
|
|
|
|
2023-06-10 19:17:06 +00:00
|
|
|
eventObj = Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[index].actionName, true, new Vector3(0, 0), null, true);
|
2022-01-17 00:40:14 +00:00
|
|
|
}
|
2022-01-28 02:50:57 +00:00
|
|
|
|
|
|
|
eventObj.isCreating = true;
|
|
|
|
|
|
|
|
// CommandManager.instance.Execute(new Commands.Place(eventObj));
|
2022-01-17 00:40:14 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Drop()
|
|
|
|
{
|
|
|
|
if (Conductor.instance.NotStopped()) return;
|
|
|
|
|
|
|
|
dragTimes = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|