using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class AgbSpaceDanceLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("spaceDance", "Space Dance \n[WIP don't use]", "000000", false, false, new List() { }); } } } namespace HeavenStudio.Games { // using Scripts_RhythmSomen; public class SpaceDance : Minigame { public static SpaceDance instance; // Start is called before the first frame update void Awake() { instance = this; } // Update is called once per frame void Update() { if (PlayerInput.Pressed() && !IsExpectingInputNow()) { } } } }