mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
881 lines
39 KiB
C#
881 lines
39 KiB
C#
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using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using Jukebox;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class NtrFrogHopLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("frogHop", "Frog Hop", "195A23", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Bop(e.beat, e.length, e["blue"], e["orange"], e["greens"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("blue", true, "Blue Bops", "Make Blue Frog bop during this event."),
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new Param("orange", true, "Orange Bops", "Make Orange Frog bop during this event."),
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new Param("greens", true, "Group Bops", "Make the frogs in the back bop during this event."),
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},
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resizable = true,
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},
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new GameAction("count", "Count In")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Count(e.beat, e["start"]);
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}
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},
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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FrogHop.CountVox(e.beat);
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},
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preFunctionLength = 0,
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parameters = new List<Param>()
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{
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new Param("start", true, "Start Shaking", "Start shaking after the count in."),
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},
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defaultLength = 4.0f,
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},
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new GameAction("hop", "Start Shaking")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Hop(e.beat);
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}
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},
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preFunctionLength = 1,
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},
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new GameAction("stop", "Stop Shaking")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Stop(e.beat);
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}
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},
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},
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new GameAction("twoshake", "Ya-hoo!")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.TwoHop(e.beat, e["spotlights"], e["jazz"]);
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}
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},
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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FrogHop.TwoHopVox(e.beat, e["enabled"]);
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},
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preFunctionLength = 0,
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parameters = new List<Param>()
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{
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new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."),
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
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},
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defaultLength = 4.0f,
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},
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new GameAction("threeshake", "Yeah yeah yeah!")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.ThreeHop(e.beat, e["spotlights"], e["jazz"]);
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}
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},
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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FrogHop.ThreeHopVox(e.beat, e["enabled"]);
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},
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preFunctionLength = 0,
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parameters = new List<Param>()
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{
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new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."),
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
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},
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defaultLength = 4.0f,
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},
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new GameAction("spin", "Spin it Boys!")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"]);
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}
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},
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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FrogHop.SpinItBoysVox(e.beat, e["enabled"]);
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},
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preFunctionLength = 0,
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parameters = new List<Param>()
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{
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new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."),
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
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},
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defaultLength = 4.0f,
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},
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new GameAction("thankyou", "Thank you... verrry much-a!")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.ThankYou(e.beat, e["pitched"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("pitched", false, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."),
