HeavenStudioPlus/Assets/Scripts/Games/SpaceDance/SpaceDance.cs

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2022-06-26 06:48:14 +00:00
using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class AgbSpaceDanceLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
{
});
}
}
}
namespace HeavenStudio.Games
{
// using Scripts_RhythmSomen;
public class SpaceDance : Minigame
{
public static SpaceDance instance;
// Start is called before the first frame update
void Awake()
{
instance = this;
}
// Update is called once per frame
void Update()
{
if (PlayerInput.Pressed() && !IsExpectingInputNow())
{
}
}
}
}