HeavenStudioPlus/Assets/Scripts/Games/RhythmTweezers/Hair.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
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namespace HeavenStudio.Games.Scripts_RhythmTweezers
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{
public class Hair : PlayerActionObject
{
public float createBeat;
public GameObject hairSprite;
public GameObject stubbleSprite;
public GameObject missedSprite;
private RhythmTweezers game;
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private Tweezers tweezers;
private bool plucked;
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PlayerActionEvent pluckEvent;
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private void Awake()
{
game = RhythmTweezers.instance;
tweezers = game.Tweezers;
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}
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private void Start() {
pluckEvent = game.ScheduleInput(createBeat, game.tweezerBeatOffset + game.beatInterval, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out);
}
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private void Update()
{
}
public void Ace()
{
tweezers.Pluck(true, this);
tweezers.hitOnFrame++;
plucked = true;
}
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public void NearMiss()
{
tweezers.Pluck(false, this);
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tweezers.hitOnFrame++;
plucked = true;
}
private void Just(PlayerActionEvent caller, float state)
{
if (state >= 1f || state <= -1f) {
NearMiss();
return;
}
Ace();
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}
private void Miss(PlayerActionEvent caller)
{
// this is where perfect challenge breaks
}
private void Out(PlayerActionEvent caller) {}
void OnDestroy()
{
if (pluckEvent != null)
pluckEvent.Disable();
}
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}
}