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},
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defaultLength = 6.0f,
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},
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new GameAction("mouthwide", "Open Mouth (Wide)")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Sing("Wide", e.beat + e.length - 0.5, e["blue"], e["orange"], e["greens"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("blue", true, "Blue Sings", "Make Blue Frog sing during this event."),
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new Param("orange", false, "Orange Sings", "Make Orange Frog sing during this event."),
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new Param("greens", false, "Group Sings", "Make the frogs in the back sing during this event."),
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},
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defaultLength = 0.5f,
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resizable = true,
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},
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new GameAction("mouthnarrow", "Open Mouth (Narrow)")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Sing("Narrow", e.beat + e.length - 0.5, e["blue"], e["orange"], e["greens"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("blue", true, "Blue Sings", "Make Blue Frog sing during this event."),
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new Param("orange", false, "Orange Sings", "Make Orange Frog sing during this event."),
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new Param("greens", false, "Group Sings", "Make the frogs in the back sing during this event."),
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},
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defaultLength = 0.5f,
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resizable = true,
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},
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new GameAction("spotlights", "Spotlights")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Spotlights(e["front"], e["back"], e["dark"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("front", true, "Front Lights", "Enables the spotlights on the front frogs."),
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new Param("back", false, "Back Lights", "Enables the spotlights on the back frogs."),
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new Param("dark", true, "Darken Stage", "Darkens the stage, allowing the spotlights to be seen."),
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},
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defaultLength = 0.5f,
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},
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new GameAction("force", "Force Hop")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.ForceHop(e.beat, e.length, e["front"], e["back"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("front", true, "Front Frogs", "Make the frogs in the front sing during this event."),
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new Param("back", true, "Back Frogs", "Make the frogs in the back sing during this event."),
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},
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resizable = true,
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defaultLength = 4.0f,
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},
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new GameAction("pitching", "Enable Pitched Voices")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Pitching(e["enabled"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("enabled", true, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."),
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},
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defaultLength = 0.5f,
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},
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}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using HeavenStudio.Games.Loaders;
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using Scripts_FrogHop;
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public class FrogHop : Minigame
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{
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//definitions
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#region Definitions
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[SerializeField] public ntrFrog PlayerFrog;
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[SerializeField] public List<ntrFrog> OtherFrogs = new List<ntrFrog>();
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[SerializeField] public ntrFrog LeaderFrog;
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[SerializeField] public ntrFrog SingerFrog;
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[SerializeField] public GameObject Darkness;
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[SerializeField] public GameObject SpotlightFront;
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[SerializeField] public GameObject SpotlightBack;
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[SerializeField] public SpriteRenderer Mike;
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List<ntrFrog> AllFrogs = new();
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List<ntrFrog> FrontFrogs = new();
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List<ntrFrog> BackFrogs = new();
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List<ntrFrog> whoToInputKTB = new();
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int globalAnimSide = -1;
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double wantHop = double.MinValue;
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List<double> queuedHops = new();
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bool keepHopping;
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double startBackHop = double.MinValue;
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double startNoHop = double.MinValue;
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double startRegularHop = double.MinValue;
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static float globalPitch = 1;
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bool usesGlobalePitch = false; //oops i spelled global wrong lmao
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const int IAAltDownCat = IAMAXCAT;
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const int IAAltUpCat = IAMAXCAT + 1;
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protected static bool IA_PadAltPress(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
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}
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protected static bool IA_BatonAltPress(out double dt)
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{
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return PlayerInput.GetSqueezeDown(out dt);
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}
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protected static bool IA_PadAltRelease(out double dt)
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{
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return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt);
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}
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protected static bool IA_BatonAltRelease(out double dt)
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{
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return PlayerInput.GetSqueezeUp(out dt);
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}
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public static PlayerInput.InputAction InputAction_AltPress =
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new("NtrFrogHopAltPress", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
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IA_PadAltPress, IA_TouchBasicPress, IA_BatonAltPress);
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public static PlayerInput.InputAction InputAction_AltRelease =
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new("NtrFrogHopAltRelease", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat },
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IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease);
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public static PlayerInput.InputAction InputAction_TouchRelease =
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new("NtrFrogHopTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
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IA_Empty, IA_TouchBasicRelease, IA_Empty);
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#endregion
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//global methods
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#region Global Methods
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public void Awake()
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{
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globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
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PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
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AllFrogs.Add(PlayerFrog);
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AllFrogs.AddRange(OtherFrogs);
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AllFrogs.Add(LeaderFrog);
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AllFrogs.Add(SingerFrog);
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FrontFrogs.Add(LeaderFrog);
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FrontFrogs.Add(SingerFrog);
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BackFrogs.Add(PlayerFrog);
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BackFrogs.AddRange(OtherFrogs);
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whoToInputKTB = AllFrogs;
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}
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public override void OnGameSwitch(double beat)
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{
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foreach (var entity in GameManager.instance.Beatmap.Entities)
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{
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if (entity.beat >= beat && entity.beat <= beat + 1)
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{
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if (entity.datamodel == "frogHop/hop")
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Hop(entity.beat);
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continue;
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}
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if (entity.beat >= beat || entity.beat < beat - 4) continue;
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if (entity.datamodel == "frogHop/count")
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{
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var e = entity;
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Count(e.beat, e["start"]);
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continue;
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}
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if (entity.beat < beat - 2) continue;
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switch (entity.datamodel)
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{
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case "frogHop/twoshake":
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{
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var e = entity;
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TwoHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat);
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continue;
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}
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case "frogHop/threeshake":
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{
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var e = entity;
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ThreeHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat);
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continue;
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}
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case "frogHop/spinitboys":
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{
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var e = entity;
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SpinItBoys(e.beat, e["spotlights"], e["jazz"], beat - e.beat);
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continue;
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}
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}
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}
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}
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public void Update()
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{
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//voice pitch stuff below
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globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
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//whiff stuff below
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if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
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{
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if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || !IsExpectingInputNow(InputAction_AltPress))
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{
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PlayerFrog.Hop();
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SoundByte.PlayOneShot("miss");
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LightMiss(true);
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}
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}
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if (PlayerInput.GetIsAction(InputAction_AltPress) && !IsExpectingInputNow(InputAction_AltPress) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
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{
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PlayerFrog.Charge();
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SoundByte.PlayOneShot("miss");
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LightMiss(true);
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}
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if (PlayerInput.GetIsAction(InputAction_AltRelease) && !IsExpectingInputNow(InputAction_AltRelease))
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{
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PlayerFrog.Spin();
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SoundByte.PlayOneShotGame("frogHop/sigh", volume: 1.5f);
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LightMiss(true);
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}
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}
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public void LateUpdate()
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{
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//ktb stuff below
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if (wantHop != double.MinValue)
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{
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queuedHops.Add(wantHop);
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keepHopping = true;
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wantHop = double.MinValue;
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}
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if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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{
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if (queuedHops.Count > 0)
|
||
|
{
|
||
|
foreach (var hop in queuedHops)
|
||
|
{
|
||
|
var actions = new List<BeatAction.Action>();
|
||
|
|
||
|
bool betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop;
|
||
|
if (!betweenHopValues) ScheduleInput(hop, 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing);
|
||
|
|
||
|
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop;
|
||
|
if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate { NPCHop(BackFrogs); }));
|
||
|
|
||
|
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop;
|
||
|
if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate {
|
||
|
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop;
|
||
|
if (!betweenHopValues) { NPCHop(FrontFrogs); SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_E_BEAT"); }
|
||
|
}));
|
||
|
|
||
|
if (keepHopping) actions.Add(new BeatAction.Action(hop, delegate { queuedHops.Add(hop + 1); }));
|
||
|
|
||
|
BeatAction.New(this, actions);
|
||
|
}
|
||
|
queuedHops.Clear();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
//frog hop methods
|
||
|
#region Frog Hop Methods
|
||
|
|
||
|
public void Bop(double beat, float length, bool blue, bool orange, bool greens)
|
||
|
{
|
||
|
var FrogsToBop = new List<ntrFrog>();
|
||
|
|
||
|
if (blue) FrogsToBop.Add(SingerFrog);
|
||
|
if (orange) FrogsToBop.Add(LeaderFrog);
|
||
|
if (greens) FrogsToBop.AddRange(BackFrogs);
|
||
|
|
||
|
var actions = new List<BeatAction.Action>();
|
||
|
|
||
|
for (int i = 0; i < length; i++)
|
||
|
{
|
||
|
actions.Add(new(beat + i, delegate { BopAnimation(FrogsToBop); }));
|
||
|
}
|
||
|
|
||
|
BeatAction.New(this, actions);
|
||
|
}
|
||
|
|
||
|
public void BopAnimation(List<ntrFrog> FrogsToBop)
|
||
|
{
|
||
|
foreach (var a in FrogsToBop) { a.Bop(); }
|
||
|
}
|
||
|
|
||
|
public void Count(double beat, bool start)
|
||
|
{
|
||
|
var actions = new List<BeatAction.Action>();
|
||
|
|
||
|
actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||
|
actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||
|
actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||
|
actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||
|
|
||
|
BeatAction.New(this, actions);
|
||
|
|
||
|
if (start) Hop(beat + 4.0);
|
||
|
}
|
||
|
|
||
|
public static void CountVox(double beat)
|
||
|
{
|
||
|
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||
|
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
|
||
|
|
||
|
var sounds = new List<MultiSound.Sound>();
|
||
|
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
|
||
|
|
||
|
MultiSound.Play(sounds, forcePlay: true);
|
||
|
}
|
||
|
|
||
|
public void Hop (double beat)
|
||
|
{
|
||
|
wantHop = beat - 1;
|
||
|
}
|
||
|
|
||
|
public void Stop (double beat)
|
||
|
{
|
||
|
keepHopping = false;
|
||
|
}
|
||
|
|
||
|
public void Pitching(bool enabled)
|
||
|
{
|
||
|
usesGlobalePitch = enabled;
|
||
|
}
|
||
|
|
||
|
public void ForceHop(double beat, double length, bool front, bool back)
|
||
|
{
|
||
|
var actions = new List<BeatAction.Action>();
|
||
|
|
||
|
for (int i = 0; i < length; i++)
|
||
|
{
|
||
|
if (front)
|
||
|
{
|
||
|
actions.Add(new BeatAction.Action(beat + i, delegate { NPCHop(FrontFrogs); }));
|
||
|
}
|
||
|
if (back)
|
||
|
{
|
||
|
actions.Add(new BeatAction.Action(beat + i, delegate {
|
||
|
NPCHop(BackFrogs);
|
||
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_E_BEAT");
|
||
|
}));
|
||
|
ScheduleInput(beat - 1, i + 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BeatAction.New(this, actions);
|
||
|
}
|
||
|
|
||
|
public void TwoHop (double beat, bool spotlights, bool jumpinJazz, double start = 0)
|
||
|
{
|
||
|
CueCommon(beat, spotlights);
|
||
|
|
||
|
var actions = new List<BeatAction.Action>();
|
||
|
var sounds = new List<MultiSound.Sound>();
|
||
|
|
||
|
//call
|
||
|
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||
|
if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat + 1.5); }));
|
||
|
|
||
|
//response
|
||
|
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
|
||
|
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat + 3.5); }));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
|
||
|
|
||
|
//inputs
|
||
|
ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYa, PlayerMiss, Nothing);
|
||
|
ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopHoo, PlayerMiss, Nothing);
|
||
|
|
||
|
BeatAction.New(this, actions);
|
||
|
MultiSound.Play(sounds);
|
||
|
}
|
||
|
|
||
|
public static void TwoHopVox(double beat, bool enabled)
|
||
|
{
|
||
|
if (!enabled) return;
|
||
|
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||
|
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
|
||
|
|
||
|
var sounds = new List<MultiSound.Sound>();
|
||
|
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5));
|
||
|
|
||
|
MultiSound.Play(sounds, forcePlay: true);
|
||
|
}
|
||
|
|
||
|
public void ThreeHop (double beat, bool spotlights, bool jumpinJazz, double start = 0)
|
||
|
{
|
||
|
CueCommon(beat, spotlights);
|
||
|
|
||
|
var actions = new List<BeatAction.Action>();
|
||
|
var sounds = new List<MultiSound.Sound>();
|
||
|
|
||
|
//call
|
||
|
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat); }));
|
||
|
if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||
|
if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||
|
|
||
|
//response
|
||
|
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat); }));
|
||
|
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); }));
|
||
|
actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); }));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
|
||
|
|
||
|
//inputs
|
||
|
ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing);
|
||
|
ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing);
|
||
|
ScheduleInput(beat, 3.0, InputAction_BasicPress, PlayerHopYeahAccent, PlayerMiss, Nothing);
|
||
|
|
||
|
BeatAction.New(this, actions);
|
||
|
MultiSound.Play(sounds);
|
||
|
}
|
||
|
|
||
|
public static void ThreeHopVox(double beat, bool enabled)
|
||
|
{
|
||
|
if (!enabled) return;
|
||
|
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||
|
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
|
||
|
|
||
|
var sounds = new List<MultiSound.Sound>();
|
||
|
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0));
|
||
|
|
||
|
MultiSound.Play(sounds, forcePlay: true);
|
||
|
}
|
||
|
|
||
|
public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz, double start = 0)
|
||
|
{
|
||
|
CueCommon(beat, spotlights);
|
||
|
|
||
|
var actions = new List<BeatAction.Action>();
|
||
|
var sounds = new List<MultiSound.Sound>();
|
||
|
|
||
|
//call
|
||
|
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||
|
if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||
|
|
||
|
//response
|
||
|
actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.0 : beat); }));
|
||
|
actions.Add(new(beat + 3.0, delegate { NPCSpin(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_1", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_2", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_LIN", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_SPIN", beat + 3.0));
|
||
|
|
||
|
//inputs
|
||
|
ScheduleInput(beat, 2.0, InputAction_AltPress, PlayerHopCharge, PlayerMiss, Nothing);
|
||
|
ScheduleInput(beat, 3.0, InputAction_AltRelease, PlayerSpin, PlayerMissNoFlip, Nothing);
|
||
|
|
||
|
BeatAction.New(this, actions);
|
||
|
MultiSound.Play(sounds);
|
||
|
}
|
||
|
|
||
|
public static void SpinItBoysVox(double beat, bool enabled)
|
||
|
{
|
||
|
if (!enabled) return;
|
||
|
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||
|
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
|
||
|
|
||
|
var sounds = new List<MultiSound.Sound>();
|
||
|
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_SPIN", beat + 1.0));
|
||
|
|
||
|
MultiSound.Play(sounds, forcePlay: true);
|
||
|
}
|
||
|
|
||
|
public void CueCommon(double beat, bool spotlights = true)
|
||
|
{
|
||
|
startBackHop = beat;
|
||
|
startNoHop = beat + 2;
|
||
|
startRegularHop = beat + 4;
|
||
|
|
||
|
if (!spotlights) return;
|
||
|
|
||
|
var actions = new List<BeatAction.Action>();
|
||
|
|
||
|
actions.Add(new(beat + 1.5, delegate { Spotlights(false, true); }));
|
||
|
actions.Add(new(beat + 3.5, delegate { Spotlights(true, false); }));
|
||
|
|
||
|
BeatAction.New(this, actions);
|
||
|
}
|
||
|
|
||
|
public void Spotlights(bool front, bool back, bool dark = true)
|
||
|
{
|
||
|
foreach (var a in FrontFrogs) { a.Darken(front || !dark); }
|
||
|
|
||
|
if (front || !dark) Mike.color = new Color(1, 1, 1, 1);
|
||
|
else Mike.color = new Color(0.5f, 0.5f, 0.5f, 1);
|
||
|
|
||
|
Darkness.SetActive(dark);
|
||
|
SpotlightFront.SetActive(front);
|
||
|
SpotlightBack.SetActive(back);
|
||
|
}
|
||
|
|
||
|
public void ThankYou(double beat, bool stretchToTempo)
|
||
|
{
|
||
|
float pitch = stretchToTempo ? globalPitch * Conductor.instance.TimelinePitch : 1;
|
||
|
double offset = stretchToTempo ? (.2 / ((Conductor.instance.GetBpmAtBeat(beat) * Conductor.instance.TimelinePitch) / 156)) : .2;
|
||
|
|
||
|
MultiSound.Play(new MultiSound.Sound[]
|
||
|
{
|
||
|
new MultiSound.Sound("frogHop/tyvm", beat, pitch: pitch, offset: offset),
|
||
|
});
|
||
|
|
||
|
var actions = new List<BeatAction.Action>();
|
||
|
var BlueFrog = new List<ntrFrog>() { SingerFrog };
|
||
|
double stretch = stretchToTempo ? 1 : 1 / (globalPitch * Conductor.instance.TimelinePitch);
|
||
|
|
||
|
actions.Add(new(beat, delegate { BopAnimation(BlueFrog); }));
|
||
|
|
||
|
actions.Add(new(beat + (0.00 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"thank"
|
||
|
actions.Add(new(beat + (0.50 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"you"
|
||
|
actions.Add(new(beat + (2.00 / stretch), delegate { Talk(BlueFrog, "Wide", beat + (4.00 / stretch)); })); //"verrry"
|
||
|
actions.Add(new(beat + (4.50 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"much"
|
||
|
actions.Add(new(beat + (5.50 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"-a!"
|
||
|
|
||
|
BeatAction.New(this, actions);
|
||
|
|
||
|
Debug.Log(offset);
|
||
|
}
|
||
|
|
||
|
public void Talk(List<ntrFrog> FrogsToTalk, string syllable, double animEnd)
|
||
|
{
|
||
|
foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); }
|
||
|
}
|
||
|
|
||
|
public void Sing(string syllable, double animEnd, bool blue, bool orange, bool greens)
|
||
|
{
|
||
|
var FrogsToTalk = new List<ntrFrog>();
|
||
|
|
||
|
if (blue) FrogsToTalk.Add(SingerFrog);
|
||
|
if (orange) FrogsToTalk.Add(LeaderFrog);
|
||
|
if (greens) FrogsToTalk.AddRange(BackFrogs);
|
||
|
|
||
|
Talk(FrogsToTalk, syllable, animEnd);
|
||
|
}
|
||
|
|
||
|
public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false)
|
||
|
{
|
||
|
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); }
|
||
|
}
|
||
|
|
||
|
public void NPCCharge(List<ntrFrog> FrogsToHop)
|
||
|
{
|
||
|
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Charge(); }
|
||
|
}
|
||
|
|
||
|
public void NPCSpin(List<ntrFrog> FrogsToHop)
|
||
|
{
|
||
|
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Spin(); }
|
||
|
}
|
||
|
|
||
|
public void PlayerHopNormal(PlayerActionEvent caller, float state)
|
||
|
{
|
||
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||
|
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_BEAT");
|
||
|
PlayerHop();
|
||
|
}
|
||
|
|
||
|
public void PlayerHopYa(PlayerActionEvent caller, float state)
|
||
|
{
|
||
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA", pitch: usesGlobalePitch ? globalPitch : 1);
|
||
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||
|
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||
|
PlayerHop();
|
||
|
}
|
||
|
|
||
|
public void PlayerHopHoo(PlayerActionEvent caller, float state)
|
||
|
{
|
||
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI", pitch: usesGlobalePitch ? globalPitch : 1);
|
||
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||
|
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_HAAI");
|
||
|
PlayerHop(true);
|
||
|
}
|
||
|
|
||
|
public void PlayerHopYeah(PlayerActionEvent caller, float state)
|
||
|
{
|
||
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1);
|
||
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||
|
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||
|
PlayerHop();
|
||
|
}
|
||
|
|
||
|
public void PlayerHopYeahAccent(PlayerActionEvent caller, float state)
|
||
|
{
|
||
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1);
|
||
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||
|
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||
|
PlayerHop(true);
|
||
|
}
|
||
|
|
||
|
public void PlayerHop(bool isLong = false)
|
||
|
{
|
||
|
globalAnimSide *= -1;
|
||
|
PlayerFrog.Hop(globalAnimSide, isLong);
|
||
|
}
|
||
|
|
||
|
public void PlayerHopCharge(PlayerActionEvent caller, float state)
|
||
|
{
|
||
|
double beat = caller.startBeat + caller.timer;
|
||
|
|
||
|
MultiSound.Play(new MultiSound.Sound[]
|
||
|
{
|
||
|
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat, usesGlobalePitch ? globalPitch : 1),
|
||
|
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1)
|
||
|
});
|
||
|
|
||
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||
|
globalAnimSide *= -1;
|
||
|
PlayerFrog.Charge(globalAnimSide);
|
||
|
}
|
||
|
|
||
|
public void PlayerSpin(PlayerActionEvent caller, float state)
|
||
|
{
|
||
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN", pitch: usesGlobalePitch ? globalPitch : 1);
|
||
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(); }
|
||
|
PlayerFrog.Spin();
|
||
|
}
|
||
|
|
||
|
public void PlayerMiss(PlayerActionEvent caller)
|
||
|
{
|
||
|
globalAnimSide *= -1;
|
||
|
LightMiss();
|
||
|
|
||
|
if (globalAnimSide > 0) PlayerFrog.Bump();
|
||
|
}
|
||
|
|
||
|
public void PlayerMissNoFlip(PlayerActionEvent caller)
|
||
|
{
|
||
|
LightMiss();
|
||
|
PlayerFrog.Bump();
|
||
|
}
|
||
|
|
||
|
public void LightMiss(bool whiff = false, bool sweat = false)
|
||
|
{
|
||
|
if (whiff) ScoreMiss(0.5f);
|
||
|
if (sweat) PlayerFrog.Sweat();
|
||
|
else { foreach (var a in OtherFrogs) { a.Glare(); } }
|
||
|
}
|
||
|
|
||
|
public void Nothing(PlayerActionEvent caller) { }
|
||
|
|
||
|
private void PersistThings(double beat)
|
||
|
{
|
||
|
var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop");
|
||
|
var eventsBefore = allEvents.FindAll(e => e.beat < beat);
|
||
|
|
||
|
var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching");
|
||
|
if (lastPersistEvent != null)
|
||
|
{
|
||
|
var e = lastPersistEvent;
|
||
|
Pitching(e["enabled"]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static bool GetPitched(double beat)
|
||
|
{
|
||
|
var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop");
|
||
|
var eventsBefore = allEvents.FindAll(e => e.beat < beat);
|
||
|
|
||
|
bool isPitched = false;
|
||
|
|
||
|
var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching");
|
||
|
if (lastPersistEvent != null)
|
||
|
{
|
||
|
var e = lastPersistEvent;
|
||
|
isPitched = e["enabled"];
|
||
|
}
|
||
|
|
||
|
return isPitched;
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|